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Thread: BF3 upcoming patch weapon and attachment modifications

  1. #1
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    BF3 upcoming patch weapon and attachment modifications

    this may change due to community feed back but this is a good indication on what they are looking to modify in the next big patch.

    http://symthic.com/f/viewtopic.php?f=3&t=471

  2. #2
    Full Member MadCast: Malacca's Avatar
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    BO---ring. They're basically removing any differences between weapons, or it seems to me (my overall impression after reading the changes). So it turns from being a meaningful pro/com choice into "which gun looks best." It's like a mix of a studio recording. If, for example, you turn the guitar (or whatever individual instrument) down too much it makes everything else sound louder by default. So then you start turning everything else down too. Then your overall mix is quiet so you start slamming overall levels and screwing around with effects. Then you wish you had just left the mix how it was.

    I wish you could do a "save as" of games and not be subject to the "whoever whines most on Battlelog forums wins" method of game changing.

  3. #3
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    more patch info in the battle log forums. massive ammounts of changes in this up coming patch.

    http://battlelog.battlefield.com/bf3...4779195992365/

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    I like the suppressor changes

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    Full Member MadCast: Mossboy's Avatar
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    I kinda agree with Malacca... It seems like they are ironing the wrinkles in everything to make them all the same. Why have different weapons when they are all becoming tuned to each other?

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    Full Member MadCast: Malacca's Avatar
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    "Laser Guided missiles can now be distracted by Flares. "

    WHY? That was the whole point of Laser Guided Missiles. Oh well, guess the pilot lobbyist group was more vocal than the team/soflam lobbyist group.

    -The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.

    YAY finally some sense in this regard.


    No more MAV riding, and vehicle collisions destroy both. That's cool.

    There are definitely some good things in this patch, a couple things I don't get at all, and a lot of things that we will just have to see. My worry is that they will never stop because like any patch, this will cause changes that people will eventually overuse or complain about in time.

    At least they did address many of the head-shaking things from before (like MAV riding, MAV kills w/o penalty of destruction, endless mines, etc.) but a few of the changes are just overreactions to whining. Like, for example "Reduced the damage AA guns (both mobile and stationary) do to infantry. " What do people think a 1000 RPM minigun is supposed to do to flesh? Bounce off?

  7. #7
    Full Member MadCast: Malacca's Avatar
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    Quote Originally Posted by MadCast: Mossboy View Post
    I kinda agree with Malacca... It seems like they are ironing the wrinkles in everything to make them all the same. Why have different weapons when they are all becoming tuned to each other?
    I will admit after having said this that the new patch notes do seem to address that particular concern, as they go to great lengths to explain "this weapon is now good at mid, whereas this one has greater long range" and all that. We shall see if those are just words.

    One thing I don't get at all is this: "-The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly."

    Wait what? So suppressors now are "ideal for CQB" (which makes sense) but are "more effective at long range" too? Am I missing something? Maybe what they they meant to say is that "the suppressor slows rounds and makes them drop sooner, but at the maximum range of a suppressed round (which is shorter than a regular round) it will hit a little harder than it did before."

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    overall i think they are going in the right direction. most of the changes are things that should have been that way in the first place ( jav and emplaced tow launcher buff) but also a few things that rnt needed such as the jet main gun nerf. we will see how this all works. my real concern is what new glitches and bugs will be added to this patch. with all the changes and fixes they are adding they are sure to break something which is y i hate when companies release such massive patches.

  9. #9
    Full Member MadCast: Malacca's Avatar
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    I give some leeway on the "should have been from the beginning" stuff, because although there are some things that are surely in that category (MAV riding) there are other things that they can't know need a fix until a million people have played it and the people who make it their life mission to exploit have found everything. What I find sad is that after a massive post from the devs that evidences a massive patch, still so many comments are like "thanks you assholes for finally fixing this broken-ass game" or the like, because even though I too have a couple concerns I still see it this way:

    1. this game was never "so broken," it just needed a little love like any ambitious game
    1a: no other product in the world (except hardware drivers) gets updated at all, so be happy
    2. it's a huge game and it takes more work than people think to "just fix stuff"
    3. no matter what they do there will always be complaints
    4. half the stuff ppl complain about is probably stuff that is actually caused by their crappy hardware or having 1000 viruses or whatever. I love when they release a huge patch and half the comments are "when will DICE fix my crappy connection issues" or whatever. It's you dude, not them...get it through your thick skull.

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    I'm excited for the majority of changes. If only we had a date :-/

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    Full Member MadCast: Shryke's Avatar
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    This isn't a patch, this is Battlefield 3.5. I am sad that my c4 post-death explosion will no longer be possible, however, this is offset by my child-like giddiness at having read all the MAV fixes.

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    im betting it will b released with whatever their next dlc will b, when we hear more details about the dlc we will prob get a patch date.

  13. #13
    Full Member MadCast: Mossboy's Avatar
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    Quote Originally Posted by MadCast: Malacca View Post
    I give some leeway on the "should have been from the beginning" stuff, because although there are some things that are surely in that category (MAV riding) there are other things that they can't know need a fix until a million people have played it and the people who make it their life mission to exploit have found everything. What I find sad is that after a massive post from the devs that evidences a massive patch, still so many comments are like "thanks you assholes for finally fixing this broken-ass game" or the like, because even though I too have a couple concerns I still see it this way:

    1. this game was never "so broken," it just needed a little love like any ambitious game
    1a: no other product in the world (except hardware drivers) gets updated at all, so be happy
    2. it's a huge game and it takes more work than people think to "just fix stuff"
    3. no matter what they do there will always be complaints
    4. half the stuff ppl complain about is probably stuff that is actually caused by their crappy hardware or having 1000 viruses or whatever. I love when they release a huge patch and half the comments are "when will DICE fix my crappy connection issues" or whatever. It's you dude, not them...get it through your thick skull.
    They REALLY need to fix the backrest on my computer chair. If that's not fixed with this patch I'm going home!

  14. #14
    Full Member MadCast: Meteora's Avatar
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    anybody know if I can finally see my own ping with this patch!?

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