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Eternia

Champion: Orianna, the Clockwork Girl

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Champion First Look:

Link: http://www.leagueoflegends.com/news/first-look-orianna-clockwork-girl

Champion Sneak Peek:

Link: http://www.leagueoflegends.com/news/champion-sneak-peek-orianna-clockwork-girl

oriana-teaser_thumb.jpg

Mechanics Preview:

Link: http://www.leagueoflegends.com/news/orianna-mechanics-preview

We’d love to give you a sneak-peak at some of Orianna, the Clockwork Girl’s gameplay features. We’re blazing new mechanical trails with this champion, and we want to share the excitement with you.

Orianna’s key gameplay hook is commanding her primary weapon – an animated hextech ball that she uses as a focus for her abilities. This ball acts as a focal point for all of her skills, allowing her to dynamically control space. By moving The Ball (as she named it) and then activating skills, you can use it to deal magical damage, attach it to allies (then use them as the focal point for your skills), shield friends, or even move enemies out of position. Knowing how and when to use Orianna’s abilities - combined with strategic setup - can deny entire areas of a combat zone or support a key ally and act as a force multiplier.

To add risk to the kit, her passive encourages her shorter-range auto-attacks to maximize her damage output. This means you can play safer and use the long range of Orianna’s ball, but to lesser effect than if you combine it with auto-attacks. We made this decision in order to create an interesting dichotomy of risk/reward that will allow expert Orianna players to stand out.

We want to push the boundaries in our champion creation and your impressions and feedback can help shape this. Let us know what you think!

Champion Approaches:

Link: http://www.leagueoflegends.com/news/new-champion-approaches-orianna-clockwork-girl

Skillset:

Abilities:

Passive – Clockwork Windup: Orianna’s autoattack deal additional magic damage every hit, subsequent attacks on the same target within a few seconds will add more damage per hit. This bonus stacks up to three times.

Command - Attack: Orianna commands her ball to fly towards target location, dealing damage to targets hit but doing reduced damage for each additional target hit. Her ball remains behind at that location afterwards.

Command – Dissonance: Orianna commands her ball to emit a magnetic pulse, dealing damage to units around it. Afterwards, the ball leaves a field behind for a few seconds that speeds up allies and slows enemies.

Command – Protect

  • (Passive): The allied champion the ball is attached to gains bonus Armor and Magic Resistance.
  • (Active): Orianna commands her ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.

Command – Shockwave: Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance towards, and possibly over, her ball.

Art Spotlight:

http://www.youtube.com/watch?v=BU8jptI05pE

League Judgment:

Link: http://www.leagueoflegends.com/news/league-judgment-orianna-lady-clockwork

Champion Spotlight:

Edited by MadCast: Eternia

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I will have to pick her up and try her out when she launches

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Yeah I have no clue what this champ is going to be like ...... most the time I have an around about idea.... this no clue ... Maybe she can detect invisible champs be sweet since only real counter to them is pink wards/oracles.

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Sneak Peek is up.

Clearly she's robotic, reminds me of a few sentient labeled beings from shows or games.

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I wish with the mechanics preview they would have shown a video to see how it played. I kinda of understand it, but still confused on how she works.

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She seems like a support champion. I guess it depends on what one of her moves is the strongest. I'm curious to more of the mechanics but seeing it in game will be the easiest.

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