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...or why you're not being excluded, but protected.

I'd like to discuss the concept of Closed Sessions. Up until now, there have been no restrictions on who may listen as a silent spectator to any of the Living D&D Sessions.

This is going to change in some instances as there are already sessions up that are slated to be closed. The reasons behind this can be numerous, but it's generally to keep any story or surprises intact for when the sessions are run multiple times.

First things first, you are not being excluded! You are not being prevented from listening to the session because you may be disruptive, or we don't trust you in a meta sense to not spoil things for your next party, or anything like that.

What we are doing is crafting experiences for the players, and with that, sometimes we want the players to be able to be a part of these experiences untainted by previous knowledge. With puzzles, surprises, twists and moral quandaries, these events can be amazing if you don't know what's coming.

So please, if you know a session is closed, or if it being run in a voice chat labelled closed, please do not just jump in, even to just say hi. Doing so will interrupt the session at hand while we wait for you to leave (or move you somewhere else so we can continue).

On this vein, we also ask that any players who have already done content that is closed session keep that content under wraps until that session is no longer being ran. Then it may be spoken of freely. This is also to preserve the surprises and such of the content.

We all appreciate your compliance with this as we move forward into a new age of Living D&D!

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34 minutes ago, MadCast: JigglesTheFett said:

So please, if you know a session is closed, or if it being run in a voice chat labelled closed, please do not just jump in, even to just say hi. Doing so will interrupt the session at hand while we wait for you to leave (or move you somewhere else so we can continue).

Would it not be simpler to just lock the room in Discord?

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6 hours ago, MadCast: doublestufforeo said:

Would it not be simpler to just lock the room in Discord?

Now that the Full Members have permissions to move people between channels, the best way would be to lock it to RFM+ and then manually drag the players in at the beginning.

 

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4 hours ago, MadCast: Kitty Stark said:

Now that the Full Members have permissions to move people between channels, the best way would be to lock it to RFM+ and then manually drag the players in at the beginning.

 

Not all of us have RFM+ Perms, though given the playing population it would be rare to have a game without a single admin in it.

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