Sign in to follow this  
MadCast: Munsa

Gentleperson's Deckbuilding Club

Recommended Posts

2 hours ago, MadCast: Epic said:


Rife and I were playing today and found that also turning Sacrifice off offered a more enjoyable and dynamic experience with each map; which also put more emphasis on mobility and teamwork. 

Sacrifice massively slows down the game and, once you are past the first or second level, essentially becomes god-mode.  At that point the interesting part of the game is done, as there is no further challenge.  I find it useful for unlocking abilities or skins, but have come to feel that it really detracts from the game if your intent is to overcome the true challenge of this unique game, which is the clock.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this