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MadCast: Munsa

Gentleperson's Deckbuilding Club

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2 hours ago, MadCast: Epic said:

Agreed.  

Rife and I were playing today and found that also turning Sacrifice off offered a more enjoyable and dynamic experience with each map; which also put more emphasis on mobility and teamwork. 

Sacrifice massively slows down the game and, once you are past the first or second level, essentially becomes god-mode.  At that point the interesting part of the game is done, as there is no further challenge.  I find it useful for unlocking abilities or skins, but have come to feel that it really detracts from the game if your intent is to overcome the true challenge of this unique game, which is the clock.

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