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Going on tilt.

Cinchil

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This is just going to be a quick thought and I'll likely expand on the subject later on.

Going on tilt, I hear this phrase said a lot but I find that many of the same people who use this phrase don't understand what it actually means. Most people who play competitive games have heard of going on tilt and only attribute the meaning to its negative aspect. IE: "That guy is on tilt" means the same to most as "That guy is playing poorly", but that is not always the case. Going on tilt can as big a boon as it is a curse. In fact, I would go so far as to say that in the long run going on tilt is always a boon if you can objectively learn from your mistakes.

First, I want to clear something up for those who have no idea what I'm saying. Going on tilt is the phrase that refers to how a player's emotional state effects the way they play. In essence, a player who feels down or is not confident will play at a lower level than what they are capable of and a player that feels secure and is confident can play at a level that can be considered their best. Unfortunately, up until now, when players hear that someone is on tilt they only think of its negative meaning and assume the player is playing poorly. This is mostly the fault of how the term has been popularized by gaming icons like Doublelift or eSports commentators such as Jatt or Deman. Naming these people is not a calling out but is merely meant to give context to the issue I have brought up here.

Now we can get into the real issue at hand here. As I've previously Stated going on tilt is not something that is always bad, it has the potential to expose even your smallest mental and mechanical weaknesses or give you the drive to soar to new heights of play. When you are feeling emotionally sound you are on a positive tilt and that feeling enables you to compete against anyone at your highest level. Mistakes effect you far less than they normally would, and your foes seem smaller than they really are. Of course, this positive tilt can also work against a player in high levels of play and once broken can easily break a player's 'high' into the tilt that we are all more familiar with. In short, too much of a good thing can become bad.

I've found this line of thinking to be quite useful. Recognizing that people who are constantly on a negative tilt or fall rapidly into such a tilt (like myself) have other things in their life that they are unhappy with. Acknowledging that my mood and emotional stability effects my play I have come to realize things about myself that I previously glazed over because I subconsciously dismissed aspects of who I was. Things like annoyances, sadness, or even joyful things were all being glossed over by my general mood at the time. This mood was, lets say, not one of great happiness and it effected not only my play but my interactions with those around me. It was not until I began to really look at myself as on tilt and dove into why it was that I was on tilt that I was able to recognize my own flaws and weaknesses. I know this sounds stupid, it does, even to me. The question "How do you not know yourself?" comes immediately when I think of how people will react to what I'm saying but there are much weirder truths in this world than a person unable to lay claim to their likes and dislikes. Lets not get into that though.



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