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  1. Today
  2. Be still mine beating heart! it's a Danyo!
  3. I like the change in the short term. I think that a little variety is always nice and I think that custom 5v5s and 5v5 norms both offer different ways to review your gameplay. Not knowing your oponents before the game starts means you have to be able to adapt in the game which is a useful skill. I think as long as we're open to switching back to 5v5 customs if that's what people want is good but I also want to say that I am often available on some league of learning nights but if I see low numbers I won't come in because I don't want to unbalance teams just by being there. I know it's not fun getting smashed and I don't want to make league of learning a negative experience for someone. I just would like if we had a few ground rules in terms of how we review our games doing 5v5s on the ladder because I want it to be a different experience from playing games with my friends. A system where we talk about our draft and how we plan to approach the game as well as finding a good way to lead review sessions after game. One problem I've felt has always plagued league of learning is that no one is exactly sure what reviewing a game meaningfully in a short amount of time means. Oftentimes people just aren't sure what to focus on after a game ends and it can be hard to remember what the most important aspects of the game were. I know this post got a little rambly and unfocused but I guess the main takeaway would be I am fine with the changes as long as they aren't permanent and that I want there to be a concrete system of what we talk about when we review the game instead of awkwardly wondering what you're supposed to say about a game after it ends.
  4. Yesterday
  5. I think the old format is good. The teams should not be balanced as much in my opinion. It would be nice for both a low and a high elo, if the team that was mostly high elo asked their lane counterparts if there was something they wanted to practice or practice against. I feel as it is now a lot of players that should be in gold and up are not playing ranked so they can go into the lower elo and stomp. If we focused on the players learning instead of balance the high elo players could take it easier on low elo and low elo would have the ability to experiment more. This with the removal of the aram could free up time to do a high elo vod review of the game. The match making riot has right now is wonky at best. I understand that it may be boring for high elo due to the pace that they are forced to play at, but as the community gets better everyone will be looking to close games faster. I also know that high elo will not be punished nearly as much and may unconsciously punish even the smallest mistake but that will be what pushes the lower player to improve. I am not implying that high elo sit on their thumbs and not win. The high elo team should be talking about what all of them notice in all lanes. The excuse that someone was pushed up to far and thats why they died is lame and unimaginative. It could be that they had jung close but the jung went for scuttle and not reinforced their call. some high elo jung will drop what they are doing to aid in the skirmish but a majority of the time when I go back to other elos the jung will only focus on one thing at a time and not what the team needs to succeed even if they are spitting distance from the fight. I understand that my post is a bit on the long side, but thank you for reading it. TLDR: I think stack the teams high vs low and the high elo focuses on helping low elo grow. Revision 1: May be a buddy system for reviews?
  6. Hey my in game name is Danyo11G I play league of legends. I was around about a year ago and played with you guys quite a bit so a few people still remember me from back then. I would like to apply for candidacy because I'd like to be part of this great group of people again
  7. Love, love, love, this idea. Y'all ready for the most monotone Adele ever?
  8. As you can tell by my IGN, my name is Richard. League of Legends is my game. IRL, I'm the founder of a multinational marketing firm and a sales/marketing strategist. Online, I'm a gamer that enjoys PVP and highly competitive games. If you find yourself to be playing a match of whatever with me, I will likely be in one of the following frames of mind: a) Filthy Casual Mode - win or lose, I'm just drinking and enjoying the ride - talking about that time I did that thing in that place which was really awesome b) Sweaty Try Hard Mode - really focused on winning, and extremely quiet on comms except for necessary intel sharing I don't like to be in the spotlight, so expect me to just contribute accordingly and be a team member. The Legend Himself, Corbiticus Maximus
  9. @MadCast: Pushover and for anyone who wants to weigh in on this topic, I'm sorry for the disconnect here. I re-posted the comment Pushover made on the League of Learning feedback thread here because its relevant to this conversation. While I'm in the process of changing the format of League of Learning I'd like people to use this thread as a way to voice their opinions on the change. After the changes go into affect I'd like to have people give any feedback about having participated in the event where those changes were live, in the League of Learning feedback thread. I apologize for not making that more clear.
  10. Bumping for visibility also @MadCast: doublestufforeo would a gender bending night (songs made popular by a member of the opposite sex) cover your desire to pull people from their comfort zone? opens up a lot more genres
  11. I like that you are actively trying to find ways to improve on MadCast's most popular League event... it's a pretty ballsy change. Maybe my opinion won't mean much here since I haven't been to League of Learning in probably a month or so and I haven't ever participated in a League of Learning where there wasn't a high elo group and a low elo group, but I think most people like League of Learning for the inhouse aspect. I can go and queue up a norm any day of the week with a few friends. I don't understand why this is different (apart from the recruiting aspect) and how I seriously expect this to improve gameplay without putting more time into reviewing replays since I won't have the feedback from my opponents. Maybe some people would enjoy setting aside additional time to review replays of their gameplay with someone else, but I would think there are a lot who would not. No one asked me, but I found that a beneficial aspect of climbing and getting better was being able to see another person's perspective on something.
  12. Supergiant has set Transistor FREE on the Epic Games store! https://www.shacknews.com/article/111255/transistor-is-coming-to-the-epic-games-store-for-free
  13. I really like the permanent featured games MadCast has. It's awesome knowing I can pick up one of those games and there is a community already there and ready to play. That said, there are a lot of games out there. Obviously, when a game comes out, some of us pick it up and play and have a blast, but I'm wondering if we could consider maybe having our permanent featured games and then a "Game of the Month" that has the same status as featured with top level Discord space that month (along with Forum space.) Preferably something with low to no cost of entry. I think it would be cool and could help lead to more recruitment from people that play the game and may want to check out other things MadCast does. Anyway, just a thought. I was mulling around because now that CS:GO is free to play, I thought it could be a good trial one. Thoughts?
  14. I'm copying what @MadCast: Pushover posted in the League of Learning Feedback thread here because while it is feedback on the event its specific to this topic and this way all the conversation is in one place. All of the following is a direct copy from Pushover's post in that thread. I think that these answers are generally just not good analysis. If you lost because you couldn't CS well, even though the lane was even, etc. then you found where you are weak and can improve. I don't mind this answer much, because you found something you could work on. If the bottom lane poked you out, was it a draft problem and you picked a losing matchup? Did you not play aggressive enough with a strong all-in bottom lane? Saying 'we got poked out' doesn't explain why you got poked out. If you lost mid post-6 were you able to stay even on farm? Could you support jungle ganks? Could you at least get vision on your lane opponent so they cannot snowball other lanes? Could your jungler not help you? Again, saying 'I lost post-6' is saying what happened, and not explaining what you tried to do about it. Early jungle gank set you behind? Why did that happen? Were you pushed up too far? Did the enemy jungle come from an unexpected angle? Did you not place a ward? What will you try to do about it if you had to run the matchup again? In the jungle, if you are continually getting invaded, is it because your laners have no priority? Is that a draft problem or is your team just simply not pushing up? Are you picking a fight with the enemy jungler just because they showed up, not waiting for your team to collapse? If you can't answer why something happened, you can at least try to guess, or guess what you can try to do about it. Failing that, you can ask another player what they would do. When you can talk with your opponents, they can often tell you what they have seen work against their champion, especially if they are very familiar with their champion. This is something lost playing normals. A lot of the game is educated guessing on how to play a matchup, and learning from the results of your guess. Shoutout to @MadCast: StargazerLilli who took me up on at least a quick look-over of one of the League of Learning games. I don't think immediately going over the game is the best idea. The amount you can get out of a game will vary greatly, sometimes it might only be 5-10 minutes if the game was one-sided, and sometimes you can spend an hour or more to determine what happened in each lane, what led to each teamfight, etc. I've considered just following up a game by analyzing and providing feedback for everyone via the forums. While I like the idea of doing a follow up event, realistically, how many people would actually be able to make it. It's primarily useful for people who were attending League of Learning, needs the same people to show up at a different time on a different day. I just can't see it working out. I could still probably review the normal games that get played if people are interested in that. I think there's truth to the ban phase being the same, but we end up with different team comps every week in the higher ELO. There's enough bans to keep people off their absolute best champs if that's needed, but not really enough to fully ban someone out without letting anyone else get their absolute best champ. There are things you can do to mitigate a strong player on a champ. Playing tanks top lane like Sion or Maokai generally limit how much can be done. Passive farming midlaners with strong waveclear are difficult to push off. Disengage heavy supports and mobile ADCs can prevent your lane from falling too far behind. Safe pushing lanes can neuter the ability of a jungler to invade. It's not really about only picking your main so much as not making everyone play in unfamiliar matchups. You don't learn a lot when neither player knows how a trade is supposed to go, and both people play it incorrectly. If it is actually the case where Luna and Baal are so game warping on any of their top 3 champions compared with every single other player in the game, then there is a balance issue. That said, I doubt that is the case. When you play, I think you see Morgana banned against you the vast majority of the time, even if you are on the same team as Baal and Luna. People ban Baal and Luna because they don't know of better uses of the bans, not because it's impossible to deal with them on those champions. There are ways to fight Baal's split pushers, whether it be picking a champion with strong wave clear, a jungler with long range gank pressure, or enough hard engage to force fights. People ban danyo's Darius all the time too. Yeah, unfortunately it's the case in both groups where everyone has comments about how bad the balance was after the game finishes. Likely because no one wants to be the guy who claims the teams aren't even when they are close. Not much that can be done, but when there's a lot of uneven players, nailing down roles and having people follow those roles is pretty important. I think the solution here is to have a pair off + an off role vs a decent player (could even have all 3 off role). Could have me against Namflow top, and then Maesen on a non-jungle role. It's not like any of us are as dominant on roles we don't play as much. We might have our pocket pick (I can play a decent Vlad mid, Namflow's Jhin bot is fine too (can't compliment him or his head might explode)), but beyond that, there are not too many true fill players in MadCast in the plat+ group. Doing this still means that the plat+ players are tryharding and learning, but they are not as effective as they would be in other roles.
  15. This week we are going to be covering a few topics at once. We are going to cover pick and ban phase/team comp, Itemization and attitude as these topics all build on each other. Your pick and ban phase determines your teams strengths and weaknesses. Do you want a strong team fight so you can control fights over objectives? Maybe you'd rather have a pick comp so you can have the numbers advantage when you go for the objective (assassin/CC oriented comp)? Maybe your more interested in taking towers with your team around you (siege comp)? Perhaps you don't need your team to be around while you take the tower (split push comp)? All of this is decided in champ select and is something you need to keep in mind when playing the game. This also means that you should be paying attention to what the enemy team is picking. It helps greatly to know what their team is looking to accomplish as well. Then you have Itemization. You will gain nothing by going into the game on Malphite and build Randuin's, Deadman's, Thornmail and Gauntlet when their team is Swain, Zac, Syndra, Corki and Janna. Your armor is no use against all that AP. Look at what your enemy laner builds, hit tab frequently in game to check what the enemy team has built (your lane and other lanes too). Then build on that idea. Does your team need a massive tank that can go in and soak a couple ultimate's while your damage dealers go to town? Maybe you are the main source of peel for your team. It might help to build items that facilitate that (Randuin's for the aoe slow, banshee's for the anti-lockdown). Or you just run at them to disrupt the team. In that case Righteous Glory might be in order. All these things come together with your team when you decide on what you want to accomplish in the match. Before you start the match just take a minute to decide what your team is wanting to go with as a team comp. And last but not least, attitude. You will get nowhere if you don't have the right attitude. If you get behind in lane then ask your team what you should be doing to stay/get back into the game. If this means picking up cs in a side wave as it crashes into your tower instead of dying under tower in mid then swap around. If you need to ask your jungler if you can take a couple camps to get the last bit of gold you need for your item. Communicate that you are not able to fight or if you are sitting there in lane strong make sure your team is aware of that. All that being said here are this weeks videos on the topic. See you on the rift. I really love Locodoco. The dude is funny as hell. I really like the explanations given in this video. Here are a couple other videos that I found helpful as well. They go over some good and bad habits players have or need to break.
  16. Replying here instead of the other thread: I think that these answers are generally just not good analysis. If you lost because you couldn't CS well, even though the lane was even, etc. then you found where you are weak and can improve. I don't mind this answer much, because you found something you could work on. If the bottom lane poked you out, was it a draft problem and you picked a losing matchup? Did you not play aggressive enough with a strong all-in bottom lane? Saying 'we got poked out' doesn't explain why you got poked out. If you lost mid post-6 were you able to stay even on farm? Could you support jungle ganks? Could you at least get vision on your lane opponent so they cannot snowball other lanes? Could your jungler not help you? Again, saying 'I lost post-6' is saying what happened, and not explaining what you tried to do about it. Early jungle gank set you behind? Why did that happen? Were you pushed up too far? Did the enemy jungle come from an unexpected angle? Did you not place a ward? What will you try to do about it if you had to run the matchup again? In the jungle, if you are continually getting invaded, is it because your laners have no priority? Is that a draft problem or is your team just simply not pushing up? Are you picking a fight with the enemy jungler just because they showed up, not waiting for your team to collapse? If you can't answer why something happened, you can at least try to guess, or guess what you can try to do about it. Failing that, you can ask another player what they would do. When you can talk with your opponents, they can often tell you what they have seen work against their champion, especially if they are very familiar with their champion. This is something lost playing normals. A lot of the game is educated guessing on how to play a matchup, and learning from the results of your guess. Shoutout to @MadCast: StargazerLilli who took me up on at least a quick look-over of one of the League of Learning games. I don't think immediately going over the game is the best idea. The amount you can get out of a game will vary greatly, sometimes it might only be 5-10 minutes if the game was one-sided, and sometimes you can spend an hour or more to determine what happened in each lane, what led to each teamfight, etc. I've considered just following up a game by analyzing and providing feedback for everyone via the forums. While I like the idea of doing a follow up event, realistically, how many people would actually be able to make it. It's primarily useful for people who were attending League of Learning, needs the same people to show up at a different time on a different day. I just can't see it working out. I could still probably review the normal games that get played if people are interested in that. I think there's truth to the ban phase being the same, but we end up with different team comps every week in the higher ELO. There's enough bans to keep people off their absolute best champs if that's needed, but not really enough to fully ban someone out without letting anyone else get their absolute best champ. There are things you can do to mitigate a strong player on a champ. Playing tanks top lane like Sion or Maokai generally limit how much can be done. Passive farming midlaners with strong waveclear are difficult to push off. Disengage heavy supports and mobile ADCs can prevent your lane from falling too far behind. Safe pushing lanes can neuter the ability of a jungler to invade. It's not really about only picking your main so much as not making everyone play in unfamiliar matchups. You don't learn a lot when neither player knows how a trade is supposed to go, and both people play it incorrectly. If it is actually the case where Luna and Baal are so game warping on any of their top 3 champions compared with every single other player in the game, then there is a balance issue. That said, I doubt that is the case. When you play, I think you see Morgana banned against you the vast majority of the time, even if you are on the same team as Baal and Luna. People ban Baal and Luna because they don't know of better uses of the bans, not because it's impossible to deal with them on those champions. There are ways to fight Baal's split pushers, whether it be picking a champion with strong wave clear, a jungler with long range gank pressure, or enough hard engage to force fights. People ban danyo's Darius all the time too. Yeah, unfortunately it's the case in both groups where everyone has comments about how bad the balance was after the game finishes. Likely because no one wants to be the guy who claims the teams aren't even when they are close. Not much that can be done, but when there's a lot of uneven players, nailing down roles and having people follow those roles is pretty important. I think the solution here is to have a pair off + an off role vs a decent player (could even have all 3 off role). Could have me against Namflow top, and then Maesen on a non-jungle role. It's not like any of us are as dominant on roles we don't play as much. We might have our pocket pick (I can play a decent Vlad mid, Namflow's Jhin bot is fine too (can't compliment him or his head might explode)), but beyond that, there are not too many true fill players in MadCast in the plat+ group. Doing this still means that the plat+ players are tryharding and learning, but they are not as effective as they would be in other roles.
  17. We just finished playing, and it was a lot of fun!! Thanks Kitty for hosting it, and always keep Nickelback in mind!
  18. Last week
  19. Some nerd on reddit actually had the Bolts getting swept. Freaking ridiculous. Went to Game 2. Sadness all around.
  20. I had the Islander's down to win against Pittsburgh, but had Tampa down to make it the finals. So mine is pretty screwed on the east.
  21. With the sweeps of Tampa and Pittsburgh, I think everyone's bracket in the east is basically fucked.
  22. A1C_Ju

    Intro: A1C_Ju

    Hey y'all, Thanks for the warm welcome! About damn time eh? p.s. Quanta you're no longer allowed to make any posts in this forum as your post count is currently 1337.
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