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  1. Today
  2. In a cage match? Putin, easily.
  3. Yesterday
  4. Hey all, Just a reminder that we'll be doing a League of Legends Mafia event on Tuesday 7/23 @ 9pm ET Thanks!
  5. I am going to leave it open to the winner. Probably Paypal/Steam Gift Card. Im flexible. It will be first place only.
  6. Last week
  7. That looks awesome Support! Also, Team Smite looks hilarious. We should play that one!
  8. We tried a new game mode on Funday Monday this week while you were gone Baal. "RPG Items" - You have to fill out an RPG characters item slots. Helm, Boots, Torso, Main hand, Off Hand and Accessory. You are allowed to Dual wield for characters such as Olaf who is actually carrying 2 weapons. Any other stipulations are up to you on that. I have also made a spreadsheet to classify each item in the game and where they fit.
  9. this sounds super fun and if i'm around when your testing it out, i would love to! This will also be good as a teaching tool for been patient and economy!
  10. I missed the Phantom needing a 4 cost unit. that one will be struck from the list. As far as getting hit with not having something in the pick that you can use, yes, you can choose anything just to get you started. If we add the stipulation of being able to use whatever gets you buy until the first PvP round, I think it should alleviate some of the trouble. Meaning Glacial and Demon don't get totally screwed over. Going off the % chance chart as a reference, I think I will change the comp chart a bit and strike Elementalist, Imperial and Phantom as mentioned above. This will make the remaining comps all have access to either a T1 or T2 champion early enough to make a comp by the first PvP round as you will have hit level 3 by then. Hitting level 3 gives you a 30% chance at getting T2 champions. In theory you could still get crap luck and never see enough champions of your comp by that point. If that happens you have 2 options, 1) tough it out and take the HP hits or 2) resign yourself to the fact that RNGesus hates you. >.< The Revised list would look like this: 1 - Noble 2 - Glacial 3 - Demon 4 - Yordle 5 - Knight 6 - Gunslinger 7 - Sorcerer 8 - Assassins 9 - Void 10 - Brawler 11 - Shapeshifter 12 - Ranger 13 - Wild 14 - Blademaster 15 - Pirate @MadCast: Dez Find me in Discord and we can hash out a few more details and run a few mock games. Maybe we can find a few other people that would be interested in testing out some of this with us.
  11. A few things: How does this work if you have a comp where a lvl 2 is the earliest you can get (like Demon or Glacial) and one of them isn't available in the carousal? Do you just pick that 1 person and roll with them until you get a Demon or Glacial? How you handle things like Imperial where they have a lvl 1 unit (Darius) but your next unit to complete the 2/2 buff isn't until Kat at lvl 3!!! Further to that, Phantom would be awful. Sure, you get a Morde early, but you can't get the 2/2 buff until Kindred at lvl 4 (ouch) I personally think Noble, Wild, and ESPECIALLY Knight are super abusable. Those 3 can all be completed by getting only lvl 1 characters, but Knight can do 2/2 with three lvl 1 options. Are you allowed to pick anything in the carousal or do you have to pick based on your assigned comp? (I.e., can I pick something not from my comp, but they could have been from someone else's comp, for the item and then sell them.) --- In my humble opinion, you should only be forced to go into a starting class that can get you to the requirement using only 1 and 2 lvl champs. but need both? Things like: Brawler (WW + Rek/Blitz) Ranger (Vayne + Varus) Sorc (Kass + Lulu + Ahri) Assassin (Kha + Pyke + Zed) Void (Kha + Kass + Rek) seem like they would work. I think you could add Demon and Glacial as well if you allowed people to at the very least fill out your roster with randoms so you were maxed to 3/3 champs on the field. Just don't allow people to make those champs 2 star. If you pick a random to fill out the max, you cannot upgrade it? Then when you got a Glacial or Demon (both start at lvl 2s) then you sell your randoms 1:1 That gives you 7 comps. I'm not sure what the 8th could be to round it out. Maybe Yordle since Trist + Lulu + a frontline character to fill out the 3/3 is somewhat viable until the lvl 3 champs become options. --- I could be totally off here, but I think if you get Knight, you have an extremely good chance of completing it within the first two PVEs and then you can do whatever while others suffer. Wild and Noble somewhat similar. --- You and I should play and pretend we've got a few of these and see how it feels.
  12. Hey everyone, Come one, come all to the first League of Legends Mafia event. --- Mafia works like this: * Teams group up into 5v5 ARAM (or 4v4, 3v3 - minimum needed is 6 people) * One member from each team is randomly assigned to be the mafia, the other 4 on each team are villagers. The goal of the mafia member is to lose the game without their team suspecting that they were the mafia. * After the game, you vote on your respective teams on who you think the mafia was. Then after points are totaled, we do another game with 2 new mafias. * Note: If you want quicker games, you can play an optional rule where the game ends upon the Inhibitor being destroyed instead of Nexus. --- Points Breakdown: * Each villager player from the winning team receives 1 point off the bat. * Losing team villagers gain no points. Losing team mafia gains 1.5 points. * During the voting, if you guess the mafia right on your team, you receive 1 point. * The mafia on each team gains 0.5 points for each person that doesn't guess them. --- I'm going to run this event as a one off just to see how people like the format and then tweak it from there. Coach and Shattered are doing awesome work trying to get the LoL Mafia Bot ready to roll as well. Once we get that squared away, we'll probably try and make this a weekly event with a running point total (and possible prize at the end of the month!) --- Looking forward to seeing you all there! Thanks! -Dez
  13. I wanted to gauge interest in a new game event revolving around Teamfight Tactics that I've been working on. I wanted to post what I have here so far and see if you guys have any interest in trying it out and maybe add/tweak/improve what I have so far. Let me know what you think below! 1 - Noble 2 - Glacial 3 - Demon 4 - Yordle 5 - Knight 6 - Gunslinger 7 - Sorcerer 8 - Assassins 9 - Void 10 - Phantom 11 - Shapeshifter 12 - Ranger 13 - Imperial 14 - Blademaster 15 - Pirate 16 - Wild 17 - Brawler 18 - Elementalist Rules: At the start of the event everyone gets sorted into their groups (if we have more than 8 people we can split into multiple groups or have a bench to rotate in). Once in your group, those 8 people will roll a dice (!roll 1d8) in the #tabletop-dice channel to determine roll position. You then roll a dice (!roll 1d18) in the Discord channel #tabletop-dice to get assigned your team comp. You MUST get at least the first level of this comp first before you start building anything else. i.e. if you roll a 7 you are assigned sorcerer. You then have to get the first buff from Sorcerer before you can start putting anything else out on the field. You can put multiple of the same sorcerer out on the field to bolster numbers but until you get the first buff from your assigned comp you can't place other units on the board. This also means you can't buy other unit types until you get that first buff. This will give an advantage to some types over others (2 champs to get the buff vs. 3 champs to get the buff). The first player eliminated each game will be awarded a "WILD CARD" that will allow you permission to have 1 unit on the board of a different type before you gain your first buff. This will be "consumed" once you declair you want to use it. 1 time use only. Excluded Comps: Exile - There is only 1 of them and you cant get it until level 5 at the earliest. Dragon - There are only 2 of them and 1 of them is a 4 cost unit you cant get until level 5. Robot - There is only 1 robot in the game Guardian - There are only 2 of them and 1 of them is a 4 cost unit you cant get until level 5. Ninja - Because you only need 1 of them in order to get the buff and this will introduce too many unfair situations for people that get this assigned to them. Everything else has a 1, 2 or 3 cost unit that can be obtained early enough in the game that it wont impact play too drastically. So a mock up situation would look like this. 8 people in the channel. Everyone rolls 1d8 to determine roll position Player #1 - !roll 1d8 = 3 Player #2 - !roll 1d8 = 5 Player #3 - !roll 1d8 = 2 Player #4 - !roll 1d8 = 7 Player #5 - !roll 1d8 = 6 Player #6 - !roll 1d8 = 3 Player #7 - !roll 1d8 = 1 Player #8 - !roll 1d8 = 3 Player #1, #6 and #8 do another roll to sort out position. Those rolls determine final position. Player #1 - !roll 1d8 = 5 Player #6 - !roll 1d8 = 1 Player #8 - !roll 1d8 = 2 In this situation the final roll order will be: Player #7 Player #3 Player #6 Player #8 Player #2 Player #5 Player #4 Player #1 Then everyone rolls (!roll 1d18) in that order to determine their team comp and we play from there. It will take a bit of setup but I think it will be a fun change to the game mode. More havoc and even more RNG!!!
  14. FTFY Edit: Also, we're still better than going to say...Canada.
  15. You wish you drunkard! Nimli don't listen to this old codger he is just jealous. Hope your vacation is a blast and hope your shoulder issue gets situated soon. Gaming is an important part of any health individuals mental health!
  16. League of Learning is here again everyone. This week I want to try something a bit different and by that I mean I want to give each lane their own assignment to focus on. ----Top Lane---- Pushing out lane when jungle is wanting to do herald or get scuttle control. This gives a bit more safety for the jungler in case the enemy show up to counter. ----Jungle---- When invading a buff let your laner know so that they can collapse if things go wrong. Its always safer to have backup. Letting your lanes know what you are planning allows them to react faster when things go wrong. ----Mid Lane---- Ward enemy jungle paths on a regular basis to help prevent ganks and help keep eyes on the enemy jungler. Its much easier to prevent ganks when you can see where the enemy jungler is. ----ADC---- Communicating with your support when to go in / follow up when your support goes in. You are much more effective when you go in together. If you actually talk to each other this happens much more frequently. ----Support---- Get deep vision in the enemy jungle when appropriate / safe. This means not going alone and if you are going alone making sure you probe bushes with abilities and keeping an eye where the enemy is on the mini map. The idea behind these tasks is to focus on a specific aspect of teamwork. Its easy to say, communicate what you are doing, in a general sense but its much easier to do that when you only have one specific thing to keep in mind. This will lead to a bit longer of a lane breakdown at the end of the match but I think that a narrower focus may help drive in the skills being worked on.
  17. Another year, I've been let down with EA not putting NHL on PC. FIFA is there though. Any FIFA players that would want to play on PC?
  18. The USA is overrated, don't go.
  19. Safe travels Nimli !!! Hope you have a blast over here and your recovery goes well on the shoulder.
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