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MadCast: Sotarkadin

2.1 Early Patch Notes

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Some information got posted today about things that are looking to be added in Patch 2.1, including Seasons and Tiered Rifts. Source

 

 


Seasons
 
  • Seasons or Ladders, as they were known in Diablo II, will be a new game mode to choose from.
  • When creating a character, you can pick between Season and non-Season, giving you a total of four options on character creation: Softcore Season, Softcore non-Season, Hardcore Season, Hardcore non-Season. 
  • Existing characters will not be able to play in the Seasons.
  • When choosing to create a Season character, you will be off to a completely fresh start: No gold, no Paragon Levels, empty stash and no (levelled) artisans. You will also be unable to play with any non-Ladder characters. The separation is comparable to that between Hardcore and Softcore right now. 
  • In Diablo II, you would compete with other players to reach the maximum level faster than them. The highest level players would be listed on a leaderboard, the "Ladder".
  • What the measure for Seasons will be in Diablo III is still unclear. Season specific Leaderboards for the new Tiered Rifts have been confirmed but it is certainly possible that the highest (Paragon) Level players will also be listed somewhere. It is likely, that the Leaderboards will be class rather than account based. 
  • Seasons will only have a limited duration, though it is still unclear how long they will be. The developers have mentioned talking about a time ranging from 1 to 6 months, also noting that the first Season may be longer than average. Future seasons may vary in length.
  • Later Seasons have also been mentioned to possibly change some basic rules of the game, though no examples were given.
  • After the end of a Season, all characters, Paragon Experience, gold and stash items will be rolled over to the non-Season game, allowing you to continue playing your Season characters in the other game mode, while providing yet another fresh start for the next Season.
  • Seasons will feature exclusive Legendary items as an additional incentive to play them.
  • After a Season ends, these items will become part of the loot table in the non-Season game, allowing all players access to them.

 

Tiered Rifts
 
  • Tiered Rifts will be a different form of Nephalem Rifts in Adventure Mode.
  • The idea behind them is to have an endless dungeon of sorts with increasing difficulty the deeper you go. Each Tiered Rift will be on a timer which you will have to beat to be able to advance to the next level. While the time you have to clear a Tiered Rift has not yet been determined, 15 minutes have been mentioned as an example.
  • To access a new Tiered Rift you will have to acquire a Greater Rift Token, which has a chance to drop from the Rift Guardian in a Nephalem Rift.
  • If you manage to beat a Tiered Rift level in time, you will get a Greater Rift Key of the rank of the next level you may enter.
  • There will be leaderboards associated with Tiered Rifts, allowing you to compare how deep you could go or how fast you cleared a Rift tier with your friends, Clan or the entire region.
  • There will be separate leaderboards for Hardcore/Softcore and Season/Non-Season as well as different classes and group sizes.
  • Rewards for Tiered Rifts are still being worked on but they should be the most rewarding thing you can do on a certain difficulty.
  • Legendary Gems are being considered as a potential reward.
  • In the future, Tiered Rifts may be used to measure class balance in the form of solo capabilities, group synergy or high vs. low difficulty farming speed, allowing the developers to identify possible issues by looking at a large data set: the leaderboards.

 

 

 

I hope this is makes it in the next patch, i love leveling and think the Season sounds cool and am definitely looking forward to tiered rifts as well.

 

 

 

 

Edited by MadCast: Sotarkadin

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