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Diablo III Patch Notes

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Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.6.


  • Monk
    • Philosophy
      • We felt that Momentum was not as strong as some other Monk passives. The buffs to Momentum should help bring it more in line with its peers.
      • While there are no additional changes at this time, we intend to buff other abilities in a future patch to open up more build diversity.
    • Active Skills
      • Wave of Light
        • Skill Rune - Pillar of the Ancients
          • Bug Fix: Fixed an issue causing the pillar created by this rune to have collision
    • Passive Skills
      • Momentum
        • Reduced the distance required from 30 to 25 yards
        • Damage bonus increased from 15% to 20%
        • Duration increased from 4 to 6 seconds


  • General
    • Increased the drop rate of all class-specific Set items
  • Class-Specific Items
    • Monk
      • Philosophy
        • Legendary items are just as important to class power as class skills. We recognize that the Monk class sets went out underpowered, and are substantially increasing their damage to be closer in comparison with the sets of other classes. Additionally, the Raiment of a Thousand Storms 6- piece bonus has been redesigned slightly to allow the damage to be higher, more controlled, and more deliberate.
      • Monkey King's Garb
        • (4) Set Bonus
          • Explosion weapon damage increased from 100% to 1600%
          • Lowered explosion delay from 1 to 0.5 seconds
          • Bug Fix: Fixed an issue that cause the Spirit spent counter to reset when an item was picked up
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • Will now be triggered only by Dashing Strike
          • Weapon damage increased from 100% to 3000%
          • Damage dealt can now be a Critical Hit
          • Removed the target cap
            • The visual effect will still be capped at six targets
  • Bug Fixes:
    • Fixed an issue introduced in Patch 2.0.5 that prevented the +% Haunt Damage, +% Locust Swarm Damage, and +% Rend Damage item affixes from being applied


  • Legendary crafting recipes have received several changes:
    • Philosophy
      • Legendary crafted items are meant to be both a stepping stone into end game items and a good place to spend crafting materials at the end game. While we like the fantasy of having the unique crafting materials, obtaining them was either keeping too many people from being able to complete the recipes in a timely manner or encouraging game flipping and similar less than ideal patterns of play in order to acquire them. As such, we are removing the requirement for unique items when crafting Legendaries.
    • Unique crafting materials are no longer required
      • Legendary crafting materials will no longer drop
      • Existing Legendary crafting materials will now be grey and have had their sell prices increased
    • Level 70 crafted sets and Legendary items with unique properties now require additional Death's Breath
    • Level 70 crafted Legendary items without unique properties have had their Death's Breath costs removed
  • Death's Breath is no longer required for most Artisan training costs
    • The Mystic no longer requires any Death's Breath to train
    • The Blacksmith and the Jeweler now only require 1 each to learn the first rank of level 11


  • +% Skills damage bonuses will now display on the details page
  • +% Elemental damage bonuses will now display on the details page
  • Paragon bonuses will now be reflected in Character Profile Damage, Toughness, and Healing values
  • Community chat will now be joined by default and the settings for which channels you have joined or left will be saved

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The monk sets had so much potential, but these redesigns are wholly underwhelming.  It's really surprising to me that Blizzard has yet to notice that the class-specific sets that are truly build defining are those that do much more than simply add +% weapon damage.  Look at the witch doctor's Jade set, the barbarian's Earth set, the demon hunter's Marauder's set, the crusader's Akkhan's set, and the wizard's Vyr's set.  There's no mention of weapon damage in any of these set bonuses.  Why does this matter?  Because elemental damage effects like those found on the Sunwuko's and Thousand Storms sets do not benefit from any the +elemental damage you have on your gear.  As a result, it's almost impossible for the monk sets to keep up with the kind of things the other sets allow other classes to do.

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Yo. No more Legendary craft mat farming?!


Nope..... they increased the sell price of all the mats too. I had around 30 million worth of mats sold today :)

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all that time spent on farming mats :tear:

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