MadCast: Stan

Legion 7.1 Return to Karazhan

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I'll try to keep this updated with any new info.  Warning: Spoilers.  Until all of the new info comes out, enjoy this video.

7.1 PTR Notes as of now:

Dungeons and Raids

Karazhan Mythic Dungeon

  • New attunement questline in Deadwing Pass.

Trial of Valor Raid

  • Short questline leading into the raid.
  • New World Quests: Kvaldir landing sites.

The Nighthold Raid

  • New Nightfallen story quests, with new content every week leading up to the opening of The Nighthold.
  • New World Quests supporting the continued Nightfallen story.

New World Quests

  • Falcosaurs Swarm! – The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control!
    • Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new First Aid and Cooking recipes available from the Wardens faction at Honored and Revered.
    • Find and raise your Orphaned Falcosaur pet, leading to an exclusive new mount.

New World Event Area

  • Return to Alcaz Isle – Dr. Weavil and the Drudge Gnomes
    • Get to the bottom of Dr. Weavil’s insidious plans on Alcaz Isle.
    • Rewards include the Big Red Ray toy for everyone and tamable mechanical spiders for Hunters.

Class Changes

Death Knight

  • Frozen Pulse now triggers if you have fewer than 2 full Runes (was 1).
  • Frozen Pulse damage reduced to 60% of Attack power (was 72%).
  • Glacial Advance now hits targets in melee range more reliably.

Demon Hunter

  • Abilities learned have been spaced out:
    • Sigil of Silence – Level 101
    • Empower Wards – Level 103
    • Sigil of Misery – Level 105

Druid

  • Mastery: Harmony now includes Frenzied Regeneration.
  • Ysera’s Gift will only heal party or raid members.
  • Living Seed now copies 25% of the crit heal (was 50%).
    • Seeds of the World Tree now increases that amount by 8%/point (was 10%).
  • Swiftmend healing increased to 770% of Spell Power (was 700%).
  • (Balance, Guardian, Feral) Druids now have Regrowth in place of Healing Touch.
    • Regrowth is castable in Moonkin Form.
    • Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate.
    • (Restoration) Regrowth has 40% additional chance to crit (was 60%).
  • Activating Incarnation no longer triggers a global cooldown for any spec.
  • Incarnation: Chosen of Elune once a gain provides the armored Moonkin model.
  • Galactic Guardian:
    • Now causes Moonfire to generate 10 Rage (was 15).
    • Now increases its direct damage by 300%.
    • Now has a power aura.

Hunter

  • Track Mechanicals granted to all gnome and goblin hunters, as well as any hunter who uses the Mecha-Bond Imprint Matrix.
  • Vulnerable now increases damage by 50% (was 25%), stacking up to 2 times (was 3 times).
  • New Hunter talent (replacing Dash):
    • Trailblazer: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds.
  • (Survival) Animal Instincts has been redesigned: Flanking Strike now also reduces the remaining cooldown of a random one of the following abilities:
    • Flanking Strike
    • Mongoose Bite
    • Aspect of the Eagle
    • Harpoon

Mage

  • (Frost) Brain Freeze now also increases the damage of your next Flurry by 30%.

Monk

  • (Windwalker, Brewmaster) Crackling Jade Lightning now costs 20 Energy, plus 20 Energy per second.

Paladin

  • Retribution Aura no longer ignores tanks (including self).
  • In talent trees, Divine Steed for Holy and Retribution, and Blessing of Salvation for Protection have been replaced with a new talent:
    • Cavalier: Divine Steed now has 2 charges.
  • Retribution
    • Holy Wrath now deal 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health.
    • Blade of Wrath has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of Blade of Justice.
    • Crusade has been redesigned: Replaces Avenging Wrath. (Instant – 2 minute cooldown) Profoundly empowers your Judgment for 20 seconds.
      • While empowered, Judgment generates 1 Holy Power, has a 75% reduced cooldown, and increases your damage and healing by 3%, stacking up to 15 times.
  • Protection
    • First Avenger: Avenger’s Shield now adds +50% damage to the first target, and +10% Grand Crusader proc chance.
    • Bastion of Light now has a 2 minute cooldown (was 3 minutes).
    • Crusader’s Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

Priest

  • (Shadow) Arcane Torrent now generates 15 Insanity.

Rogue

  • Kingsbane now generates 1 combo point.
  • Hemorrhage, Marked for Death, and Ghostly Strike show up on the caster’s nameplates.

Shaman

  • Fire Elemental, Earth Elemental, and Feral Spirits now all have totem timers.
  • Earthquake Totem has been renamed to Earthquake and no longer summons a totem.

Warlock

  • Demon Skin and Demonic Circle have swapped talent locations.
  • Devour Magic has returned for Felhunters.
  • Unstable Affliction now overlaps when cast multiple times, rather than “rolling” any remaining damage into the new cast. This does not change the total damage dealt by multiple casts, but makes it easier for players to see the strength of an Unstable Affliction on a given target.
  • Compounding Horror trait redesigned: its buff causes your next Unstable Affliction to deal (32% Spell Power) Shadow damage instantly, stacking up to 5 times.
  • (Affliction) Soul Effigy is now immune to AOE damage.
  • (Demonology) Demonic Empowerment now increases health by 20% (was 50%).
  • (Demonology) Thal’kiel’s Consumption deals damage equal to 8% of pet health (was 6%).

Warrior

  • Inspiring Presence now affects party and raid members only.

Leveling

In this patch, a large number of changes are made to improve the order and flow of abilities gained while leveling all classes.

  • In many cases, the level 1-10 abilities that introduce the class have changed.
  • Many special bonuses and features for class abilities are now granted by upgrades that are learned at a later level.
  • This applies to every spec for every class other than Death Knights and Demon Hunters.
  • Examples:
    • Druids below level 10 now use Wrath and Moonfire as their primary damage abilities, rather than Shred and Ferocious Bite.
    • While Smite will still be the first spell given to Priests at level 1, the added absorb shield effect will be an upgrade learned by Discipline at level 36, as the purpose of that effect is to add to healing in group content.
    • Rogues will start leveling with an ability that attacks with one weapon and generates one combo point. Rogues who choose Assassination specialization will replace that ability with Mutilate at level 40.

Pet Battles

  • Raiding with Leashes IV
    • Delve into Ulduar, Trial of the Crusader, and Icecrown Citadel in search of rare pets and the chance to do battle with a new Celestial foe!

Player Versus Player

  • Nagrand Arena has received a significant visual update.

Honor System

  • Honor talents will no longer be lost when a player chooses to Prestige.
  • Players will receive gold or artifact power in lieu of honor talents at higher Prestige levels.
  • Unrated Rewards
    • The quality of items rewarded from skirmish and random battlegrounds now increases based on the player’s Honor Level.
  • Rated Rewards
    • Players will no longer receive a bonus piece of gear based on their rating for the first two wins in each rated bracket (2v2, 3v3, 10v10).
    • Players will now receive a bonus piece of gear based on their best rating from the previous week for each rated bracket (2v2, 3v3, 10v10).

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WoWHead info:

Patch 7.1 Preview: New Dungeon Return to Karazhan

 
The Patch 7.1 dungeon Return to Karazhan has opened for testing on the 7.1 PTR! Wowhead Dungeon and Raid guide writer Dayani cleared the dungeon and took some screenshots of all the rooms for Wowhead.

Karazhan Overview

From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth's greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth.
  • Return to Karazhan is a dungeon available on Mythic difficulty and has 9 bosses.
  • Old and new Karazhan will be accessible at the same time. Return to Karazhan has a mix of familiar faces and new bosses, including three new Opera Encounters.
  • Some familiar parts of Karazhan return with a twist--the dancers in the banquet hall float in the air, the Mana Devourer trash is now a difficult boss since you're shrunk down to its size, the chess event is topsy-turvy. Some parts of Karazhan are even upside-down.
  • Karazhan has a new round of Violet Seals, starting with inv_70_raid_ring2a.gif Violet Seal of the Archmage and ending with inv_70_raid_ring2a.gif Violet Seal of the Grand Magus. This is a throwback to the inv_jewelry_ring_62.gif Violet Signet from original Karazhan quests.
  • Some Karazhan quest items point to past Opera Encounters: inv_misc_notepicture2a.gif Negative Review, inv_misc_cape_18.gif Little Red's Cape, inv_misc_notepicture1b.gif Negative Review, inv_misc_notepicture1c.gif Positive Review, inv_rosebouquet01.gif Bouquet of Roses. As you clear the Karazhan trash, you'll find the original Opera bosses hanging out backstage.
  • Karazhan quests include quest_start.gif Master of the House and quest_start.gif The Tower of Power.
  • You can get Moroes as a Class Hall Champion!
  • There is a Ghostbusters reference in the trash by the Servant's Quarters.
  • As you progress through the dungeon, you witness small cutscenes from Medivh's past--including the final interaction with his father, Aran, and Lothar and Llane watching over Medivh in a coma.
567276.jpg

Special Items

Screenshots

These screenshots are taken in order of progressing through the dungeon: Opera, Maiden, Moroes, and Attumen (reverse order of regular Karazhan). The second half of Karazhan features upside-down sections and Curator, Shade of Medivh, Mana Devourer, the new chess event (no loot), and Viz'aduum the Watcher. Click on the images to enlarge them.
 
573974.jpg 573975.jpg 573976.jpg 573977.jpg 573978.jpg 573979.jpg 573980.jpg 573981.jpg 573982.jpg 573983.jpg 573984.jpg 573985.jpg 573986.jpg 573987.jpg 573988.jpg 573989.jpg 573990.jpg 573991.jpg 573992.jpg 573993.jpg 573994.jpg 573995.jpg 573996.jpg 573997.jpg 573998.jpg 573999.jpg 574000.jpg 574001.jpg 574002.jpg 574003.jpg 574004.jpg 574005.jpg 574006.jpg 574007.jpg 574008.jpg 574009.jpg 574010.jpg 574011.jpg 574012.jpg 574013.jpg 574014.jpg 574015.jpg 574016.jpg 574017.jpg 574018.jpg
 

ui-ej-boss-maiden-of-virtue.pngMaiden of Virtue

Arriving in Karazhan to cleanse the tower of vice and corruption, the titan watcher was infuriated by Medivh's infamous parties and debaucheries. As her crusade for virtue seeks converts to her cause, the Maiden remains committed to purging immorality using all the powers at her disposal.

 
 

ui-ej-boss-opera-hall-wikket.pngOpera Hall: Wikket

Are villains born evil, or do they fall into wickedness due to the influence of others? Perhaps considering this quandary from the hozen point of view will offer enlightenment...

 
 

ui-ej-boss-opera-hall-westfall-story.pngOpera Hall: Westfall Story

Amidst the carnage of rival gangs battling for the turf of Westfall, two lovers from very different worlds fight for happiness. It is said that love is blind... but does it also need a translator?

 
 

ui-ej-boss-opera-hall-beautiful-beast.pnOpera Hall: Beautiful Beast

Cursed to take the form of a beastly monster, Brute must find true love before he loses his life to the dark magic that transformed him. Will he learn proper table manners in time to win the heart of the fair Bella?

 
 

ui-ej-boss-moroes.pngMoroes

Moroes, the steward of Karazhan, dotes upon his master's dinner guests within the grand Banquet Hall. Eternally devoted to the care of the tower, he dispatches impolite party crashers with cruel efficiency.

 
 

ui-ej-boss-attumen-the-huntsman-legion.pAttumen the Huntsman

Once charged with hunting game for his master's feasts, Attumen now sets his sights on a very different kind of quarry. Ever wary of those seeking to steal his famed steed, Midnight, Attumen unleashes his well-honed fighting skills against all intruders.

 
 

ui-ej-boss-the-curator.pngThe Curator

The Curator safeguards the Menagerie from unwelcome guests, terminating trespassers who seek to plunder the secrets of Karazhan. Though assembled by Medivh himself, the guardian construct has deteriorated over time, becoming prone to energy overloads and erratic behavior.

 
 

ui-ej-boss-shade-of-medivh.pngShade of Medivh

So great was the power of the Last Guardian, Medivh, that his magic still echoes through the halls of Karazhan. Some of these echoes take the shape of visions, revealing past events to the tower's guests. Others assume more malevolent forms, recalling a time when the Guardian's will was not his own.

 
 

ui-ej-boss-mana-devourer.pngMana Devourer

Rarely does the sight of a mana wyrm cause a seasoned adventurer concern. These small, simple creatures float about, consuming stray pockets of arcane energy. But in Karazhan, tables are often turned, and what at first glance appears harmless may be revealed as an enormous threat.

 
 

ui-ej-boss-vizaduum-the-watcher.pngViz'aduum the Watcher

The all-seeing Viz'aduum was commanded by Kil'jaeden to capture Karazhan and tap into the tendrils of ley energy woven through the tower. Should he succeed in anchoring the structure to the myriad of worlds held by the Legion, the Dark Titan's army will overrun Azeroth and leave little more than a smoldering husk.

 
 

The Ninth Boss?

The in-game Dungeon Journal only lists eight encounters, but Blizzard has repeatedly said there are nine bosses. Signs point to Nightbane as the ninth "secret" boss; inv_nightbane2mount.gif Smoldering Ember Wyrm and spell_fire_burnout.gif Blazing Ember Signet formerly stated they were from Nightbane, and trade_archaeology_bones-of-transformatio Assortment of Nightbane's Bones has had a name change on the PTR to remove the mention of Nightbane. We have also datamined an updated model of Nightbane:
 
567901.jpg


The original Nightbane required an elaborate questline to summon, culminating in inv_misc_urn_01.gif Blackened Urn, so it would make sense that new Karazhan would feature a twist on this boss. Several of the datamined ilvl 875 loot reference the old Nightbane Encounter: The loot from this final boss starts at ilvl 875, unlike the loot from the rest of the instance which starts at ilvl 855. It features relics, a trinket, and chests which are "empowered" when a Karazhan trinket is equipped:

FatBoss guys doing the new Karazhan Dungeon

 

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PvP Changes

With Patch 7.1: Return to Karazhan arriving on October 25, we wanted to share some updates on PvP rewards from Battlegrounds, Skirmishes, Arenas, and Rated Battlegrounds. Like many of the players we’ve heard from over the last few weeks, we’ve identified areas where PvP rewards could be more satisfying. Along the way, we made a few changes through hotfixes, but we can do much more in a full content patch.

Artifact Power

Soon after players began exploring the Broken Isles, we recognized the incredible impact that Artifact Power has as a reward mechanism. While PvP already rewards Artifact Power, it isn't clear how much Artifact Power you might get from doing a particular PvP activity, which might have made some players reluctant to participate. To address that, Artifact Power rewards have been increased for PvP in Patch 7.1, and the user interface will now show you exactly how much you'll receive for a victory.

First Victory of the Day Bonus

The Honor reward for your first Random Battleground victory of the day has always been twice that of subsequent victories. In Patch 7.1, we've extended that bonus to all of the other brackets in PvP: Skirmishes, 2v2 Arenas, 3v3 Arenas, and Rated Battlegrounds. Furthermore, in addition to bonus Honor, your first victory of the day will also reward a large Artifact Power bonus. This means big rewards for players who participate in a variety of PvP formats each day.

 

Here are examples of Honor and Artifact Power rewards for each bracket, including first-of-the-day bonus rewards:

Activity Honor Artifact Power Artifact Power (at Artifact Knowledge 10)
Skirmish Win (First of the Day) 160 100 950
Skirmish Win 80 25 238
Random BG Win (First of the Day) 300 400 3800
Random BG Win 150 200 1900
2v2 Win (First of the Day) 200 120 1150
2v2 Win 100 40 380
3v3 Win (First of the Day) 200 180 1700
3v3 Wins 100 60 570
Rated BG Win (First of the Day) 600 800 7600
Rated BG Win 300 400 3800

Gear from PvP

While the impact of gear in Battlegrounds and Arenas in Legion is different from past expansions, we still believe it’s important for endgame activities to reward items. In Patch 7.1, every Battleground or Rated Battleground victory will reward a piece of gear. Losses will also have a chance to reward gear based on the final score of the match, and Skirmish and Arena victories will have an increased chance to drop gear. This gear will has a chance to roll up with the possible bonuses you’re used to, including Warforged, Titanforged, socketed, and with tertiary stats.

 

Our initial approach for Legion has been to have the item level of gear rewards from PvP increase with your Honor Level. However, the way this works hasn’t been obvious to players, and it resulted in the unfortunate circumstance where some players tried out PvP only after gearing up elsewhere—and were disappointed by the PvP rewards. In Patch 7.1, we've transitioned PvP gear rewards to more closely mirror the type of item level progression you see from World Quests. This means PvP should feel as rewarding as other parts of the game that offer high replay value.

Weekly Bonus Gear from Rated PvP

Previously, your first victory in each rated bracket of PvP (2v2, 3v3, Rated Battlegrounds) rewarded a piece of gear based on your current PvP rating. This wasn’t ideal. Often, players didn’t know what item level reward gear would offer before participating. Winning a single game represents a fairly insignificant amount of effort for a piece of high item level gear, especially considering this gear has the potential to rival the best items from raids or Mythic Keystone dungeons. The decision to use your current PvP rating also discouraged players from doing anything that might result in their rating going down. For example, if you've just had an amazing run in Arenas, you may decide to stop trying to improve your rating, or you might be reluctant to put your rating on the line with a less-skilled friend who just logged in.

 

In Patch 7.1, each bracket of rated PvP (2v2, 3v3, Rated Battlegrounds) has a weekly quest that rewards items based on your best rating from the previous week. The quests for Arena brackets will require 10 wins, and the quests for the Rated Battleground bracket require three wins. Below a rating of 2000, these quests will always reward a piece of gear with the current season's Gladiator appearance. Above 2000 rating, these quests will always reward a piece of gear with the current season's Elite appearance. Again, you’ll always see the item level of the gear you’ll receive in the tooltip of the weekly quest.

 

Here is an example listing of the rating-to-item level breakdown for Season 1:

Last Week's Rating Base Item Level Appearance
0 - 1399 840 Gladiator
1400 - 1599 850 Gladiator
1600 - 1799 860 Gladiator
1800 - 1999 865 Gladiator
2000 - 2199 870 Elite
2200 - 2399 875 Elite
2400+ 880 Elite

We hope you'll find all of this information useful as we head into Patch 7.1: Return to Karazhan. We want PvP to be a compelling activity for all World of Warcraft players, and we want to make sure it rewards those who commit extra time and effort to the competitive side of the game.

New Adventures in the Broken Isles

Beyond its new group content (like the new Karazhan Mythic dungeon and the Trial of Valor raid), World of Warcraft Patch 7.1 holds many new adventures to be discovered and undertaken on your own. Here’s a look at an assortment of activities you can enjoy in addition to your return to Karazhan.

Look to Suramar

Your heroic efforts in Suramar will continue in Patch 7.1 with a new series of quests that unlock over a period of nine weeks, ultimately leading you to the very entrance of the Nighthold. You’ll delve into the story of the Nightfallen insurrection against the Nightborne and their Legion allies.

ZKBC4KO87RYE1476917690718.jpg

If you follow the quest line to completion, you’ll be much closer to obtaining the wondrous new Arcanist’s Manasaber mount.

DC3SMMX7PC9X1476917690526.jpg

Look for the quest “Lockdown” to get started.

Helya’s Treachery

The ruler of Helheim is Helya, a deposed val’kyr queen who is determined to thwart the Valarjar in any way she can. Search Dalaran for the new quest, “A Call to Action”, to begin a quest line to discover the depth of Helya’s influence well beyond Tideskorn Harbor.

Your primary goal will be to unlock new Helarjar World Quests. These will then appear for you all across the Broken Isles, so you can help put a stop to Helya's infernal impact.

A New Invasion

The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control! These new Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new First Aid and Cooking recipes.

Y50XOOXWRZH41476918006660.jpg

Save an Orphaned Falcosaur pet to begin a journey toward understanding these hungry creatures. You might just earn a unique new mount along the way.

Raiding with Leashes IV

Pet Battlers rejoice! The time has finally come to delve into Ulduar, Trial of the Crusader, and Icecrown Citadel in search of new rare pets and the chance to do battle with a new Celestial foe!

MP603NHTWNIG1476917690527.jpg

Pictured here: Stardust (special encounter), Boneshard (Lord Marrowgar), G0-R41-0N Ultratonk (Mimiron), and Creeping Tentacle (Yogg-Saron).

Stardust the celestial bunny won’t come easily. To get your hands on this rapturous rabbit, you’ll have to first obtain all 16 new pets from bosses across three raid dungeons. Only that impressive act will earn you an invitation (in the mail) to take on Algalon and his legendary pets: Comet, Constellatius, and Cosmos. You must then defeat him with a team of your own in glorious battle!

Something, Something, Something, Guard Dog

When he died, the second that Dr. Weavil’s heart stopped, his ultimate plan was put into motion. After adventurers looted his body, a viscous, yellow fluid slowly filled his veins, and jumper cables were implanted to shock him back to . . . life. Was this undeath? Alchemical engineering? No one is quite sure, but it left him sallow-skinned and over four times as evil as before.

What’s worse, he started an internship program.

Return to Alcaz Isle to get to the bottom of Dr. Weavil’s insidious plans, and perhaps you’ll take home a nice souvenir. These include:

  • Machine Fluid—a consumable that makes a pet or battle pet look oil-coated for 60 minutes.
  • Drudge Fluid—a consumable that makes a pet or battle pet look sallow for 60 minutes. Ew.
  • Big Red Ray—a new toy that makes your pet or battle pet look big and red for 15 seconds.
  • Electrified Key—allows Hunters to activate one of three Arachnodrone mechanical spiders.
58AHH2PHLSFF1476917690517.jpg

The spiders are tameable. You just have to get to them.

Getting there won’t be easy. Dr. Weavil kind of went nuts and covered Alcaz Isle with anti-aircraft artillery (so you can’t fly), proximity mines (so you can’t run in a straight line), and defensive turrets (so you can’t think straight). Make it past those and you’ll still have to overcome his interns: Drudge Gnomes who mindlessly work for the little big guy.

And then there’s Dr. Weavil himself—just waiting for you in his compound, which probably has a guard dog.

It has a guard dog.

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Karazhan Dungeon Preview

From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth’s greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth.

It’s been some time since the heroes of Azeroth have been called into the halls of Karazhan to do battle with the evils within, but a return was inevitable with so many secrets left undiscovered.

A Return to Karazhan

Return to Karazhan in Legion will provide a new 5-player experience for those who are familiar with the Burning Crusade10- player Raid dungeon. Once the seat of power of Medivh, the last Guardian of Tirisfal, each stone and stair is imbued with untold power. It is this power that has lured the Burning Legion into its halls and Medivh’s servant, Moroes has been happy to throw open the doors in the hope that his master will be returning soon.

TXWR8U0USYAK1476469874386.jpg

Inside the tower, players will discover a variety of new challenges to face from both familiar and new bosses to fight along with a few new tales to experience within the infamous Opera Hall. But, before you can waltz through the doors, you’ll need to complete an attunement by working with Khadgar to thwart Gul’dan’s latest plans.

Gul’dan’s been sending secret orders to high-ranking demons found within the darkest recesses of the Broken Isles and Khadgar is going to need you to intercept them. But this is just the start of your adventure. You’ll need to face down the God-King Skovald within Mythic Halls of Valor along with three more of Gul’dan’s demons. With all the clues at hand, Khadgar will learn a deadly truth that will send adventurers into the haunted tower of Kharazhan. Facing a gauntlet of enemies old and new, only the most seasoned heroes have any hope to survive and foil the Legion's plan.

 

This is a large dungeon with a raid-like feel in which players will want to revisit as they work their way through. To allow time to do this, the dungeon will have a 1-week lockout timer which will provide players the time they need to work their way through and claim their new loot.

Developer Insights: As a development team, whenever we’ve discussed updating or revisiting legacy content over the years, Karazhan has been in the forefront of those conversations, but there had never been any clear connection to the current expansion until now. Given the history of the Guardian’s tower, it felt like a natural fit for the Legion’s interest, as well as giving us a chance to offer a 5-player dungeon experience on a scale not seen since Blackrock Depths. In approaching Return to Karazhan, we wanted to offer equal parts nostalgia and surprise. The lower portions of the tower are preserved largely as they were in 2007, though the spawning and boss encounter mechanics have been entirely revamped. But once players ascend past the Curator’s doorway and enter the library, things become… different. Within a sorcerer’s tower, reliable rules such as gravity and spatial proportion don’t always apply. And who knows what secrets such a place may hold?

Minimum Level: 110
Location: Deadwind Pass
Bosses: 8
Difficulty: Mythic

Maiden of Virtue: Arriving in Karazhan to cleanse the tower of vice and corruption, the titan watcher was infuriated by Medivh’s infamous parties and debaucheries. As her crusade for virtue seeks converts to her cause, the Maiden remains committed to purging immorality using all the powers at her disposal.

Opera Hall: Wikket: Are villains born evil, or do they fall into wickedness due to the influence of others? Perhaps considering this quandary from the ozen point of view will offer enlightenment…

Opera Hall: Westfall Story: Amidst the carnage of rival gangs battling for the turf of Westfall, two lovers from very different worlds fight for happiness. It is said that love is blind… but does it also need a translator?

Opera Hall: Beautiful Beast: Cursed to take the form of a beastly monster, Brute must find true love before he loses his life to the dark magic that transformed him. Will he learn proper table manners in time to win the heart of the fair Bella?

PJLY1G4SY6GT1476469874009.jpg

Attumen the Huntsman: Once charged with hunting game for his master’s feasts, Attumen now sets his sights on a very different kind of quarry. Ever wary of those seeking to steal his famed steed, Midnight, Attumen unleashes his well-honed fighting skills against all intruders.

Moroes: Moroes, the steward of Karazhan, dotes upon his master’s dinner guests within the grand Banquet Hall. Eternally devoted to care of the tower, he dispatches impolite party crashers with cruel efficiency.

The Curator: The Curator safeguards the Menagerie from unwelcome guests, terminating trespassers who seek to plunder the secrets of Karazhan. Though assembled by Medivh himself, the guardian construct has deteriorated over time, becoming prone to energy overloads and erratic behavior.

5IPYZRT8BZKI1476469874049.jpg

Shade of Medivh: So great was the power of the last Guardian, Medivh, that his magic still echoes through the halls of Karazhan. Some of these echoes take the shape of visions, revealing past events to the tower’s guests. Others assume more malevolent forms, recalling a time when the Guardian’s will was not his own.

Mana Devourer: Rarely does the sight of a mana wyrm cause a seasoned adventurer concern. These small, simple creatures float about, consuming stray pockets of arcane energy. But in Karazhan, tables are often turned, and what at first glance appears harmless may be revealed as an enormous threat.

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Viz’aduum the Watcher: The all-seeing Viz’aduum was commanded by Kil’jaeden to capture Karazhan and tap into the tendrils of ley energy woven through the tower. Should he succeed in anchoring the structure to the myriad of worlds held by the Legion, the Dark Titan’s army will overrun Azeroth and leave little more than a smoldering husk.


We look forward to seeing you within the halls of Karazhan once more.

 

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This is were I'm currently at. I need to run this. Maybe someone knows other guilds still running this that i could tag along with  if our current progression is past this. 

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Kara's still something we would run, it's just a long instance. It's a dungeon rather than a raid now but it still can take quite awhile to run through, but it does drop good loot from the last few bosses.

If we don't happen to get a group together, you could use the looking for group tool thingy and you'll very likely find a group running it, you'd just have to wade through all the '1k ilvl pls' stuff people do.

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