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MadCast: Epic

LoL - Patch 8.4

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It's Patch 8.4!

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Welcome to patch 8.4, the one that's pretty huge. No, really. We've changed our patch cycle to alternate between larger game updates and shorter balance tweaks. This is probably our first true "big patch," so it's structured differently than normal.

First, we're looking into mage itemization, and there's been a minor overhaul on those items. Mages often have fixed build paths, so we wanted to give them new items—and revamp the old ones—to create more choice overall.

After that, let's go top lane. We've seen a few top laners make the laning phase too consistent with sustain or base damage: Most champions can't fight them, and they can just avoid the ones who can. We want to make a more variant top lane, so we're addressing those outliers and working to make a more satisfying experience overall.

Finally, we're pushing some big changes to a few champions we think require the gameplay changes. There's Zoe, Rengar, and Volibear, plus some smaller changes mixed in.

Dig into the patch notes now so you're prepared to hop onto the Rift when the patch hits live!
 

4

This is huge, so discuss below!

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Not much that will affect my bot lane, but I'm excited to see the new mage items! I also haven't seen if they kept the baron buff and banner of command siege minions, did they!? That's hype if they did!

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I was looking at the rune changes as those seem a bit interesting.  Re-balancing of some of the rune combos to give you more favorable stats and then the big change in the trees would be the stopwatch change.  6 minute cd from start of game up to a 10 minute cd?  I dont know if this will actually effect dives like they hope it will but should be interesting to see how it plays out.  I think we will see a lot less stopwatch starts for top lane and jungle or mid now though.

the other one that stands out for me would be the replacement of celestial body with time warp tonic.  This seems like one of those runes that will be under valued for a while then picked up as a fad then forgotten about when they nerf it.  I'm thinking it will have a much bigger impact for supports more than any other role because coupled with biscuit delivery the early sustain will be pretty strong but other than that its only going to see use late game when everyone has items and is buying elixers for final pushes and such.  IDK thats just my take on it.  Epic will probably have better insight on how they will be used.

As a last noteworthy change in my eyes.....  the blast cone change.  This alone i think will extend laning phase for a lane that already sees themself on an island for the first 12 minutes of the game.  >.<

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It's funny that I don't think supports should be taking Biscuits in the first place. Futures Market is just insanely helpful on supports, since you are tied around your ADC for back times, not when you complete your items. Next, potion duration has to compete with 300 gold with boots. I don't use 3 or more potions every game, but I do buy boots every game... 20% duration on potions is also laughable. 5 potions and you have gotten a whole potion of value from it...

 

I'm strongly considering switching to Domination for Zombie Ward and Ingenious Hunter. Lowering the cool down on Sweeper is huge, not to mention Locket, Redemption, Glory, Twin Shadows, etc. 

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2 hours ago, MadCast: Support Welfare said:

I'm thinking it will have a much bigger impact for supports more than any other role because coupled with biscuit delivery the early sustain will be pretty strong but other than that its only going to see use late game when everyone has items and is buying elixers for final pushes and such.  IDK thats just my take on it.  Epic will probably have better insight on how they will be used.

You could see it as a big impact on champs with low mana pool in mid lane that like elixirs. Fizz/Ekko. But I think there are way better options imo.

I believe Push has the right of it.

 

I'll be trying mid builds today.

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