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Cinchil

Mesmer build stat priorities.

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Alright guys, here are a few build stat priorities for Mesmer I think you'll find useful. I want to make it clear that all of this is done using the weapon combos listed as other weapon stats will vary heavily and I have not done the math yet.

Full damage Mesmer (high DPS) (Sword+Pistol/Greatsword)

Build Details

This build maximizes your offensive capabilities so that you can kill as quickly and efficently as possible. The Greatsword offers ranged damage options while the Sword + Pistol provide strong damage in melee range. This build relies on creating and shattering clones for damage.

Points in the Domination, Dueling, and Illusions trait lines boosts the preferred stats for this build while unlocking key traits including Greatsword Training, Blade Training, and Phantasmal Haste.

Stat Priority

Power > Precision = Critical Damage > Condition Duration > Condition Damage

Power, Precision, and Critical Damage all boost the damage of your weapon skills. Condition Duration improves the utility of the Blind, Weakness, Immobilize, and Vulnerability applied by this build.

Stat Definitions

Power: Increases your Attack statistic which boosts the damage done for all direct damage attacks. Power does not increase condition damage.

Precision: Increases your chance to score a critical hit. A base critical hit does an additional 50% damage for a minimum of 150% damage on a critical attack. Critical chance is increased by 1% for every 21 points of Precision.

Critical Damage (Prowess): Increases the damage done by critical hits by 1% per point of Critical Damage. For example, with +30% Critical Damage a Critical Attack would deal 180% of normal damage (150% base + 30% bonus).

Condition Duration (Concentration): Increases the duration of Conditions that are applied by your character.

Condition Damage (Malice): Increases the damage dealt by Conditions that are applied by your character.

Crowd Control/Buffs(Through Chaos) Mesmer (Scepter+Sword/Staff)

Build Details

This build maximizes your survivability and defensive capabilities so that you can help control the battlefield. Control effects (Block and Daze) allow you to control damage and movement. This build is capable of producing almost ever Boon and Condition, except they are produced randomly through "Chaos" skills like Winds of Chaos. As a result, this build is very versatile but also requires very quick thinking! The Scepter + Sword and Staff weapons provide a variety of Control utility. This is flexible and benefits you when you shatter your illusions and when you keep them alive.

Points in the Chaos, Inspiration, and Ilusions trait lines boost the preferred stats for this build while unlocking key traits including Illusionary Defense, Phantasmal Healing, and Imbued Diversion.

Stat Priority

Vitality >= Toughness > Boon Duration > Condition Duration > Power

Vitality and Toughness are your core survivability stats. Boon Duration boosts the effectiveness of your many possible boons from Winds of Chaos and Chaos Storm. Power is the preferred damage stat for this build as the damaging conditions applied by this build are unreliable.

Vitality: Increases your maximum Health by 10 points per Vitality.

Toughness: Increases your Armor and reduces incoming direct damage. Armor does not reduce incoming condition damage.

Boon Duration: Increases the duration of Boons that are applied by your character.

Condition Duration (Concentration): Increases the duration of Conditions that are applied by your character.

Power: Increases your Attack statistic which boosts the damage done for all direct damage attacks. Power does not increase condition damage.

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