MadCast: Stan

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About MadCast: Stan

  • Birthday 02/25/1986

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  1. New Mecha Skins!

    There's an awesome video made for it in Anime style (kind of like Gundam)! Here is the link to the page for the new skins. I tried to port it over, but it didn't function well at all.
  2. Patch Notes 1-16-2018

    HEROES OF THE STORM PATCH NOTES — JANUARY 16, 2018 Our most recent Heroes of the Storm patch has arrived featuring significant changes to Tyrael and a number of bug fixes. Heroes Warrior Tyrael General Tyrael will now face the target of his Basic Attack after attacking. This is a visual change, and does not directly affect gameplay Passive Spell Armor has been removed Stats Base Maximum Health increased from 2296 to 2468 Health Regeneration increased from 4.78 to 5.14 Abilities El’druin’s Might (Q) Mana cost reduced from 50 to 45 Righteousness (W) Mana cost reduced from 60 to 50 Allied Shield amount changed from a flat value to 40% of the Tyrael-only Shield value. This is the same amount of Shields, but it makes it easier to understand new Talent interactions Smite (E) Can now be cast while moving Damage increased from 144 to 150 Talents Level 1 Salvation (W) Moved from level 16 New functionality: Increase Righteousness’ Tyrael-only Shield amount by 25%. If the Shield is destroyed, heal Tyrael for 125 Health. (New) Justice for All (W) Increases Righteousness’ allied shield value to 100% of the Tyrael-only Shield amount. (New) Ardent Restoration (Passive) Damaging an enemy Hero grants 2.5 Health per Second to Tyrael for 5 seconds. Stacks up to 10 times. Protection in Death (Trait) Removed Even in Death (Trait) Removed Regeneration Master (Passive) Removed Level 4 (New) Stalwart Angel (Q) Tyrael gains 25 Armor while El'druin's Might is out, and for 3 seconds after teleporting. (New) Bound by Law (Q) Increases El’druin’s Might’s slow amount from 25 to 35%. Tyrael’s Basic Attacks increase the duration of the slow by 1 second, up to 4 seconds. (New) Divine Vigor (Passive) Damaging an enemy with Smite causes Tyrael's Basic Attacks to heal him for 50% of their damage for 4 seconds. Vigorous Strike (Passive) Removed Level 7 Purge Evil (E) Moved from level 1 New functionality: Every enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 30% for 4 seconds Swift Retribution (E) Movement Speed bonus increased from 10 to 20% No longer increases the duration of Smite’s Movement Speed bonus Added functionality: Now also causes Smite’s friendly effect to increase Attack Speed by 25% Angel’s Grace (Q) Removed Zealotry (W) Removed Follow Through (Passive) Removed Level 13 Sword of Justice (Q) Moved from level 16 New functionality: Can teleport with El'druin's Might twice, returning to Tyrael’s original position. Holy Ground (Q) Moved from level 16 Duration reduced from 4 to 3 seconds (New) Law and Order (W) Reduce the cooldown of Righteousness by 1 second for each enemy Hero hit by Smite. Righteousness increases the damage of your next Smite by 25% for each ally affected. Burning Rage (Passive) Removed Angelic Absorption (W) Removed Angelic Might (E) Removed Level 16 (New) Burning Halo (Q) El'druin and Tyrael deal 15 damage per second to nearby enemies. This damage is increased by 100% for Tyrael for 3 seconds after teleporting to El’Druin. Horadric Reforging (Q) Moved from level 4 New functionality: Basic Attacks reduce the cooldown of El'druin's Might by 1.5 seconds (New) Smite the Wicked (E) Smite’s cooldown recharges 100% faster while El'druin is out and for 3 seconds after teleporting to El’Druin Blood for Blood (Active) Removed Level 20 (New) Defense of the Angels (Active) Activate to reduce all incoming damage by 40% for 5 seconds. Any time Tyrael or an ally shielded by Righteousness take damage, reduce the cooldown by 3 seconds. 120 second cooldown (New) Seal of El’druin (Passive) Every time Tyrael casts a Basic Ability, increase his Attack Speed by 50% for 3 seconds Nullification Shield (Active) Removed Nexus Blades (Passive) Removed Bug Fixes Heroes, Abilities, and Talents Blaze: Fixed an issue allowing players to cast Flame Stream while dead if they entered a Bunker while dying. Blaze: Fixed an issue that could cause Heroes to enter permanent Stasis if they were killed just as they entered a Bunker. Hanzo & Leoric: Fixed an issue causing Towers to spawn if Leoric was directly impacted by Sonic Arrow. Malfurion & Stitches: Fixed an issue that could cause Heroes to become unplayable if Nature’s Cure was cast while they were affected by Stitches’ Gorge. Malfurion & Zagara: Nature’s Cure can no longer cleanse Heroes of the Devouring Maw effect. Uther: The Well Met talent will no longer affect non-Heroic units. Valeera: The Strangle talent will no longer affect non-Heroic units. Source:
  3. Tuesday Tempest 1-16-2018

    Our new weekly event continues tonight at 9 PM EST! Hop on down to the HotS channel on Discord and be ready for mayhem!
  4. HoTS Special Comps

    If you can get Sylvanas, Tyrael, and Lt. Morales, you can push a single lane relentlessly by using Morales dropship to take the whole team over to a keep, and sheild the team with Tyrael's Sanctification and have Sylvanas deactivate the keep. Keep doing this in a single lane until you are all at core. It's so cheesy it's stupid. Another comp is to have a bruiser, tank, and main healer. Then for the last two, take Tracer and Tassadar. With Tassadar take Khala's Embrace at level 4. It's pretty much an unkillable tracer.
  5. Intro-Caster

    Thanks for coming along for a couple of games. It was good to have you. Good luck with your candidacy. Also, for those who don't know...I'm STS04
  6. The Dojo

    Our HotS Dojo is tonight at 9 PM EST. Come join us for a learning experience meant to help you improve your play!
  7. Whats your PC setup like?

    Intel Core i7 6700 3.4GHz Quad Core Intel H110 Chipset 16GB DDR4 2133MHz Memory NVIDIA GeForce GTX 1060 6GB GDDR5 1TB HDD / 240GB SSD Logitech G710+ Keyboard Logitech G633 Headset Logitech G600 Mouse Dell 23" Monitor (on the left) LG 25" 21:9 Gaming Monitor (on the right) Havit Web Cam One Tusken Raider Bobble Head
  8. Show us your fur-babies!

    This is Lola, the destroyer of pillows. She is tuckered out after our daily walk.
  9. Patch Notes 1-9-2018

    New Hero: Blaze Cpl. Miles "Blaze" Lewis has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use. He's seen his fair share of battles since then, and has never failed to bring the heat. Trait Pyromania Gain 25 Armor and deal 40 damage to nearby enemies every 0.5 seconds for 4 seconds. Each Hero hit by Flame Stream reduces Pyromania's cooldown by 5 seconds. Basic Abilities Flame Stream (Q) Fire two streams of flame that deal 83 damage to enemies hit. Flame Stream sets fire to Oil Spills it comes in contact with. Oil Spill (W) Vector Targeting. Dispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 40%. Flame Stream can set Oil Spills on fire for 2.5 seconds, dealing 18 damage every 0.3 seconds to enemies inside. While on fire, Oil Spills no longer Slow enemies. Additionally, Blaze is Healed for 49 Health every 0.3 seconds while standing in flaming Oil Spills. Stores up to 2 charges. Jet Propulsion (E) After 0.5 seconds, charge forward, colliding with the first enemy Hero hit, dealing 52 damage to them and nearby enemy Heroes. Enemies hit are also Stunned for 1.25 seconds. Heroic Abilities Bunker Drop (R) After 0.5 seconds, deploy and enter a Bunker with 1300 Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 179 damage to enemies in a line. Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed. Combustion (R) Channel up to 2.6 seconds. Once Channeling ends, nearby enemies are Slowed by 60% and take 48 damage every 0.5 seconds. Combustion's Slow and damage over time durations are extended the longer Blaze Channels, from 1 second up to 5 seconds. Blaze's Movement Speed is reduced by 50% while Channeling. Art Heroes, Abilities, and Talents Malfurion has received updated visual effects to coincide with Talent changes. Battlegrounds Regeneration Globes Total Health regen over 5 seconds reduced from 11.7% Maximum Health to 9% Total Mana regen over 5 seconds reduced from 7.8% Maximum Mana to 7% Mercenaries Hellbats Defender Armor Shred amount reduced from 5 to 4% per stack Base Health reduced from 4275 to 3420 Laner Armor Shred amount reduced from 5 to 4% per stack Base Health reduced from 4700 to 3760 Health Scaling (Minutes 1-5) reduced from 50 to 40 Health Scaling (Minutes 6-10) increased from 75 to 110 Health Scaling (Minutes 11 -15) increased from 100 to 150 Health Scaling (Minutes 16-20) increased from 125 to 235 Knights Defender Mage Knight Spell Armor Aura amount increased from 15 to 20 Laner Mage Knight Spell Armor Aura amount reduced from 30 to 20 Slime Boss (Warhead Junction) Laner Base Health amount reduced from 20000 to 16000 Scaling (Minutes 1-5) reduced from 630 to 500 Scaling (Minutes 6-10) increased from 945 to 1050 Scaling (Minutes 11 -15) increased from 1260 to 1400 Scaling (Minutes 16-20) increased from 1575 to 2250 Base Basic Attack damage reduced from 400 to 320 Scaling (Minutes 1-5) reduced from 10 to 8 Scaling (Minutes 6-10) increased from 15 to 17 Scaling (Minutes 11 -15) increased from 20 to 23 Scaling (Minutes 16-20) increased from 25 to 38 Base Spit impact damage reduced from 250 to 200 Scaling (Minutes 6-10) increased from 5 to 6.25% Scaling (Minutes 11 -15) increased from 6 to 7.25% Scaling (Minutes 16-20) increased from 6 to 8.25% Base Spit ‘Damage over Time’ damage reduced from 150 to 120 Scaling (Minutes 6-10) increased from 5 to 6.25% Scaling (Minutes 11 -15) increased from 6 to 7.25% Scaling (Minutes 16-20) increased from 6 to 8.25% Acid Trail Base damage reduced from 80 to 64 Scaling (Minutes 6-10) increased from 5 to 6.25% Scaling (Minutes 11 -15) increased from 6 to 7.25% Scaling (Minutes 16-20) increased from 6 to 8.25% Forts Gate Tower Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33%. Fort Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33% Keeps Gate Tower Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33% Keep Damage to Minions, Mercenaries, Monsters, and Heroes increased by 33% Keep Health increased from 16,000 to 17,000 Towers of Doom Altar respawn time increased from 90 to 110 seconds. Battlefield of Eternity The initial stage of the first event will always be South vs North (Heaven South, Hell North) The second stage of the first event will always be East vs West (Heaven East, Hell West) All subsequent event stages will be randomized The Minimap will now indicate upcoming Immortal spawn locations 30 seconds after the game begins. Subsequent Immortal indicators will appear on the Minimap shortly after a previously summoned Immortal has been defeated. Swap locations will not appear on the Minimap when an Immortal has been reduced to 50% Health. Heroes Brawl Dodge Brawl Chromie’s Health has been increased from 3 to 5 Ghost Chromies now display player names overhead The in-game camera will now lock to Ghost Chromie until a new round begins Ranked Battleground Rotation Removed Warhead Junction Added Volskaya Foundry Heroes Assassin Hanzo Abilities Scatter Arrow (W) Spread of Scatter Arrows narrowed by 20% Damage reduced from 93 to 90 Natural Agility (D) Cooldown reduced from 25 to 20 seconds Range increased from 8 to 10 Talents Level 7 Shieldbreaker (Q) Removed Sharpened Arrowheads (W) Moved from level 20 New functionality: Hitting a Hero with Storm Bow or Basic Attacks reduces their Armor by 5 for 4 seconds, stacking up to 25. Level 13 Mounted Archery (Z) Bonus Movement Speed reduced from 30 to 20% Level 16 Giant Slayer (W) Damage increased from 1.25 to 1.5% of enemy Hero’s Health Level 20 (New) Perfect Agility (D) Gain a second charge of Natural Agility, and reduce the cooldown by 5 seconds Nova Abilities Snipe (Q) Damage reduced from 245 to 230 Pinning Shot (W) Damage reduced from 105 to 100 Precision Strike (R) Damage reduced from 456 to 435 Precision Sniper (Trait) Damage per stack increased from 5 to 6% Abilities Level 7 Perfect Shot (Q) Cooldown refund for hitting Heroes increased from 2 to 3 seconds One in the Chamber (Passive) Damage bonus reduced from 70 to 60% Level 16 Lethal Decoy (E) Clone damage reduced from 40 to 35% Samuro Stats Base Maximum Health increased from 1650 to 1725 Health Regen increased from 3.4 to 3.6 Abilities Mirror Image (Q) Image Health increased from 825 to 862.5 Image Health Regen increased from 1.7 to 1.8 Talents Level 4 Deflection (Trait) Armor increased from 25 to 30 Level 7 Burning Blade (W) Damage bonus decreased from 65 to 50% Phantom Pain (W) Damage bonus increased from 40 to 45% Crushing Blows (W) Cooldown reduction increased from 1.5 to 1.75 seconds Valeera Abilities Garrote (E) Silence duration reduced from 2.75 to 2.5 seconds Talents Level 1 Crippling Poison (Active) Slow reduced from 25 to 20% Level 4 Hemorrhage (E) Damage bonus reduced from 50 to 30% Zeratul Talents Level 1 Move Unseen (Trait) Movement Speed increased from 25 to 30% Level 4 Darkness Descends (Active) Passive Attack Speed bonus increased from 10 to 20% Level 7 Warp Skirmisher (1) Bonus Attack Damage increased from 30 to 40% Support Malfurion Stats Basic Attack Damage reduced from 64 to 60 Abilities Regrowth (Q) Mana cost reduced from 45 to 35 No longer has an initial heal effect Heal amount per tick decreased from 27 to 20 Duration increased from 15 to 20 seconds Moonfire (W) Mana cost reduced from 15 to 10 Damage reduced from 100 to 90 Added functionality: For every enemy Hero hit with Moonfire, instantly heal all targets with an active Regrowth for 140 Entangling Roots (E) No longer affects non-Heroic targets Tranquility (R) Duration reduced from 10 to 8 seconds Cooldown reduced from 100 to 80 seconds Mana cost reduced from 100 to 80 Added functionality: All Heroes with an active Regrowth effect gain 10 Armor while in range of Tranquility Talents Level 1 Shan’do’s Clarity (D) Functionality changed: The cooldown of Innervate regenerates 25% faster for each active Regrowth Scouting Drone (Active) Removed New Talent – Nature’s Swiftness (Q) Malfurion passively gains 5% Movement Speed for each active Regrowth Level 4 Full Moonfire (W) Removed Strangling Vines (E) Moved from Level 7 New functionality: Enemy Heroes rooted by Entangling Roots receive 25% less healing for 2 seconds New Talent – Deep Roots (E) Entangling Roots grow 25% larger and last 25% longer Level 7 Tenacious Roots (E) Moved from Level 16 New functionality: Root duration is increased by 25%. If Malfurion becomes stunned, refresh the cooldown of Entangling Roots New Talent – Nature’s Cure (Active) Activate: Remove all stuns, roots and slows from allies with an active Regrowth. 45 second cooldown. New Talent – Wild Growth (W) Every time your Moonfire hits an enemy Hero, increase the duration of all active Regrowths by 1 second Level 13 Shrink Ray (Active) Removed Life Seed (Passive) Removed Revitalize (Q) Moved from Level 16 Hindering Moonfire (W) Moved from Level 7 Level 16 Ysera’s Gift (Q) Bonus heal amount increased from 40 to 60% New Talent – Moonlit Harmony (W) Increase the heal of your Moonfire by 15% for every active Regrowth New Talent – Nature's Balance (W) Increase the area of Moonfire by 25% and the duration of Regrowth by 5 seconds Level 20 Serenity (R) New functionality: Every Hero hit with Moonfire lowers the cooldown of Tranquility by 3 seconds. While active, Tranquility's healing is increased by 10% for each active Regrowth Storm Shield (Active) Removed Rewind (Active) Removed Lunar Shower (W) Moved from Level 7 New functionality: Hitting an enemy Hero reduces the cooldown of Moonfire by 1 second and ramps the damage of the next Moonfire by 20%, stacking up to 3 times New Talent – Lifebloom (Q) Casting Regrowth on a player instantly heals them for 10% of their missing Health LEVEL (TIER) MALFURION TALENTS 1 (1) Nature's Swiftness (Q) Celestial Attunement (W) Shan'do's Clarity (D) 4 (2) Strangling Vines (E) Deep Roots (E) (!) Vengeful Roots (E) 7 (3) Wild Growth (Passive) Tenacious Roots (E) Nature's Cure (Active) 10 (4) Tranquility Twilight Dream — — 13 (5) Hindering Moonfire (W) Revitalize (D) Ice Block (Active) 16 (6) Ysera's Gift (Q) Nature's Balance (Passive) Moonlit Harmony (Passive) 20 (7) Serenity (R) Astral Communion (R) Lifebloom (Q) Lunar Shower (W) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent. Warrior Blaze Abilities Fortified Bunker (R) Health increased from 1300 to 1305 Garrosh Abilities Groundbreaker (Q) Slow amount increased from 30 to 35% Cooldown decreased from 8 to 7 seconds Mana cost decreased from 35 to 30 Wrecking Ball (E) Cooldown decreased from 14 to 12 seconds Mana cost decreased from 65 to 60 Talents Level 1 Warbreaker (Q) Cooldown reduction decreased from 3 to 2 seconds Damage increased from 50 to 55 Unrivaled Strength (E) Bonus damage reduced from 125 to 75% Level 7 Into the Fray (1) Cooldown increased from 40 to 45 seconds Level 16 Earthshaker (E) Stun duration reduced from .6 to .5 seconds Mortal Combo (E) Cooldown reduction decreased from 8 to 7 seconds Rough Landing (Q) Slow bonus amount decreased from 20 to 15% Johanna Abilities Falling Sword (R) Johanna can no longer take damage or be targeted while initially casting Falling Sword Collection General Items in the Collection have received updated UI colors to improve readability New Bundle Blaze Heroic Bundle – Available until January 22, 2017 New Announcer Blaze Tyrael New Skins Blaze Hazardous Blaze Veteran Blaze Fel Reaver Blaze Abominable Fel Reaver Blaze Coldfire Fel Reaver Blaze Infernal Fel Reaver Blaze Smoldering Fel Reaver Blaze Probius Ara Tribe Probius Nerazim Probius Bug Fixes General Fixed a number of typo and tooltip errors across several aspects of the game. Art Abathur: Casting Ultimate Evolution will no longer cause visual effects to persist on the terrain at Abathur’s previous location. Valla: The color of Lavendar Deputy Valla’s scarf has been updated to match the rest of the skin. Heroes, Abilities, and Talents Abathur: Locusts will now correctly retain their selected skins during Ultimate Evolution. Chen: Fixed an issue that could cause Chen to become unresponsive if Wandering Keg’s duration expired while the barrel was too close to unpathable terrain. Garrosh: Talent descriptions for Inner Rage and Brute Force will no longer swap when selecting either Talent. Hanzo: Enemies hit by Storm Bow with the Explosive Arrows Talent will no longer be ignored by the Piercing Arrows Talent. Junkrat: Total Mayhem will no longer trigger twice if Junkrat is killed by the secondary Basic Attack damaged granted by the Giant Killer Talent. Junkrat: Casting Rocket Ride will no longer cause an empty Health Bar to appear. Junkrat: Fixed an issue in which Ripper Air could grant cooldown reduction to Concussion Mine if a Summon, such as a Creep Tumor, Healing Ward, etc., was also hit when the Mine was detonated. Nazeebo: Gargantuan Stomp can no longer be cast while the Gargantuan is stunned or polymorphed. Nazeebo: Fixed an issue causing Vile Infection to deal bonus damage after choosing certain talents. Samuro: Illusion Master can no longer be cast while Samuro is airborne after being hit by an effects like Junkrat’s Concussion Mine detonation. Samuro: Issuing a Hold Position command to Samuro’s Mirror Images and then selecting one of them will no longer cause the others to cancel the Hold Position command. Zul’jin: Lacerate’s Talent icon is now correctly colored blue, rather than purple. Link:
  10. Tempest Tuesdays 1-9-2018

    it's a scheduled game night. I do have some shenanigans up my sleeve, though!
  11. Tempest Tuesdays 1-9-2018

    Join us on Discord at 9 P.M. EST for Heroes of the Storm games and a good time!
  12. Blaze Hero Spotlight

    I'm really looking forward to this hero. I want to BBQ some nerds!
  13. HotS Recruiting Thread

    Here is a link to the new HotS recruiting thread. Please help grow the community simply by posting on this thread. Remember to post an actual message. You can not simply "bump" a thread on the Blizzard forums.
  14. TableTop Simulator - WarMachine

    I will look at getting a War Machine plug-in for TTS. There's no harm in playing it online...I won't buy any models if I like it...maybe...I hope...I'm so addicted to this!
  15. TableTop Simulator - WarMachine

    I don't know if you ever thought about playing WarHammer 40k, but it's amazing, and I'd like to have somebody to talk to about it without people running in fear of my nerdy rants about how fun war gaming is.