MadCast: Stan

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About MadCast: Stan

  • Birthday 02/25/1986

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  1. Another Sunday, another round of Inhouses. Event starts at 7 PM EST.
  2. Fenix is the new Hero!

    I wish it were old Fenix, but I'll take the new one too!
  3. RFM Application: Shattered

  4. We have another round of in house games tonight @ 7 PM EST!
  5. Karaoke Night

    I will consider attending. Last time I got drunk and tried to sing Sweet Child of Mine by Guns n Roses. Good times.
  6. HotS Patch 3-06-2018

    HEROES OF THE STORM PATCH NOTES – MARCH 6, 2018 Our most recent Heroes of the Storm patch is now available for play, featuring Hero updates for Sonya and Medivh, new Enforcer skins, and more! NOTE: Orange text indicates a difference between the PTR and Live patch notes. Quick Navigation: Art Heroes, Abilities, and Talents Nova: Precision Strike has received updated visual effects. Sgt. Hammer: Has received a custom Hearthstone animation. Thrall: After learning the Thunderstorm Talent, a UI indicator will now appear under the Health bar of Thrall’s most recent Chain Lightning target. Design Trait Quests The following Hero Traits are now categorized as Repeatable Quests: Alarak: Sadism Quest progress visual and sound effects will now play when earning Takedown credit. Alarak’s Sadism Quest will now appear on the in-game Score Screen (TAB) Diablo: Black Soulstone Quest progress and completion visual and sound effects will now play when Diablo gains Souls. Quest completion will now appear in the Event Log on the left side of the screen. Diablo’s Black Soulstone Quest will now appear in the in-game Score Screen (TAB). Heroes Specialist Medivh Medivh has received significant updates with today’s patch. Find his detailed changes below, and then head to the Sonya and Medivh Gameplay Updates blog for more insight behind these changes. Stats Health scaling increased from 4% to 4.5% per level Health Regeneration scaling increased from 4% to 4.5% per level Abilities Arcane Rift [Q] Damage reduced from 200 to 170 Additional Functionality: Quest: Hit 40 enemy Heroes without dying. Reward: Permanently increase Arcane Rift’s damage by 75 and the cooldown reduction granted for hitting a Hero by 1 second Force of Will [W] Cooldown increased from 5 to 8 seconds Mana cost increased from 50 to 60 Upon expiration, allies are healed for 20% of the damage absorbed Portal [E] Cooldown reduced from 20 to 16 seconds Mana cost reduced from 75 to 65 Talents Level 1 Winds of Celerity [Z] Moved from Level 13 Portal Mastery (Active) Additional Functionality: Portals can now be cast while in Raven form Raven’s Intellect (Z) Additional Functionality: Now also increases Health regeneration by 75% while in Raven form Mana regeneration bonus reduced from 100% to 75% Level 4 Bird’s Eye View (Trait) Removed Mage Armor [E] New functionality: An ally now gains 25 Armor for 4 seconds the first time they enter a Portal Raven Familiar [E] Moved from Level 7 Additional functionality: Now also Slows enemies by 30% for 2.5 seconds. A Raven now joins an ally each time they enter a Portal Dust of Appearance (Active) Adjusted Functionality: Permanently increases vision range in Raven Form by 25%. Activate to greatly increase Medivh’s vision range for 5 seconds, and reveal enemy Heroes in the area for 8 seconds. Does not cancel Raven form Level 7 The Master’s Touch [Q] Removed Arcane Explosion [W] New functionality: Deals 90 damage to nearby enemies when Force of Will expires. Also deals an additional 100% of damage taken, up to 365 bonus damage Explosion radius increased from 3 to 3.5 New Talent: Mystic Assault [Q] If Arcane Rift hits an enemy Hero, Medivh’s next Basic Attack within 6 seconds deals 40% more damage and Heals for 40% of the damage dealt New Talent: Force of Magic [W] Preventing 268 or more damage with a single Force of Will grants Medivh 20% Spell Power for 12 seconds. This can stack up to 2 times Level 13 Quickening [Q] Removed Astral Projection [E] Removed Circle of Protection [W] Moved from Level 16 Now applies a talented version of Force of Will to nearby allies Radius increased from 2.5 to 3 Enduring Will [W] Moved from Level 16 New functionality: If Force of Will absorbs 268 damage, its cooldown is reduced to 3 seconds Reabsorption [W] Moved from Level 16 Increases Force of Will’s Healing to 50% of the damage taken Level 16 Arcane Charge [Q] Moved from Level 7 Damage bonus reduced from 30% to 15% Stable Portal [W] Moved from Level 1 New Functionality: Reduces Portal’s cooldown by 25% and increases Portal duration by 50% New Talent: Temporal Flux (Passive) Basic Attacks reduce Medivh’s Heroic cooldown by 1 second. Hitting enemy Heroes with Arcane Rift reduces Medivh’s Heroic cooldown by 3 seconds Level 20 Invisibility (Active) renamed to: Dust of Disappearance (Active) No longer costs Mana LEVEL (TIER) MEDIVH TALENTS 1 (1) Winds of Celerity [Z] Raven’s Intellect [Z] Portal Mastery (Active) — — 4 (2) Mage Armor [E] Raven Familiar [E] Dust of Appearance (Active) — — 7 (3) Mystic Assault [Q] Arcane Explosion [W] Force of Magic [W] — — 10 (4) Poly Bomb [R] Ley Line Seal [R] — — — 13 (5) Circle of Protection [W] Enduring Will [W] Reabsorption [W] — — 16 (6) Arcane Charge [Q] Temporal Flux [Q] Stable Portal [E] — — 20 (7) Glyph of Poly Bomb [R] Medivh Cheats! [R] Guardian of Tirisfal [Q] Arcane Brilliance (Active) Dust of Disappearance (Active) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent. Support Ana Abilities Shrike (Trait) Added functionality: Ana Heals for 50% of Shrike damage dealt to Heroes Healing Dart [Q] Healing reduced from 237 to 215 Biotic Grenade [W] Adjusted functionality: Amplified Healing now only affects Ana’s Healing output Amplified Healing duration increased from 3 to 4 seconds Nano Boost [R] Cooldown increased from 50 to 60 seconds Mana cost increased from 40 to 60 Eye of Horus [R] Self-cancelling no longer places the Ability on a 10 second cooldown Cooldown reduced from 60 to 45 seconds Mana cost reduced from 75 to 45 Number of shots reduced from 8 to 6 Talents Level 1 Grenade Calibration [W] Add base functionality The amplified healing effect of Biotic Grenade now works on all healing Piercing Darts [E] 1st quest unlock Range increase from 50 to 25% 2nd quest unlock Range increase from 50 to 25% Detachable Box Magazine (Passive) 1st quest unlock New functionality The self-healing for Shrike now also applies to non-Heroes Level 4 Aim Down Sights (Trait) Shrike activation cooldown reduced from 10 to 3 seconds Air Strike [W] Airborne duration reduced from 4 to 3 seconds Level 7 Debilitating Dart (Active) Cooldown reduced from 45 to 20 seconds Mind-Numbing Agent (Trait) Spell Power reduction per Shrike stack decreased from 15% to 10% Warrior Sonya Sonya has received significant updates with today’s patch. Find her detailed changes below, and then head to the Sonya and Medivh Gameplay Updates blog for more insight behind these changes. Talents Level 1 Block (Passive) Removed Furious Blow [W] Moved from Level 16 New functionality Every fourth Seismic Slam deals 40% more damage and costs no Fury New Talent: Tough as Nails (Passive) Every 12 seconds gain a stack of Block that grants 75 Physical Armor against the next Hero Basic Attack. Stores up to 3 charges. Cooldown refreshes 200% faster while Fury is active Level 4 Focused Attack (Passive) Removed Shattered Ground [W] New Functionality: Seismic Slam deals 75% damage to all targets hit and its splash damage travels 66% farther Mercenary Lord (Passive) Removed New Talent: Battle Rage (Active) Passively increases damage dealt to Mercenaries by 25% Activate to Heal for 10% of Sonya’s maximum Health. 30 second charge cooldown. Stores up to 3 charges Level 7 Follow Through (Passive) Removed Ferocious Healing (Active) Removed Shot of Fury (Trait) Moved from Level 1 New Functionality: Activate to instantly gain 50 Fury. 40 Second cooldown After casting Seismic Slam, your next Basic Attack deals 40% more damage Level 13 Aftershock [W] Removed Spell Shield (Passive) Removed No Escape (Trait) Moved from Level 16 Movement Speed bonus reduced from 25% to 20% New Talent: Ruthless [E] Whirlwind deals an additional 50 damage to Heroes below 33% Health. This damage does not generate additional Healing Level 16 Imposing Presence (Active) Removed New Talent: Giant Slammer [W] Seismic Slam deals an additional 2% of Heroes’ maximum Health as damage New Talent: Rampage (Passive) Increases Basic Attack damage by 25% Basic Attacks decrease the Ancient Spear’s cooldown 0.75 seconds Level 20 Anger Management [R] Removed Nexus Blades (Passive) Removed Ignore Pain (Active) Armor reduced from 75 to 60 Composite Spear [Q] Moved from Level 7 New functionality: Increases Ancient Spear’s range by 50%. Hitting an enemy Hero with Ancient Spear grants 25 armor for 4 seconds New Talent: Striding Giant [R] Wrath of The Berserker increases maximum Health by 10% and grants the Striding Giant Ability while it is active Striding Giant can be activated to become Unstoppable for 2 seconds. 30 second cooldown LEVEL (TIER) SONYA TALENTS 1 (1) Furious Blow [W] War Paint (Passive) Tough as Nails (Passive) — 4 (2) Shattered Ground [W] Hurricane [E] Battle Rage (Active) — 7 (3) Poisoned Spear [Q] Life Funnel (E) Shot of Fury (Trait) — 10 (4) Leap (R) Wrath of the Berserker (R) — — 13 (5) Mystical Spear [Q] Ruthless [E] No Escape (Trait) — 16 (6) Giant Slammer [W] Rampage (Passive) Nerves of Steel (Active) — 20 (7) Arreat Crater [R] Striding Giant [R] Composite Spear [Q] Ignore Pain (Active) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent. Collection New Bundles The following new bundles are available for a limited time! Enforcers Bundle Enforcer Johanna Heroic Bundle Paramedic Morales Heroic Bundle Watchdog Greymane Heroic Bundle Medivh Remastered Bundle Sonya Remastered Bundle New Skins Greymane Watchdog Greymane Arctic Watchdog Greymane Desert Watchdog Greymane Johanna Enforcer Johanna Arctic Enforcer Johanna Vigilante Enforcer Johanna Lt. Morales Paramedic Morales Covert Paramedic Morales Fiery Paramedic Morales Azmodan Competitive Azmodunk Lúcio Vermelho Lúcio Medivh Dark Medivh Sonya Angelic Sonya New Mounts STORM Strider Smart STORM Strider Supercharged STORM Strider Lucky Piggy Bank The Lucky Piggy Bank mount can be purchased for 7,000 gold. Ranked Season Mount Rewards The following Mounts have been awarded to players who reached Platinum in Hero League or Bronze in Team League: Elemental Boar Azure Elemental Boar Verdant Elemental Boar The following Mounts have been awarded to players who reached Master or higher in Hero League or Team League: Epic Elemental Boar Epic Azure Elemental Boar Epic Verdant Elemental Boar Bug Fixes General Fixed a number of typo and tooltip errors across several aspects of the game. Art Abathur: Fixed a pair of small holes in Xenotech Abathur’s model. Blaze: Talent icons for Adhesive Petroleum and Oil Dispersal now use different colors so they are easier to differentiate at a glance. Greymane: Greymane’s Health bar will no longer move during his victory animation. Greymane: The Doctor Wolf & Stein skin’s Inner Beast visual effects no longer appear misaligned during Greymane’s Hearthstone animation. Sgt. Hammer: Neosteel Plating’s visual effects now correctly match Sgt. Hammer’s model while in Siege Mode. Tassadar: Moving while in the Mecha Tassadar Skin’s Mount form on Sky Temple will no longer cause flickering visual effects to appear on-screen. Valeera: After activating Crippling Poison and Wound Poison, visual effects on Valeera’s blades will no longer flicker while she is riding certain mounts. Battlegrounds Mage Wars (Brawl): Kael’thas can now correctly cast Verdant Spheres as soon as its cooldown completes. Mercenaries: Fixed an issue in which neutral Mercenaries could spawn twice at their Mercenary Camp under specific circumstances. Try Mode: Zul’jin’s Headhunter Talent will now progress correctly after killing The Lost Vikings. Heroes, Abilities, and Talents Brightwing: Soothing Mist will no longer Heal allies who are standing nearby while Brightwing is inside Anub’arak’s Cocoon, Lt. Morales’ Medivac, Stitches’ Gorge, or Zagara’s Devouring Maw. Brightwing: Phase Shift can no longer be cast on Allies who are in Stasis. D.Va: Fixed an issue that could cause Big Shot to deal no damage after learning the Pew! Pew! Pew! Talent and becoming affected by another damage or Spell Power reduction effect. Gall: Shadow Bolt Volley’s targeting reticle is no longer visible to enemies through the Fog of War. General: Fixed an issue that allowed certain Abilities to affect enemy Heroes in their own Hall of Storms: Alarak – Telekinesis [W] Brightwing – Emerald Wind [R] Dehaka – Drag [Q] Medivh – Ley Line Seal [R] Stitches – Hook [Q] Hanzo: Casting Storm Bow with Quick Cast turned off will no longer prevent the player from issuing movement commands by holding down right-click. Hanzo: Issuing a Stop or Hold command will now correctly halt Hanzo’s movement and cancel Storm Bow’s primed state. Hanzo: Casting Storm Bow immediately after Dragon's Arrow will no longer cause Hanzo to become stuck in Storm Bow’s primed state. Hanzo: Striking an enemy Hero with Sonic Arrow just before they enter their Hall of Storms will no longer cause Sonic Arrow to display odd visual effects. Nazeebo: Using a mine entrance or exit on Haunted Mines during Gargantuan’s summoning animation will no longer cause Nazeebo to lose control of the Gargantuan. Raynor: Cooldown reduction granted by A Card to Play will no longer trigger twice after killing Leoric or Uther. Rexxar: Entering a Garden Terror while Misha is dead will no longer prevent Rexxar from issuing commands to Misha after she respawns. Samuro: Can no longer swap places with a Mirror Image that is in the allied Hall of Storms. After some consideration, we believe this tactic can make for clever plays and have decided to revert this change. Samuro: Mirror Images now correctly play Level Up and Quest Completion visual effects when Samuro levels up or completes a quest. Sgt. Hammer: Commands can now correctly be queued while Sgt. Hammer is returning to Tank Mode. Tassadar: Fixed an issue that could cause Basic Attacks in Archon form to deal splash damage twice to secondary attack targets after learning Prismatic Link. Tassadar: Completing the Templar’s Will quest and learning Twilight Archon will no longer grant extended range to Tassadar’s first Basic Attack in Twilight Archon form. Tracer: The Bullet Spray Talent now correctly increases the Melee’s radius by 40%. Tyrael: The remaining duration on bonus Armor granted by the Stalwart Angel Talent after using El’Druin’s Might to teleport will now correctly appear in the Buff Bar. Tyrande: The Darnassian Archery Talent’s Buff Bar icon now correctly displays the current number of stacks in addition to its duration. Zagara: Fixed an issue that could cause Heroes who were caught in the center of Devouring Maw to display their exit locations before Devouring Maw expired. Sound Ana: Debilitating Dart activation is no longer audible when the player camera is far from Ana’s location. Falstad: Lightning Rod is no longer audible to enemies through the Fog of War. Greymane: Gilnean Cocktail will now correctly play sound effects when it hits a target in the Fog of War. User Interface Draft Mode: Using the voice volume control in a draft lobby will no longer prevent players from viewing teammates’ profiles using the right-click context menu. Minimap: Ping icons will no longer appear faded on the Minimap while shaders are set to medium. Score Screen: The in-game Score Screen will now correctly track quest progress for D.Va’s Crash Course Talent. Source
  7. IN-DEVELOPMENT: HERO UPDATES, ENFORCER SKINS, AND MORE! Our next patch is coming to Heroes of the Storm during the week of March 6. With it, we’re implementing gameplay updates for Medivh and Sonya, and bringing the Nexus to order with new Enforcer skins, mounts, sprays, and more! Read on to check out everything that’s headed your way. Hero Updates: Medivh and Sonya Medivh and Sonya are going to receive significant gameplay updates and balance adjustments in our next patch! To help celebrate, we’re adding a new rare skin for both Heroes, as well as new, limited-time Remastered Bundles that will be available until March 19, and purchasable using gems. Check out the new skins and bundles below, and be sure to stop by our Medivh and Sonya Updates Blog to preview of their upcoming changes. Medivh Remastered Bundle New Skin: Dark Medivh HERO SKINS Medivh Dark Medivh Knight Owl Medivh Emerald Knight Owl Medivh Amethyst Knight Owl Medivh Sonya Remastered Bundle New Skin: Angelic Sonya HERO SKINS Sonya Angelic Sonya Super Sonya Magenta Super Sonya Techno Super Sonya New Skins and Mounts The Specialized Tactical Operations and Rescue Missions (STORM) unit is gearing up to dispense justice to any criminal scum they find inhabiting the Nexus! Harness the authority of a STORM officer by adding Watchdog Greymane, Enforcer Johanna, Paramedic Morales, and the STORM Strider to your Collection. We’re also adding new variations for Azmodan and Lúcio, as well as a new gold-only mount, and you can preview all of these upcoming items below. Watchdog Greymane Epic Skins Enforcer Johanna Epic Skins Paramedic Morales Epic Skins STORM Strider Legendary Mount Legendary Skin Rare Skin Lucky Piggy Bank Mount The Lucky Piggy Bank Mount can be purchased for 7,000 Gold. New Enforcer Bundles Every STORM officer undergoes rigorous training to ensure they’re effective in solo operations, but every unit commander worth their salt knows the most successful missions are backed by a solid team. We've added new, limited-time Enforcer bundles to Heroes, so that you can bring the full power of the STORM unit to your collection for a discounted price. Each of the bundles below will be available for purchase using gems starting the week of March 6, until they ship out for their next mission on March 19. Enforcers Bundle HEROES SKINS MOUNTS Greymane Watchdog Greymane STORM Strider Arctic Watchdog Greymane Smart STORM Strider Desert Watchdog Greymane Supercharged STORM Strider Johanna Enforcer Johanna Arctic Enforcer Johanna Vigilante Enforcer Johanna Lt. Morales Paramedic Morales Covert Paramedic Morales Fiery Paramedic Morales Watchdog Greymane Heroic Bundle HERO SKINS Greymane Watchdog Greymane Arctic Watchdog Greymane Desert Watchdog Greymane Enforcer Johanna Heroic Bundle HERO SKINS Johanna Enforcer Johanna Arctic Enforcer Johanna Vigilante Enforcer Johanna Paramedic Morales Heroic Bundle HERO SKINS Lt. Morales Paramedic Morales Covert Paramedic Morales Fiery Paramedic Morales New Sprays We hope you’ll manage to enforce a little order in the Nexus with some of the new cosmetic items, and have a blast trying out the changes we’ve made to Sonya and Medivh. Source
  8. Hero Updates: Medivh and Sonya

    UPCOMING SONYA AND MEDIVH GAMEPLAY UPDATES Launching in all regions with next week’s patch, we’re smoothing feathers and sharpening blades with gameplay updates for both Medivh and Sonya. Read on for a high-level description of what’s changing, and find out why we’re excited for you to get your hands on these remastered versions of your favorite Guardian and Barbarian Heroes. Sonya Wondering what’s New with the Wandering Barbarian? For Sonya, we love her core gameplay but have noticed that there is very little wiggle room in what’s generally considered her default talent path. To combat this, we are opening up more survivability options so players don’t feel pressured into always taking Nerves of Steel and Ignore Pain. We are also adding a couple of fun new tools into her arsenal, including more disruption options for Ancient Spear and a number of new talents for Seismic Slam that place more focus on area-of-effect damage. As an example, the Shattered Ground talent now also increases the splash range of Seismic Slam, allowing some interesting opportunities for poking opponents in lane, or dishing out tons of damage in a teamfight. Talent Preview: Chosen at Level 4, Shattered Ground significantly increases both the range and splash damage of Seismic Slam. Composite Spear, a new Level 20 Storm Talent, increases the range of Ancient Spear by 50% and grants Sonya 25 armor for 4 seconds. A new Level 1 option, Furious Blow empowers the damage and removes the Fury cost of every fourth Seismic Slam. Medivh A Bird’s Eye View of Updates to the Last Guardian When looking at updating Medivh, we recognized his reputation as a challenging Hero who excels in the right hands. We absolutely love this about the Hero, and wanted to add even more opportunities for players to show off their skills while simultaneously reducing some of the frustration players can experience when playing against Medivh. To accomplish our goal of amping up the more fun and challenging aspects of the Hero, we are making a modified version of the Master’s Touch talent a baseline quest for Medivh, and adding a version of the Reabsorption talent into Force of Will. On the other hand, in order to combat some of the frustrations experienced when playing against Medivh, we are reducing the overall uptime on both Force of Will and Portal. We think these changes, in combination with several exciting new talents, will allow enemies to effectively play around Medivh, while also rewarding those players who time clutch Force of Wills and land massive amounts of Arcane Rifts. Talent Preview: A new option at Level 7, Force of Magic grants Medivh 20% Spell Power (stacking up to 2 times) for 12 seconds if enough damage is prevented by Force of Will. Adding some sustain to Medivh’s kit, Mystic Assaultis a new Level 7 option that empowers Medivh’s next Basic Attack after landing Arcane Rift against a Hero, dealing bonus damage and healing Medivh for a portion of damage dealt. Temporal Flux, a new Level 16 Talent, reduces Medivh’s Heroic Ability cooldowns with both Basic Attacks and Arcane Rift hits. We hope you’re as excited for these major gameplay updates as we are. Be sure to stay tuned for next week’s patch notes to find out all the details. Until then, we’ll see you in the Nexus! Source
  9. In house games start this evening at 7 PM EST!
  10. HotS Weekly Events

    We've discontinued the Dojo for now, and changed the day of inhouses! Take a look!
  11. MadCast Promotes: Daddy

    MadCast: Daddy has applied to become a RFM and successfully garnered the 75% vote required and has thus earned RFM status. Please join me in congratulating MadCast: Daddy as our newest addition to the admin ranks. @MadCast: Daddy, Please Grab Your Hammer and Make Your Way Here. Congratulations!
  12. RFM Application: Daddy

    Noted. Thanks for applying.
  13. Intro - FLY Raven

    FLY Raven has failed to achieve the necessary votes to become a full member of MadCast. FLY Raven may contact an SFM for a brief explanation of the reason(s) their candidacy was unsuccessful. Failed [C]'s may re-apply unless banned. If successful on their second try, they become tagged full members on a probationary basis for 20 days, with probationary status converting to complete full member status on the 21st day barring Staff objection.
  14. hello im GOSKAHAN new to community

    The MadCast guild isn't around any more, and we are spread out all over. Personally, I'm on Area 52 horde. But I wouldn't transfer over if you already have a good thing going where you are at.
  15. favorite characters to play

    Artanis is, by far, my favorite hero. He's just all around good. Uther comes in a close second. They are both agressive heroes that march up to you and put you in your place...which is back to your spawn.