MadCast: Lurama

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About MadCast: Lurama

  • Birthday August 7

Profile Information

  • Gender
    Male
  • Location
    : Midwest, USA

Additional Information

  • Steam ID
    lurama
  • Bnet Tag
    Lurama#1152
  • Origin Name
    Lurama

Recent Profile Visitors

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  1. Season 15

    I'm rolling the DH this time around.
  2. 2018 MadCast Appreciation Drive

    There's still $100 left on my matching offer. That ends TONIGHT at 11:59pm.
  3. 2018 MadCast Appreciation Drive

    I will match any donations coming in over this weekend (starting now and ending 11:59pm EST on Sunday) up to $250.
  4. Mediocre Shoutcasting?

    To be honest, there wasn't much shouting happening. Outside of people wanting to face check bushes I think you did just fine. I don't play much in the way of LoL and I was still tracking most of what was happening. Assuming you're not aiming at the folks that are super noobish to LoL you're good to go. If you want to aim at the newer or more noobish players I would suggest adding in some comments as to why you would want to go for this item over another, or what the item they're building will be good for.
  5. Battlefield V

    My understanding is that Oct 11 is the initial release date that they targeted but they will actually be releasing a little over a week past that. Deluxe pre-order PC on 16 Oct, EA/Origin Access members 18 Oct, then finally the release on 19 Oct.
  6. My BF1/EA/ORGIN experience

    I'm totally with you there. At the very least they should be able to refund the difference if you were to opt to purchase it at full price. However, you could consider waiting for BFV. I have a suspicion that those of us that were playing BF1 heavily lately will be picking that up after we're sure it isn't going to be an EA flop.
  7. Intro - Krokaine

    Evening Krokaine! You should get a message from me in a little bit here with more details and info. Just wanted to stop by and say welcome! Looking forward to getting this under way
  8. Warhammer: Vermintide 2

    I have really enjoyed the game thus far. I'd happily play with you time to time as well. It is viable solo but always more fun with others around
  9. ARK: Survival Evolved (SALE ends 4 July)

    I'm talking with him right now to iron out details. It'll be hosted in house so down time should be minimal and the locality of the server will be MidWest USA.
  10. ARK: Survival Evolved (SALE ends 4 July)

    The main mod, Extinction Core, is like a really souped up PvE focused mod. It adds new tiers of dinos and bosses in the world. It also adds new items/weapons/progression to the game too. http://extinctioncoreark.wikia.com/wiki/Extinction_Core_Wiki
  11. ARK: Survival Evolved (SALE ends 4 July)

    I've been having a bit of a hankering to do either Annunaki or Extinction Core with minimal quality of life mods. Things like S+, the Flyer mod that allows speed points, and possibly a mod for slight stat padding and beacon quality. Ideally I'd like to set the difficulty up a fair bit too 😈
  12. HotS Patch 27 June 2018

    Link: https://heroesofthestorm.com/en-us/blog/21905928/heroes-of-the-storm-patch-notes-june-27-2018-2018-6-27/ HEROES OF THE STORM PATCH NOTES – JUNE 27, 2018 Blizzard Entertainment 2018-6-27 We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. QUICK NAVIGATION: Battlegrounds Heroes Bug Fixes BATTLEGROUNDS Ranked Battleground Pool Volskaya Foundry has returned to the ranked play Battleground pool. Return to Top HEROES ASSASSIN SPECIALIST SUPPORT WARRIOR Cassia Nazeebo Ana Anub'arak Fenix Probius Deckard Blaze Greymane Zagara Rehgar Diablo Maiev Johanna Tracer Yrel Zul'jin Return to Top ASSASSIN CASSIA Talents Level 1 Seraph’s Hymn (W) New functionality: Reduce Blinding Light’s cooldown and Mana cost by 33%. Basic Attacks against Blinded enemies deal 100% bonus damage. Level 7 Impale (E) Bonus damage threshold increased from 50% to 60% of the target’s maximum Health. Return FENIX Stats Health scaling reduced from 4.25% to 4% per level. Health Regeneration scaling reduced from 4.25% to 4% per level. Abilities Shield Capacitor (Trait) Shield scaling reduced from 4.25% to 4% per level. Shield Regeneration scaling reduced from 4.25% to 4% per level. Planet Cracker (R) Damage increased from 108 to 112. Talents Level 7 Combat Advantage (Q) Damage bonus reduced from 40% to 35%. Warp Warfare (E) Attack Speed increased from 125% to 175%. Level 13 Adanium Shell (E) Armor received after Warping increased from 40 to 50. Rapid Recharge (Trait) Shield recharge amount increased from 40% to 60% of healing received. Auxiliary Shields (Trait) Shields regeneration amount reduced from 15% to 10% of Basic Attack damage dealt. Return GREYMANE Abilities Gilnean Cocktail (Q) Cooldown reduced from 10 to 9 seconds. Talents Level 1 Perfect Aim (Q) Mana refund increased from 35 to 45. Level 13 Visceral Attacks (Q) Removed. Unfettered Assault (Q) Now also causes Worgen Basic Attacks to reduce Razor Swipe’s cooldown by 1.5 seconds. Return MAIEV Abilities Warden’s Cage (R) Warden Avatar duration reduced from 7 to 5 seconds. Talents Level 1 Pursuit of Vengeance (W/E) Cooldown reduction per Hero tethered increased from 1.5 to 2.5 seconds. Level 13 Shadow Armor (E) Armor duration increased from 2.5 to 3 seconds. Level 16 Cruel Chain (W) Damage bonus per stack reduced from 40% to 30%. Maximum damage bonus reduced from 200% to 150%. Vengeful Knives (Q/E) Bonus damage per Hero hit increased from 1.2% to 1.5% maximum Health. Return TRACER Stats Basic Attack damage reduced from 28 to 27. Abilities Blink (Q) Cooldown increased from 8 to 9 seconds. Return ZUL'JIN Talents Level 4 Amani Rage (Active) Amani Rage is now part of Zul’jin’s baseline kit. Cooldown increased from 20 to 30 seconds. No longer grants Armor. New talent: Amani Hide (Passive) Reduce Amani Rage’s cooldown by 10 seconds and gain 10 Armor while regenerating Health. Return SPECIALIST NAZEEBO Abilities Plague of Toads (E) Damage per tick reduced from 18 to 17. Gargantuan (R) Attack damage reduced from 150 to 140. Health reduced from 2,185 to 2,000. Return PROBIUS Talents Level 20 Probius Loop (W) Required number of Heroes hit to create a new Warp Rift reduced from 2 to 1. Return ZAGARA Stats Basic Attack damage reduced from 82 to 80. Abilities Hunter Killer (W) Damage reduced from 68 to 65. Infested Drop (E) Roach damage reduced from 29 to 27. Nydus Network (R) Cooldown increased from 100 to 120 seconds. Cooldown reduction per Basic Attack while on Creep decreased from 0.75 to 0.5 seconds. Return SUPPORT ANA Abilities Shrike (Trait) Now also applies Doses to Structures. Return DECKARD Talents Level 20 Morenadoes! (R) Cooldown reduction increased from 5 to 6 seconds. Return REHGAR Abilities Chain Heal (Q) Cooldown reduced from 9 to 8 seconds. Healing increased from 240 to 260. Mana cost reduced from 65 to 55. Ancestral Healing (R) Healing reduced from 1475 to 1180. Talents Level 4 Spiritwalker’s Grace (Q) Mana cost reduction decreased from 20 to 15 Stormcaller (W) Maximum Mana restoration increased from 40 to 100. Level 7 Farsight (Active) Area reveal duration reduced from 10 to 5 seconds. Enemy reveal duration reduced from 4 to 3 seconds. Cooldown reduced from 30 to 16 seconds. Size of reveal area reduced from 10 to 7. Level 13 Earthliving Enchant (Q) Healing per second increased from 40 to 45. Tidal Waves (Q) Cooldown reduction decreased from 1 to 0.75 seconds. Level 16 Rising Storm (W) Damage bonus per stack increased from 10% to 15%. Maximum stacks reduced from 20 to 15. Level 20 Farseer’s Blessing (R) Healing bonus increased from 50% to 75%. Nearby allies healed increased from 50% to 75% of the healing done by Ancestral Healing. Return WARRIOR ANUB'ARAK Talents Level 20 Nullification Shield (Active) Removed New Talent: Hardened Shield (Active) Activate to gain 75 Armor for 4 seconds, taking 75% less damage. Return BLAZE Abilities Bunker Drop (R) Cooldown increased from 50 to 60 seconds. Combustion (R) Damage increased from 48 to 52. Talents Level 4 Feeding the Flame (Q) Oil Spill cooldown reduction increased from 2 to 2.5 seconds. Return DIABLO Stats Health increased from 2,618 to 2,670. Health Regeneration increased from 5.45 to 5.56. Abilities Apocalypse (R) Cooldown reduced from 100 to 90 seconds. Lightning Breath (R) Cooldown increased from 60 to 70 seconds. Talents Level 13 Cruelty (W/E) Bonus Attack Speed duration increased from 5 to 7 seconds. Level 20 Dying Breath (R) Cooldown reduction increased from 20 to 25 seconds per Hero hit Return JOHANNA Stats Health increased from 2,540 to 2,700. Health Regeneration increased from 5.289 to 5.625. Talents Level 4 Eternal Retaliation (W) Now also restores 2.5 Mana for each enemy hit by Condemn. Return YREL Abilities Divine Purpose (Trait) Cooldown reduced from 10 to 8 seconds. Avenging Wrath (E) Damage increased from 150 to 225. Talents Level 4 Aegis of Light (E) Armor amount increased from 25 to 35. Gift of the Naaru (Trait) Healing reduced from 400 to 275. Hand of Freedom (Active) Bonus Movement Speed increased from 35% to 50%. Level 7 Righteous Momentum (W) Yrel is no longer slowed while channeling Righteous Hammer. Bonus Movement Speed reduced from 45% to 25%. Level 16 Templar’s Verdict (W) Armor reduction duration increased from 2 to 4 seconds. Divine Favor (Trait) Cooldown reduction decreased from 2 to 1.5 seconds. Return BUG FIXES General Addressed an issue that could cause the game client to crash. Heroes, Abilities, and Talents Alexstrasza: Casting Dragonqueen no longer reveals Alexstrasza’s location to enemies through the Fog of War until she is killed. Alexstrasza: An enemy Alexstrasza’s Dragonqueen model will no longer persist after she enters a vehicle in the Fog of War. Medivh: Placing an item, like a Turret or Biotic Emitter, during Raven Form channeling will no longer allow Medivh to cast Abilities in Raven Form. Thrall: The Feral Resilience Talent’s buff bar tooltip now correctly states that stacks grant 50 Physical Armor. Shields: Talents that deal damage versus Shields, such as Varian’s Shattering Throw, no longer also deal damage to the target’s Health. Yrel: Can no longer cast Bubble Hearth while she is being revived by Divine Palm. Yrel: Bubble Hearth is now placed on a reduced cooldown if casting is interrupted by Divine Palm. Yrel: No longer becomes permanently Invulnerable if she is revived by Divine Palm while casting Bubble Hearth. User Interface Collection: Backstories have been restored for a number of Kerrigan, Leoric, and Rexxar skins.
  13. MadCast League Season III Offseason Feedback

    As someone who has participated in things like Chair League for HotS I might make one suggestion. If timing is a concern, at least for the section of the season where the teams are just playing their round-robin type matches, let the teams set the time. Something that would happen in Chair League would be that the "home" team puts out 3 options for start times for the given match. The "away" team would then pick one of the 3 start times. The times would need to be no less than 30 minutes spread between them. So, the setup would look something like this: 1) setup the initial set of games before the "play-off" type section. 2) At the start of the week home captain and away captain agree on time for the match as mentioned above. 3) Play the game at the agreed on time and have fun! Just my two cents.
  14. MadCast Promotes: Lurama (again)

    Does this mean I might see you back around some more
  15. Tips n Ticks for training a dog

    By far the biggest tip I can give you is BE CONSISTENT. Consistency is key when you're training a dog for behaviors you want to see. There are two main methods that people will go with training, 1) positive reinforcement and 2) negative reinforcement. Personally, #1 is the best option... in my humble opinion. I'm not saying that punishing a dog isn't necessary or in poor taste, but I feel you get more out of positive reinforcement - by rewarding the good behaviors. Remember that, at the end of the day, your dog wants to please you... as long as they see you as the alpha/master. Not knowing your dog or having met it, you're going to likely be facing two aspects. The lab side is going to want to be with you 24/7 and will aim to please in every regard. The pit side is going to be a bit more stoic and stubborn... likely more stubborn than anything. Ultimately, long term, you're looking at a pup that will likely grow into a great family dog that will be extremely loyal to you. Okay, so with that all out of the way... I'm off my soapish box... The first thing I like to do is get the dog used to being on a leash. I'm assuming you have one already since she's been around for a bit now. I'm also assuming that you've taken her on walks and that getting her on a leash isn't too hard. If not, just simply put the leash on her and let her walk around the house and get used to it. Think of it as exposure therapy, hehe. When you move into the training I talk about below, another thing to remember is that you're working with a puppy. Her attention span is very limited. You'll be lucky to initially get 5 minutes where she's focused on what you have to say or are trying to do before you need to take a break for a bit. This is again where consistency is key, Repeat the stuff you're working on a few times a day and every day you can until it starts to stick... and then keep reinforcing it afterwards time to time. Next, you want to get her to focus on you when you request her attention. This will feed into everything from here on out. To do this I prefer to grab some treats, usually something small or something I can break into small parts and isn't their normal food. What you're trying to do is get her to make eye contact with you when you use a key phrase. Something like "Name, focus" or "Watch me, Name." Again, consistency is key, so pick a single phrase and stick to it. When she makes eye contact, reward that. You'll want to get her to learn that when you use this phrase she should be looking to you for what you want her to do. Over time you'll start to wait longer and longer while maintaining the eye contact before you give her the treat. This will help her feel more comfortable and relax when you use this command. Remember that this isn't about establishing dominance so you don't need to glare at her, you just need to make sure she's focused on you. I'll usually start to pair the focus command with a whistle or a clicker (your preference) so you can eventually use either the whistle/clicker or the verbal command to gain their attention. After this I move into teaching them to sit, or really you can work on it at the same time as focus. I also start to introduce hand gestures at this point. I tend to pair the sit command with a closed fist and my arm raised but bent at the elbow. We're not trying to do a mock salute or anything like that ;). You may, initially, have to help push her butt to the ground. When doing so you need to repeat the verbal command and reward her for sitting. You'll then get her to sit for longer and longer periods before rewarding her, and so on. Next I move on to lay and the gesture I tend to use is a flat hand and to move it like I want her to lay flat on the ground. At this point you can start to move into trick territory. My two favorites are teaching dogs to shake and to balance a treat on their nose before flipping it up and catching it mid air. Other useful things to teach your pup would be to heel. This comes into play when you're walking and the dog starts to pull ahead or pull on the leash. When you tell her to heel, she should move back to walking with her head in line with your leg. Or it can be somewhat different if you prefer her to walk more with her mid section in line with your legs. My personal feeling is that my dog should be following me, thus I prefer the head in line with my legs. All in all, once you get her trained there's nothing more rewarding than being able to whistle for your dog and to simply use hand gestures to have them do what you want. I can completely control my dog by simply getting their attention, often times with just a glance, and then simply moving my hand accordingly. Also, the balance and flip trick always impresses people. My toy poodle will balance on her hind legs with a treat on her nose and do it that way. With my lab I can literally put the treat in her mouth and she will not eat it until I say it is okay. I have no issues leaving food sitting out on a plate at a level the dogs can get to because I know they will not take it unless told that they can. They will even wait for the okay when the baby drops some of her food on the floor as well. Sorry for the novel, hopefully that helps and provides some insight. Hopefully it'll work for you as well!