MadCast: RacerDelux

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About MadCast: RacerDelux

  • Birthday 05/18/1992

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    Dallas, Texas

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  • Occupation
    Enterprise Application Development
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  • LoL Name
    MadCast Racer
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  • Xbox Live

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  1. I will be there: 601 (ish probably higher) hunter.
  2. @MadCast: Kitty Stark I have a server that I run. I am waiting for an update to hit the host, then I am starting ATM 3: remix tomorrow or Thursday. Fresh World.
  3. For a while I have wished that it was pretty much set that players should be trying new champions, or ones they are not great with. Also I have actually kind of done #2 with @StargazerLilli. Basically we went into a custom and the first game I just showed jungle routes. The second game I contested things like scuttles and the third game I invaded and tried to interrupt stars jungle path. I do know that Star has gotten better, so I would like to think what we did helped a little. I would like enforcing the use of off-picks. I have wanted to do this before, but often that has put me at a disadvantage - as I am usually on a champ that I don't even really know the passive for (when I pick something new). If I know each game I play, I am going to be facing a teemo, that pretty much turns off my wish to play ANY new melee champ. In combination with what you said usefull - and the previous comments, I think a good thing to just focus on would be shotcalling. I understand the reservations that were had for my previous idea. A revision to my previous idea - this is what I would LIKE to see: 1) When it comes down to it, teammates need to respond to calls without hesitation. I know this can be REALLY hard to do though - something I have been working on. Something as simple as Jungler: "Yo Racer, Camilee is coming to destroy you" can be hard to take action to immediately IMO. I am sitting there thinking "Ok, she is coming, but I just want this one.... more..... CANNON.... *dies*". What I am getting at - at the base, we should focus on the reaction times, pathing to calls and the mechanics that go into pulling off a play (I have seen more than once a good call be made - either my team or the other - but improper pathing causes somebody to get caught out). I am always super happy to see somebody pull off a cheeky play (even if the enemy team is the one doing it). 2) For any game that you want to focus on shotcalls, it does seem like dedicated shotcallers are needed. Unsure how they should be decided upon though. For higher elo games, I think you guys often have no issue choosing your shotcaller correct? What makes that decision easier?
  4. So I think you misunderstand the purpose of the suggestion... It is not to put tons of pressure on somebody. Or to be super super duper try hard. It is an exercise. There are SUPPOSED to be mistakes. There are SUPPOSED to be bad calls. There are SUPPOSED to be calls missed. This is not dictating that you can't fight your lane opponent. It means you can not rotate to kill that squishy adc that is split pushing without the shotcaller tasking you to it. Also this NEEDS to be on a voluntary basis for the shotcaller.
  5. So an idea (this one of mainly to help newer players): - Each team has a jungler that is among the lowest elo or newest player to league (that is willing). - For both teams, the jungler is the SOLE shotcaller. - Other players will go to their lanes and farm and other lane activities (pvp too), and do NOTHING else. - When the junglers make a shotcall, anybody involved in the call will immediately follow the call. Basically this gives some newer players a chance to have total control over the game state. Ganks, lane swaps, lane pressure, objective control. It also makes it so they can actually learn without worrying about a much more seasoned player outplaying them at every turn. This is also based on the idea that when you have a decent shot caller - if every call is followed to the point, your chances of winning are pretty good. Heck there was even a pro team that got pretty far purely for always going in when a call was made (to my understanding, they were not that good). I am unsure if this would work for the higher elo groups, but based on conversations I often hear in post games - usually around the lines of "people were not following calls" or "too many people were making calls" and "not sure what the right call is" - I think it could be an interesting experiment.
  6. I wish all of the teams good luck. This looks like it will be a good season!
  7. Grats! I was finally diagnosed with mild to sever general anxiety midway though college. Before we (my doctor and I) knew what was going it it was causing me to fail classes. The struggle can be real.
  8. Here are a couple: StargazerLilli doing some work: And this poor trundle:
  9. Welcome! I am your mentor. Let me know if you have any questions!
  10. Starting up a new export server with a few mods. Use the installer in the downloaded files. Once done, just start terraria from steam like normal. When joining the server, all mods will be downloaded! Server IP: Port: 27238 PW: madcast Obviously follow the MadCast CoC on the server - but otherwise have fun! tModLoader:
  11. Player Name: MadCast Racer Level: 87 Preferred Roles: Top, Jungle Rank: Gold V I am signing up as a free agent. YAYYYYYY MadCast League! Also First!
  12. So I call myself a "Top Main". That does not mean I just play top, or I play certain champions, for me it simply means I will most frequently play top. In addition, I will sometimes go to other positions with a top lane character just because I was to experiment with it. When somebody says they are a "Support Main", I would think it means something similar. The big difference here is that a Support Main may not be to comfortable in other lanes in some cases. --- I do not see anything inherently good or bad about being a Main of a lane. The other thing that I will say though is that even if you are a Support Main, you need to be prepared and able to branch out and run another roll. I personally think it is invaluable for a support to have a good handle on ADC for instance. It let them better know how to fight as a support and gives better knowledge of the damage output your ADC is capable of. In addition, it can help you learn things like assisting your ADC in last hitting under tower. TLDR: A "Support Main" is simply a label. It means nothing except for that person preferred role. It means that person probably plays with a support mentality because that is what they normally do. This also does not infer if you are an aggressive support or passive - and does not have any type of negative connotation.