MadCast: doublestufforeo

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About MadCast: doublestufforeo

  • Birthday 01/17/1994

Profile Information

  • Gender
    Male
  • Location
    Denver, CO
  • Interests
    Gaming; League of Legends - Hearthstone - L4D2 - Borderlands 2 - Portal 2 - Minecraft.

    Love to travel and see the world it has to offer, love different cultures, and learning about them, especially through their foods. Huge nature guy as well, hiking, trees, stargazing, the works.

Additional Information

  • Biography
    I'm the Big Gulp you get from behind the 7-11.
  • Occupation
    Caterer
  • Steam ID
    https://steamcommunity.com/id/doublestufforeo/
  • LoL Name
    doublestufforeo
  • Xbox Live
    arielMach
  • PlayStation Network
    doublestuforeo

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  1. The entire self titled album 'Demi' by Demi Lovato. This album brings back so many memories for me, favorites include: In Case, and Nightingale. It's what I used to listen to with my windows down during autumn in Florida on my commute to work at Disney World.
  2. until
    COME LIE TO YOUR FRIENDS FOR FUN How you may ask? By playing Deceit, the 6 Player Game of Trust and Deception! Free to play on Steam, and this Saturday we're going to lie to each other. "Deceit tests your instincts at trust and deception in an action-filled, multiplayer first-person shooter. You wake up in unknown surroundings to the sound of the Game Master’s unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who will escape?" Download it on Steam, and come get your stab on!
  3. COME LIE TO YOUR FRIENDS FOR FUN How you may ask? By playing Deceit, the 6 Player Game of Trust and Deception! Free to play on Steam, and this Saturday we're going to lie to each other. "Deceit tests your instincts at trust and deception in an action-filled, multiplayer first-person shooter. You wake up in unknown surroundings to the sound of the Game Master’s unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who will escape?" Download it on Steam, and come get your stab on! How to play: Deceit tests your instincts at trust and deception in an action-filled, multiplayer first-person shooter. You wake up in unknown surroundings to the sound of the Game Master’s unfamiliar voice. Surrounded by five others, a third of your group have been infected with the Game Master’s deadly virus and tasked with taking down the other innocent players. Innocents must stay alert, traverse the three zones and escape through the safety hatch as the infected try to pick you off one by one. When playing as an innocent, you’ll progress through the map and come across items to help you survive as you advance towards the exit. However, you will need to decide which of these are most valuable to you, and whether to collaborate or fight with other players to get your hands on them. Every decision gives you more information on your teammates and what side they’re likely to be on. A test of strategy and skill, innocents must work work together to gather weapons, secure objectives and vote out those suspected of infection to strengthen their chances of survival. But the environment has been setup to cause conflict amongst the group, creating doubt about the true intentions of players. The infected will be busy collecting bloody and trying to cover up their sabotage attempts, whilst the innocents will be keeping an eye out for suspicious behaviour and attempting to make alliances with those they think they can trust. At the end of each zone, a blackout period occurs, allowing the infected players to transform into their terror form and attack. You’ll need this form to kill innocent players. In terror form you’re faster, stronger, and have better vision than your innocent victims and with an array of intense killing animations you’ll be able to create some frightening but also amusing gameplay! Deceit combines the frenzy of fast paced combat mixed with strategic gameplay, and of course the psychological mind games of determining who you can trust. ---------------------------------------------------------------- Games are set to 6 players per lobby, please sign up below so I can know in advance. I'm also happy to have any stragglers come join us on event start. Hope to see you there, (or am I deceiving you?) Guess you'll have to show up to find out!
  4. You can get Deceit free on Steam. Deceit tests your instincts at trust and deception in an action-filled, multiplayer first-person shooter. You wake up in unknown surroundings to the sound of the Game Master’s unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who will escape? I'll be setting up an event once I get my work schedule, but in the meantime I'd love to play with anyone interested.
  5. I'm on play through number 10 or so and I've only found it about an hour ago. Love what Kesha is doing now that she's not on some garbage record label. @MadCast: rife170 check this one out, also @MadCast: Munsa
  6. First champion that came out after you started the game: Karthus (was the first major one I remember) First champion you played: Veigar First Penta kill: Karthus Favorite Champ: Lux Cutest champ: Corgi Corki Champ that needs nerf'd: Kha'Zix Champ that needs a buff: Braum Hardest champ to play: Yasuo Easiest champ to play: Master Yi
  7. It's October, which means that in 9 days we will be celebrating the 31st year running of National Coming Out Day here in the United States. A little history for you: "On Oct. 11, 1987, half a million people participated in the March on Washington for Lesbian and Gay Rights. It was the second such demonstration in our nation’s capital and resulted in the founding of a number of LGBTQ organizations, including the National Latino/a Gay & Lesbian Organization (LLEGÓ) and AT&T’s LGBTQ employee group, LEAGUE. The momentum continued four months after this extraordinary march as more than 100 lesbian, gay, bisexual, transgender, and queer activists from around the country gathered in Warrenton, Va., about 25 miles outside Washington, D.C. Recognizing that the LGBTQ community often reacted defensively to anti-LGBTQ actions, they came up with the idea of a national day to celebrate coming out and chose the anniversary of that second march on Washington to mark it. The originators of the idea were Rob Eichberg, a founder of the personal growth workshop, The Experience, and Jean O'Leary, then head of National Gay Rights Advocates. From this idea the National Coming Out Day was born. Each year on Oct. 11, National Coming Out Day continues to promote a safe world for LGBTQ individuals to live truthfully and openly." - The Human Rights Campaign, 2018 Coming out and living openly aren’t something you do once, or even for one year. It’s a journey that we make every single day of our lives. Every coming out experience is unique and must be navigated in the way most comfortable for the individual. Whether it's for the first time ever or the first time today, coming out can be an arduous journey. It is also a brave decision to live openly and authentically. To quote Sir Ian McKellen, "I’ve never met a gay person who regretted coming out – including myself. Life at last begins to make sense, when you are open and honest." --------------------------------------------------------------------------- A resource guide to coming out: Throughout the process of coming out and living ever more openly, you should always be in the driver’s seat about how, where, when and with whom you choose to be open. If you're wondering how to come out, this guide was designed to help you through that process in realistic and practical terms. It acknowledges that the experience of coming out and living openly covers the full spectrum of human emotion – from fear to euphoria. Whether coming out to friends, family, coworkers or healthcare providers, your approach and timing will be as unique as your own sense of identity. The guide covers a wide array of topics, such as coming out as your true identity, family and community (even going as far as specifying cultural differences within different guides,) religion and faith, within the workplace, and in a healthcare setting. --------------------------------------------------------------------------- On a very serious note, do not ever out someone. It is not something that you get to do, regardless of any religious background, or moral standings you may have. If someone isn't ready for that sort of stress, there can be terrible consequences. Even if that someone has already confided in you about their sexual orientation, it by no means gives you any right to further stating it to others.
  8. I support this, especially if it's got a good smoke to it. Anything with a good melt quality and flavor just makes me happy.
  9. Players should be aware, however, that any new characters created on Steam before performing PC migration will be overwritten when players migrate from Battle.net. This will result in the potential loss of new characters and gear, as well as Silver, Eververse items, and Season Passes—if purchased on these new characters before performing PC migration. To make things as simple as possible, here’s the recommended order of operations for players who perform PC migration to Steam after Shadowkeep launches on October 1: 1. Link your Steam account to your existing Bungie.net profile and initiate PC Migration. Please ensure you are linking to the same Bungie.net profile associated with your Battle.net account. Once manually triggered, PC Migration cannot be undone. 2. If desired, enable Cross Save so your preferred characters are available when you log in to Destiny 2 on Steam. PC Migration will still transfer your Battle.net characters to Steam, even if another set of characters is selected for Cross Save. This also determines which characters receive any Silver or Season Passes purchased on Steam before logging in. 3. On Steam, download and install Destiny 2. If you have not yet downloaded Steam, click here. 4. Log in to Destiny 2. 5. Your Battle.net characters, licenses, and Silver will already be migrated to your Steam account, however your Cross Saved characters will appear if Cross Save is enabled.
  10. I love social experiments like this one: It poses some really interesting questions on stereotypes and makes you think. It challenges a lot of stigmas and forces you to face them head on.
  11. Right now we're still fleshing out rotating game mode and what exactly it will become. I cannot give you an exact representation of how something like this would implement into that. Though it's definitely a thought I enjoy, I couldn't tell you precisely that the RGM is never going to be something that costs $60.
  12. Concerns: I don't personally like the idea of having money directly attached to it. The issues then become (and these being just a few rattling off the top of my head): 1) Appointing a secretary who can be trusted with upwards of (potentially,) hundreds of dollars. Good faith can only take you so far when direct money is involved. I personally would only feel comfortable if staff had access to the account, while the decision were to fall onto a vote for the entire SFM team. Which then at that point airs someone's laundry, and speaking from personal experience, it's not always the easiest to ask for help. I personally would be mortified to have to say "Oreo wants Untitled Goose Game, it's $15, and they can't afford it right now." To then have all the SFM's involved, and the member of staff, plus the potential of another member who was a referral in the first place. 2) Deciding on a case by case basis who is more deserving of a game ... let's be real here, video games aren't necessities, it's pure want. So the issue isn't "well they need it" and boils down to "how objectively can we look at this" kind of a situation. What happens when there's limited funds and multiple people who are in less than ideal situations are wanting a game. Do you then create a feeling of entitlement because X has been in the community longer than Y so they should get it? Do we feel that there's more retention and activity in this other member? etc. There's quite a few rules and scenarios you'd have to work out before anything of that nature can be implemented. 3) What kind of staying power does the game hold? Are we only going to be helping members out if we're hosting events for so they can actively participate? ------------------------------------------------------- I do however think the idea of handing out codes to FM+ with the intention of good faith, (e.g. the Minecraft Giveaway,) is entirely fine. If you want to get others involved into a game personally and have the funds, by all means feel free. Or maybe working within the person's means find something low cost, or free to play to spend time with someone. One of my original intentions for the rotating featured game was a free to play or low cost (under $20) game every month. Something that drew attention and had staying power within the community so we could get more members involved. ------------------------------------------------------- Overall I love the idea, and I think your heart is in the right place. I just don't see it as an easy implementation when there's a lot of politics surrounding money. There are too many hypothetical questions and scenarios that need poised.