MadCast: VoShay

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About MadCast: VoShay

Profile Information

  • Gender
    Male

Additional Information

  • Interests
    Gaming, League of Legends, Game R&D, Sim Games, Forum Games
  • Occupation
    Starving Student
  • Steam ID
    VoShay
  • LoL Name
    VoShay
  • GW2 Name
    VoShay.8724
  • Xbox Live
    VoShay

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  1. I am hosting another event for anyone who likes social deduction games (think werewolf/mafia/assassins/The Resistance/Murder Mystery Party/etc.). On September 8th, at 3 PM PST/6 PM EST, we will be playing as many games of 'Two Rooms and a Boom' as we can. The rules for the game are simple- Everyone is separated into two (Discord) Voice Channels, and teams are randomly assigned, with one person being the President on the Blue team, and one person being the Bomber on the Red team. In this tense hostage situation, you can trust no one- and the elected leader of each room will send one (or more people) as a trade between rooms as people desperately try to figure out who is working for who, where the President is, and more importantly, where is the bomb?! After 3-5 rounds of 5 or less minutes, the final trade occurs. If the Bomber is where the President is, the Blue team loses. If the President and the bomber are in two different rooms, then the red team loses. A more thorough explanation will be provided at game time and below. Games typically take less than thirty minutes, and I'm looking forward to getting as many people together as possible and getting as many rounds in as we feel like. Please post below to show your interest and help me get a good idea of the size of the crowd we'll see that day. The last game of the evening will include the POPULAR HOT POTATO CARD. Be sure you don't end the event with it! Instructions and Rules: Goal: Blue Team- At the end of the game, for the President to not share a room with the bomber. Red Team- At the end of the game, for the President to share a room with the bomber. Gambler- At the end of the game, before the team victory is announced, they must predict who will win publicly. If correct, the Gambler wins with that team. How to Play: The group will be divided into equal groups and separated into two Discord rooms. Everyone is given a character card. This is considered secret info unless shared. A 3 minute (or longer) timer is started. The following occurs: 1. A leader is selected. The first person nominated by someone other than themselves becomes the leader of that room. Leaders may be deposed/changed by the current leader giving leadership to a willing player, or by a majority vote of confidence. You can call for the replacement leader to be yourself, unlike the original nomination of a leader. Leaders choose who hostages are each round, but cannot choose themselves. Myself and any chosen volunteers will be in rooms to verify these changes. 2. During the 3+ minutes of the round, you converse with the people in the room with you. You may speak publicly in voice, you may show the entire room your card by announcing your color and role, or you may private message/query anyone IN your room in Discord to privately share cards or discuss teams. The rules at this time: You must stay in that (discord channel) room unless you move to the other room as a hostage later. If you ask to share cards, you must share cards both ways- there is no 'tricking' someone into telling you their card and not telling them back. You can ONLY share cards with someone in your room. If you are later in different rooms, please refrain from messaging that person again for the duration of that game/your time in different rooms. If there are 10 or more players, you may share only the color instead of the whole card (color and role). If you set up color and role, you must show color and role back. You are welcome to lie, bluff, mislead, organize, etc. as much as you want, but you must be completely honest when sharing cards with someone as a trade. (e.g. you can tell the entire room that you are blue, or you can try to get the room to share colors verbally, but if you and someone else are going to share cards, you must TELL THE UNVARNISHED TRUTH about your color and role (unless only sharing color in a 10+ person game). 3. When the round timer ends, Leaders pick 1 hostage (potentially more in a large game- I will instruct if different) to trade rooms. Leaders cannot pick themselves. When leaders have figured out who to trade, the trade happens, and a 2 minute (or longer) timer begins. The third round is 1 (or more) minutes long. More rounds, or longer rounds, may be instituted to facilitate better play in a voice server vs. a physical house as needed. You will be aware of any changes to the rules. 4. We determine who wins by having the President, the Bomber, and everyone else reveal who they are.
  2. August 18th: Two Discord Channels and a TORGUE Explosion

    This was a BLAST! Several people had a bombastic performance, especially the Spudliest of Spuds, MIKE! We will be scheduling a new one soon, where perhaps Mike can pass his problem on to someone else.
  3. Apocalypse World Play By Post

    Mark rears back on his bike and guns the throttle, getting away from you. “I won’t forget this Stav. You better fucking believe it!” He hits the throttle again and joins his gang, and they peel out heading for the edge of town at high speed. What do you do?
  4. Apocalypse World Play By Post

    The Gang: Mark finishes brushing himself off, and eyes Eliza for a moment before facing Stav and his men. His lip curls. "We've done business for a while here, Stav. Even before this bitchy black thumb rolled in. Gonna be doing business here after you both are gone too." The sounds of approaching motorcycles stretch down the road. Mark gingerly walks over to his bike and steps over it. "I'm fucking done with you two. Maybe in a week, or a month, I'll feel different. But today..." He spits on the ground. "Go fuck yourselves." He revs the motorcycle and then pulls out to join the score or more motorcycles that just came around the bend. What do you do?
  5. Dungeon World PbP Game Thread

    The boulder slung at Thorin strikes true, and he finds his instrument crushed beneath it, as well as his body. Benito calls for Thorin to duck, but alas it is too late. VoShay:1D10+1 → 5(4 + 1) The golem turns on Neulratol, and seems to shudder with rage. Out of boulders to toss, it charges at Neulratol. The massive stone construct bears down on him, but the opening remains for someone to strike... What do you do? [OOC: It's effective armor is 1 when attacking that opening in melee.]
  6. Dungeon World PbP Game Thread

    The golem turned on the bard, whirling its arm around like it was a sling, before flinging a boulder at Thorin. What do you do?
  7. Dungeon World PbP Game Thread

    Cu sees the boulder coming. He can't get out of the way, no matter how fast he tries to move, and the boulder crashes into him with a sickening crunch. VoShay:1D10+1 → 11(10 + 1) Cu flies across the clearing and lands, dazed.
  8. Dungeon World PbP Game Thread

    The golem notices the arrows plinking off his body, and rears back, before heaving a massive stone at Benito. VoShay:1D10+1 → 8(7 + 1) The stone nearly crushes Benito, who finds himself pinned by the boulder. The golem then swings its arm out and attempts to strike Cu directly. Cu, What do you do?
  9. PbtA PbP Out of Character Thread

    any bets on if the Dungeon World Party can actually take out the Stone Golem?
  10. Dungeon World PbP Game Thread

    Animals chirp and roar, and reflected campfire light shines in the shadows, of eyes watching the party wind down. The party settles into sleep, the sickening smell of burnt flesh and bone faint in the air. They sleep fitfully in the open air, the lingering danger of the jungle they are not yet useful pressing in on their psyche. The morning comes too soon, or perhaps not soon enough, and they awaken to the ashes of their campfire; it is not cold, nor has it been cold since they landed here. Dried sweat glues their apparel to their skin, and they rouse to a morning not desired but expected. After a short effort to break their minimal camp, the party begins their walk again. The never-ending vegetation bars their path, and it takes repeated efforts by both Benito and Neulratol to keep them in the direction of the temple. After several hours hard pathing, Benito discovers what looks like the crushed remains of a humanoid creature. As they step into a clearing at the entrance of the temple, everyone's eyes are drawn up and up to the rising ziggurat. Great green smears on its exterior mark where moss has grown and the broken rubble of centuries of disuse is strewn around it. It rises up from a truncated base to a point, with eight sides that condense down to four via a bizarre geometric formation. As the party inches closer, Neuratol spots movement and alerts the party. Several of the stones nearby begin dragging themselves towards a central boulder, eventually ending in the erect form of a humanoid stone creature built out of dozens of misshapen, different sized rocks. It rears an arm back and launches one of its stones at the party, but the trajectory goes wide and instead crushes what's left of the explorer they noticed before. What caused his fate is made plain, as is the existence of dozens of bodies in various states of decay near the site. The party now knows why none had managed to raid the temple yet. Solitary, Large, Construct, Dangerous Slam (d10 + 1 damage); 20HP; 4 armor; Close, Reach, Near OOC: This monster has the Dangerous quality. That means the following: 1. You must make a defy danger roll to get into melee with it and use close range weapons. 2. When you get a partial success or failure on a roll, narrate your action and leave the Monster's move to me, except for hack n slash (where the monster's move, hurting you, is explicit in how it works.)
  11. LoL 8.16 Patch Notes

    A-fucking-men.
  12. Cards against Humanity?

    I’m busy till 11:30 that night but I’d show up if it happened.
  13. Running White Plum Mountain-Advice?

    General advice for running dungeon crawls in general: Be sure to zoom in and out on the action. If what's going on is interesting, exciting, big- be descriptive, spend a lot of time on it, embellish details and make it something that sticks in your players' minds; if it's more mundane, or the interesting part is over, move on quickly. Don't... skip stuff, but give a quick description and keep the ball rolling. A dungeon crawl can be really fun when you set a good pace, but it can be a boring drag if you do the 'entire' dungeon in five-foot steps.
  14. MadCast Karaoke Night

    I'll attend other obligations notwithstanding. I used to run these and they are/were a blast.