MadCast: Scooba

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About MadCast: Scooba

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    Scooba#1135
  1. Crozz has received the necessary votes and is now a Full Member of MadCast. Please join me in welcoming our newest FM: MadCast: Crozz Crozz, you have 10 days to reply that you have read and agree to the Terms of Full Membership. Your permissions will then be updated and your transition to full membership will be complete. Congratulations!
  2. Maltie has failed to achieve the necessary votes to become a full member of MadCast. Maltie may contact an SFM for a brief explanation of the reason(s) his candidacy was unsuccessful. Failed [C]'s may re-apply unless banned. If successful on their second try, they become tagged full members on a probationary basis for 20 days, with probationary status converting to complete full member status on the 21st day barring Staff objection
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  4.    
  5. Click the link for the full breakdown of patch 7.4 http://na.leagueoflegends.com/en/news/game-updates/patch/patch-74-notes
  6. New Features   New Bonus Event - Mists of Pandaria Timewalking For players at level 91 and higher, a new Bonus Event every few weeks. Dungeons: Temple of the Jade Serpent Stormstout Brewery Shado-Pan Monastery Mogu’shan Palace Siege of Niuzao Temple Gate of the Setting Sun New Timewalking Vendor on Timeless Isle, offering: Reins of the Heavenly Jade Cloud Serpent (Yu’lei, Daughter of Jade mount) 2 new pets—Infinite Hatchling (dragonkin) and Paradox Spirit (aquatic) Reputation Tokens for all major Pandaria factions and friendship items 2 new Toys—Adopted Puppy Crate and Portable Yak Wash Chilled Satchel of Vegetables, to help chefs who've missed out on Pandaren cuisine Updated equipment selections from Pandaria factions   Brawler’s Guild Returns! After a quick break to mend some wounds and broken bones, everyone’s favorite fighting series is back. A new set of challenging encounters are coming to town, and it’s up to you to muscle your way past them for glory and prizes. New solo boss fights: Ogrewatch Master Paku Ash’katzuum a Seagull Ray D. Tear Johnny Awesome Burnstachio Stitches And many more! Rewards: The Brawler’s Burly Basilisk mount Pugilist’s Powerful Punching Ring (transports you to Brawl’gar or Bizmo’s) New shirts and Achievements Tylarr Gronnden (new battle pet)   Invites to the Brawler’s Guild have been reset. Please look for a Blood-Soaked Invitation when opening emissary bags or completing dungeons. If you just can’t wait to get your invitation, you might want to fight the elite vrykul of Shield’s Rest in Stormheim, who know a thing or two about brawling.   New Micro-Holidays Many special days of the year are coming to Azeroth. Prepare to join everyone as, for one to three days, players celebrate unique occurrences such as the Hatching of the Hippogryphs, Spring Balloon Festival, and the Thousand Boat Bash.   Updated Features   Artifact Knowledge and Class Hall Updates New Bind-on-Account items are available from the Artifact Researcher in your Class Order Hall. These items can be sent to alternate characters to immediately get them to higher Artifact Knowledge levels.   For new players just reaching 110, there is a new set of repeatable quests that will allow you to immediately exchange Order Hall Resources for Artifact Knowledge up to Artifact Knowledge level 15. The time it takes to complete Class Hall research has been reduced. A shorter time to complete Class Hall research for Tiers 3, 4, 5, and 6 will make it easier to upgrade your Class Halls on alts and new characters. Find Premade Groups from the Quest Tracker When you’re looking for players that are doing the same World Quest, you can now easily search for groups in the Quest Tracker. For group quests, a small button will appear next to the quest name. For all other quests, right click the quest name and then click “Find Group.” This will automatically launch a search for groups of players who are doing that quest. If none are found, you can start a group with one click – all the details will be filled in for you. More Group Finder updates: A new option allows you to make groups only visible to friends and guildmates of people in the group. When searching for groups, groups who need your role (based on your active specialization) are sorted to the top of the list. You will receive a more descriptive message when you are declined when attempting to join a group that is full.   Legion Companion App The Legion Companion App has been updated to support World of Warcraft Patch 7.1.5, including bug fixes and functionality improvements.   New Legendary Items Many new and wondrous Legendary items are now to be found in the Broken Isles. The hunt is on for new Legendaries for every class!   Professions Many 3-star recipes have had their drop rates increased. Enchanting Four new neck enchants have been added. All four enchants have 3 ranks: Rank 1 recipes can be purchased from a vendor in the Farondis Hub. Rank 2 recipes are found on creatures in specific Broken Isles zones (except Suramar), as long as you know the rank 1 recipe. Rank 3 recipes are found in emissary chests for those zones, at a 20% chance.  The rank 3 recipe requires knowledge of the rank 1 or 2 recipe. Mark of the Ancient Priestess now heals for 400% of spell power. Mark of the Claw now gives 1000 haste and Critical Strike (was 550 at level 110). Mark of the Trained Soldier gives 600 Mastery (was 300). Mark of the Hidden Satyr damage is now 200% spell power or 250% attack power, whichever is higher. Engineering A new quest has been added which rewards and unlocks a new shoulder enchant for Engineers: Boon of the Builder. Boon of the Builder can be purchased from Hobart Grapplehammer after this quest is completed. Boon of the Builder rewards Sprocket Containers from kills in the world, about once an hour.  These can contain guns/gun parts, engineering consumables, new goggle recipes, and a special new reagent called Hardened Felglass, used for goggles (see below). Added a new quest at level 110 for that rewards the recipe for a Rechargeable Reaves Battery.  This item can be used once every 30 minutes and does not have charges. Four new goggles have been added, with a base item level of 880. Damage from the click effect for all Legion goggles is now similar to the damage from Gunpowder Charge, with a shared cooldown. The damage for Head Shot has been increased substantially.  Inscription All Vantus Runes have had their benefit increased from 1000 Versatility to 1500 Versatility. The material cost of all Vantus Rune recipes has been reduced by half. Jewelcrafting There are six new world quests in Dalaran titled “Gemcutter Needed”. That means you, probably.   Changes   Classes Death Knight Blood Blood Tap recharge time reduction per Bone Shield charge consumed increased to 2 seconds (was 1 second). Bloodworms’ healing per bloodworm increased to 15% of max HP (was 5%). Blooddrinker total health leech increased by 130%. Bone Shield charges are now only consumed by melee attacks and Spectral Deflection. Bonestorm heal increased to 2% (was 1%). Gorefiend’s Grasp cooldown now 2 minutes (was 3 minutes). Heartbreaker bonus Runic Power per target hit reduced to 2 (was 3). March of the Damned duration bonus increased to 100% (was 50%). Mark of Blood heal increased to 3% (was 2%). Purgatory cooldown now 4 minutes (was 3 minutes). This cooldown resets on death. Purgatory now always lasts 3 seconds after it activates, even if you briefly go into positive health. Rapid Decomposition now causes Death and Decay to deal damage 15% more often (was 50%), and Runic Power generation changed to 1 per second (was 15% more). Rune Tap damage reduction increased to 40% (was 25%). Tightening Grasp cooldown reduction to Gorefiend’s Grasp is now 30 seconds (was 60 seconds). Tombstone consumes a maximum of 5 stacks of Bone Shield, and now provides 6 Runic Power and absorb damage equal to 6% of your maximum health (was 3 Runic Power and 3% of health). Vampiric Blood now increases incoming absorbs as well as heals. Will of the Necropolis damage reduction increased to 35% (was 20%). Frost Abomination’s Might chance increased to 20% (was 10%). Breath of Sindragosa damage increased by 64%. Freezing Fog damage bonus increased to 30% (was 25%). Gathering Storm damage increased per stack increased to 15% (was 10%). Horn of Winter runic power gain increased to 20 (was 10). Hungering Rune Weapon duration increased to 15 seconds (was 12 seconds). Murderous Efficiency chance increased to 65% (was 50%). Volatile Shielding damage school changed from Arcane to Shadow. White Walker damage reduction increased to 30% (was 20%), and slow efffect increased to 70% (was 50%). Unholy Increased the damage of most Unholy spells and abilities by 6%. (Death Strike, Soul Reaper, Epidemic, Scourge Strike, Festering Strike, and Death and Decay) All Will Serve damage increased by 15%. Armies of the Damned (Artifact trait) ghouls' chance to apply their additional effects increased to 30% (was 25%). Army of the Dead and Apocalypse ghouls damage has been increased. Blighted Rune Weapon number of auto attacks affected increased to 5 (was 4). Clawing Shadows damage increased by 20%. Dark Arbiter cooldown reduced to 2 minutes (was 3 minutes). Dark Arbiter damage increased by 36%. Death Coil damage increased by 17%. Defile damage increased by 20%, and Mastery per stack increased to 300 (was 200). Ebon Fever now also causes Virulent Plague to deal 20% more damage over time. Gargoyle damage increased by 50%. Necrosis damage bonus increased to 40% (was 35%). Pestilent Pustules triggers every 8 runes (was 6). Portal to the Underworld damage increased by 33%. Runic Corruption now has a 1% chance to proc per Runic Power spent (was a 1.25% chance). Unholy Frenzy duration increased to 2.5 seconds (was 2 seconds), and the cap on extending it increased to 25 seconds (was 10 seconds). Buff now cancels on encounter start.   Demon Hunter Havoc Increased the damage of most Havoc spells and abilities by 10%. (Blade Dance, Chaos Nova, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Felblade, Fury of the Illidari, Metamorphosis, Throw Glaive) Annihilation and Chaos Strike damage have been slightly increased. Blind Fury now restores 35 Fury per second while channeling Eye Beam, in addition to increasing the duration. Chaos Cleave now hits all nearby enemies, including the original target, for 10% of the damage it inflicts. Demon Blades proc chance reduced to 60% (was 75%). Demonic Appetite now has a 25% chance to create a Lesser Soul Fragment with no cooldown (was a 50% chance, 15 second cooldown). Consuming a Soul Fragment generates 35 Fury (was 30). Lesser Soul Fragments now spawn to the left or right of the Demon Hunter. Demonic now lasts 8 seconds (was 5 seconds). Desperate Instincts no longer replaces Blur, and now increases the damage reduction effect by an additional 15%. Fel Barrage damage increased by 20%. Fel Eruption damage increased by 30%, cooldown reduced to 30 seconds (was 35 seconds), and the Fury cost has been reduced to 10 (was 20). Felblade’s cooldown resets 50% more often for Havoc Demon Hunters. First Blood bonus damage increased to 300% (was 200%). Mastery: Demonic Presence now increases Chaos damage by 11.2% (was 8%), and per-Mastery amount increased accordingly. Nemesis damage bonus increased to 25%. Netherwalk no longer replaces Blur. Cooldown increased to 2 minutes (was 1.5 minutes). Soul Rending leech reduced to 70% (was 100%). Vengeance Increased the damage of most Vengeance spells and abilities by 9%. (Soul Cleave, Illidan’s Grasp, Shear, Sigil of Flame, Fiery Brand) Abyssal Strike now reduces the cooldown of Infernal Strike by 8 seconds (was 5 seconds). Agonizing Flames increases the damage of Immolation Aura by 20% (was 30%). Blade Turning increases the Pain generation of Shear and Sever by 70% (was 50%). Burning Alive’s Fiery Brand will now continue spreading from any target that has it, even if the initial primary target dies. Demon Spikes now reduces physical damage by 10% (was 20%). Demonic Wards now increases Stamina by 55% (was 45%). Demonic Wards now reduces all damage taken by 10% (was only magic damage). Fracture now costs 20 Pain (was 40 Pain). Last Resort cooldown now 8 minutes (was 3 minutes). This cooldown resets on death. Metamorphosis now also increases armor by 100%. Metamorphosis overrides Shear with Sever, which deals 20% more damage than Shear and always creates a Lesser Soul Fragment. Nether Bond has been removed. New talent at level 110: Demonic Infusion Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes. Generates 60 Pain. Instant cast, with a 2 minute cooldown. Razor Spikes increases your Physical damage by 30% while Demon Spikes is active (was 20%). Sigil of Chains cooldown now 90 seconds (was 60 seconds). Soul Barrier now: Costs 10 Pain (was 30 Pain). 30 second cooldown (was 20 seconds). Base absorb (before fragments) and minimum absorb both increased by 50%. Spirit Bomb now deals Fire damage (was Shadow). Spirit Bomb’s Frailty now lasts 20 seconds (was 15 seconds), and heals the Demon Hunter for 20% of damage they deal to the target (was 15%).   Druid Displacer Beast speed increase duration now 2 seconds (was 4 seconds). Mass Entanglement duration now 30 seconds (was 20 seconds). Renewal cooldown reduced to 90 seconds (was 120 seconds). Balance Increased the damage of most Balance spells and abilities by 4%. (Moonfire, Sunfire, Starfall, Lunar Strike, Solar Wrath, Starsurge, New/Half/Full Moon) Echoing Stars (Artifact Trait) damage increased by 20%. Fury of Elune damage increased by 17%. Mastery: Starlight now increases Empowerment effects by 18% (was 16%), and per-Mastery amount increased accordingly. Rapid Innervation now gives 10% haste (was 20%).
  7. Hero 24 Reveal!   PATCH HIGHLIGHTS New Feature: Game Browser Starting today, every player can create their own, unique Overwatch experience and share it with their friends, teammates, or the entire world. Introducing the Game Browser. An extension of Overwatch's Custom Game mode, the Game Browser allows you to adjust the settings on various maps, modes, and heroes to create your own tailor-made match. For example, if you want to increase the speed of Pharah’s rockets or remove the cooldown from McCree's Combat Roll, the power is yours. Once you're happy with your settings, and you're ready to launch your game, you'll need to set up permissions. You can limit the people who can join your game by toggling the "Friends Only" or "Invite Only" options, but if you want to put your strange creation to a real test, set your server to "Public" and click the launch button. If you'd like to learn more about the Game Browser, click here.   New Mode: Capture the Flag Capture the Rooster has been, without a doubt, Overwatch’s most popular brawl. We don’t want the excitement to end, so we’re bringing Capture the Flag to the Arcade as an ongoing game mode. Starting today, we’re adding Capture the Flag versions of Nepal, Lijiang Tower, Ilios, and Oasis, which gives you 12 maps to try when creating a Custom Game.   HERO UPDATES Ana New Hero Option: Nano Boost Sensitivity Allows players to adjust Nano Boost’s targeting sensitivity Bastion Configuration: Sentry Reconfiguration time decreased from 1.5 seconds to 1.0 second Bullet spread increased by 50% Bullet spread is always at maximum (it no longer increases as the weapon is fired) Magazine size increased from 200 to 300 No longer deals critical damage Configuration: Recon Bullet spread decreased by 25% Magazine size increased from 20 to 25 Self-Repair Can now be used while moving Now bound to secondary fire (formerly Ability 2) No longer interrupted by taking damage A new resource meter has been added that depletes while Self-Repair is active and recharges when not in use Configuration: Tank No longer grants bonus armor New Passive Ability: Ironclad Bastion takes 35% less damage while in Configuration: Sentry or Tank Developer Comments: The goal of these changes is to move some of Bastion's power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes. D.Va Defense Matrix Enemy shots no longer need to travel a minimum distance before they can be blocked Developer Comments: Previously, there was a minimum distance a projectile had to travel before it could be destroyed by Defense Matrix. This made it nearly worthless in situations where an enemy was right next to your teammate, such as when Roadhog hooks your ally. This change removes that restriction so Defense Matrix should now reliably destroy projectiles regardless of how far they have traveled. Mei Cryo-Freeze Can now be targeted by allies while in Cryo-Freeze Mercy Resurrect While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived Caduceus Staff Zenyatta can no longer be targeted while Transcendence is active New Hero Option: Guardian Angel Sensitivity Allows players to adjust Guardian Angel’s targeting sensitivity New Hero Option: Beam Sensitivity Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams Developer Comments: Mercy’s Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven’t done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again. Roadhog Scrap Gun Spread decreased by 20% Chain Hook Targets are now pulled to a location 3.5 meters away, up from 2 meters Cooldown increased from 6 to 8 Developer Comments: Overall, the Roadhog changes reduce the power of his hook a bit, but his gun is now more effective when not using the hook. Sombra New Hero Option: Hack Sensitivity Allows players to adjust the targeting sensitivity on Sombra’s Hack ability Torbjörn Rivet Gun Ammo is now loaded earlier in the reload animation Widowmaker New Hero Option: Grappling Hook Sensitivity Allows players to adjust Grappling Hook’s targeting sensitivity Winston Critical hit volume reduced by 15% Developer Comments: Winston's head hit volume was just abnormally big, making him take more damage than he otherwise should. This change brings it more in line with other heroes. Zarya New Hero Option: Projected Barrier Sensitivity Allows players to adjust Projected Barrier’s targeting sensitivity Zenyatta New Hero Option: Harmony Orb Sensitivity Allows players to adjust Harmony Orb’s targeting sensitivity New Hero Option: Discord Orb Sensitivity Allows players to adjust Discord Orb’s targeting sensitivity COMPETITIVE PLAY General Players with a skill rating above 3000 will need to complete at least seven games per week to avoid skill rating decay Skill ratings below 500 will no longer be displayed. Developer Comments: We’ve noticed that some players have been deliberately throwing their matches in an effort to reach the lowest attainable skill rating. We obviously don’t want to incentivize this behavior, because Competitive Play works best when everybody is trying. The changes to the skill rating decay system will improve the accuracy of the player’s skill rating, make maintaining multiple high-level accounts more difficult, and make upper-tier placement more meaningful. MAP BALANCE CHANGES General Respawn Delay When attackers outnumber defenders while taking a control point on Assault, Escort and Assault/Escort maps, the defenders’ respawn time will slowly increase until it hits a maximum value or the defense manages to gain the upper hand.  Developer Comments: Until now, stalling an attack by repeatedly throwing yourself at the point has been a common defensive strategy on Assault, Escort and Assault/Escort maps—even when the attackers have a decisive advantage. Typically, this tactic doesn’t change the outcome of battle; it simply delays the attackers’ progress. Eichenwalde A second gate no longer closes after the payload passes through the castle doors. Instead, rubble from the damaged doorway partially blocks the entrance. Developer Comments: Once the offensive team gets through the castle entrance, the map becomes very heavily stacked in the defense’s favor. This change will give the offense more entrance options, which should improve the map’s overall balance. BUG FIXES General Fixed an audio bug that prevented the point capture sound from increasing in pitch as the capture progressed Fixed an issue preventing key bindings on the communication wheel from displaying properly Fixed a bug causing some key bindings to revert to default after the first round of a Control map Fixed a bug that allowed commendation cards to be recalculated and transferred to a new player after the previous recipient left at the end of a round Fixed a bug that caused the “experience gained” audio effects to continue playing, even after the players left the game lobby Environmental damage to barriers no longer counts toward the "Damage Blocked" statistic A.I. Fixed a bug that caused Roadhog bot to spin around after hooking a target Competitive Play Fixed a bug preventing “60 seconds remaining” and “30 seconds remaining” voice lines from playing during the second round of a match Heroes Fixed a bug preventing Lucio’s “Sound Barriers Provided” statistic from being properly calculated Fixed a bug preventing Reinhardt’s Charge from properly pinning targets Fixed a bug preventing Reinhardt’s shield from displaying cracks at low health with the Wujing skin equipped Fixed a bug that allowed Roadhog to turn freely while pulling a hooked target Fixed an issue that allowed Sombra’s Translocator to become stuck in the air Fixed a bug preventing Tracer’s ”Clock’s Tickin’’ spray from matching the thumbnail in the Hero Gallery Maps Adjusted the collision in the attacker spawn room on Eichenwalde to prevent players from getting stuck in the pipes Torbjörn can now construct turrets on the stairs in Oasis Fixed an issue that caused Highlight Intros to clip into the roof of a building on Lijang Tower
  8. HEROES OF THE STORM BALANCE UPDATE — FEBRUARY 27, 2017 BLIZZARD ENTERTAINMENT  2/27/201796 We just released a new patch for Heroes of the Storm in order to apply a few bug fixes and balance changes. Heroes ASSASSIN MULTI-CLASS SPECIALIST SUPPORT WARRIOR Tychus Varian Murky Lucio Rexxar       Malfurion         Tassadar        Return to Top   Assassin Tychus Stats Basic Attack Range decreased from 5.5 to 4.5 Abilities   Overkill (Q) Cooldown decreased from 15 to 13 seconds Mana Cost reduced from 75 to 65 Commandeer Odin (R) Attack range increased from 8.8 to 9 Talents Level 1 Press the Advantage (E) Range increase reduced from 1.9 to 1.5 Duration reduced from 4 to 3 seconds Level 13 That’s the Stuff! (Trait) New functionality: Minigun heals Tychus for 100% of the bonus damage done to Heroes after the ability ends. This will show a Heal preview during Minigun's duration that will heal Tychus as soon as the ability goes on cooldown. Neosteel Coating (Active) Increased Spell Armor from 50 to 75 Developer Comments:  Tychus has proven to be just as good at Assassin-busting as he is at Tank-busting, which was never our intention. This has made drafting him a good choice against just about any enemy team composition, which has led him to be one of the highest contested Heroes in HGC. We would like to see him gain the most value from sticking to front-line targets so we are lowering his Basic Attack range to limit his options while allowing other ranged Heroes to trade a bit more favorably against him. Return       Multi-Class Varian Abilities   Charge (E) Cooldown reduced from 14 to 12 seconds Colossus Smash (R) Damage bonus increased from 75 to 100% Twin Blades of Fury (R) Basic Attack damage penalty reduced from 25 to 20% Talents   Level 4 Warbringer (E) Now increases Charge's slow from 75% to 85%, instead of adding a stun Level 13 Juggernaut (E) Damage reduced from 6% to 5% of the target's maximum Health. Developer Comments:  The frequency and power of a ranged point click stun was too powerful from Warbringer. While it may have been “balanced” in terms of winrate, its potency wasn’t healthy or fun for opponents. It didn’t offer many options for opponents that were stunned and then Taunted for over 2 seconds, greatly increasing the reliability of other abilities (like Sulfuras Smash). By making Warbringer a massive slow instead of a stun, it allows enemies to use abilities to defend themselves (or forces a Varian to use Taunt early, greatly reducing the duration of his opening crowd control). We’ve shifted more of the power of Warbringer over into the mobility aspect to compensate (since Warbringer makes Charge a 6 second cooldown now). The other part of these changes is providing some buffs to the Assassin focused Heroics to bring them up to par with Taunt, so that Varian can frequently opt into any of the Heroic choices to really fulfill the multi-class Hero fantasy that makes him unique.   Specialist Murky Stats Murky Base Maximum Health reduced from 761 to 730 Base Health Regeneration reduced from 30.43 to 29.20 Abilities   Slime (Q) Slow duration reduced from 8 to 6 seconds Slime slow amount reduced from 25 to 20% March of the Murlocs (R) Cooldown increased from 80 to 110 seconds Talents Level 1 Fishy Deal (Active) Number of Bribe stacks needed to bribe a Mercenary increased from 7 to 8 Maximum stacks increased from 30 to 32 Egg Hunt (Trait) Vision range of Fake Eggs reduced by 1 Level 4 Slime Time (Q) Slow reduced from 35 to 30% Level 7 Slippery When Wet (E) Movement Speed bonus increased from 35 to 40% Time to Krill (Passive) Slow reduced from 8 to 7% Level 13 Rejuvenating Bubble (E) Healing reduced from 50 to 40% of maximum Health Developer Comments:  Murky slimed his way back to the top of the Nexus, and we’re all still cleaning the gunk out of our shoes as a result. His release pushed him much further than intended, so we’re targeting a series of nerfs at some of the frustrating aspects of the Hero. Overall, his effectiveness will be less reliable, and his ability to slow and zone opponents will be less powerful. Nerrrrfgggle Mrrggl. Return Support   Lúcio Abilities   Amp it Up (E) Healing Boost reduced from 16.5 to 15.5 Talents Level 4 Boombox (Active) Duration increased from 20 to 30 seconds Party Mix (W)
  9. Scypheroth has failed to achieve the necessary votes to become a full member of MadCast. Scypheroth may contact an SFM for a brief explanation of the reason(s) their candidacy was unsuccessful. Failed [C]'s may re-apply unless banned. If successful on their second try, they become tagged full members on a probationary basis for 20 days, with probationary status converting to complete full member status on the 21st day barring Staff objection.
  10. MadCast will hold a Town Hall meeting on March 15th, 2017 at 8 PM MadCast time on TeamSpeak.  This meeting is intended to allow FMs, Candidates, and even associates to ask questions about MadCast's events, games, and administration. A variety of MadCast admins will be available and updates for MadCast games will be provided. Questions, comments, etc. are welcomed at the meeting. 
  11. dripped has failed to achieve the necessary votes to become a full member of MadCast. dripped may contact an SFM for a brief explanation of the reason(s) their candidacy was unsuccessful. Failed [C]'s may re-apply unless banned. If successful on their second try, they become tagged full members on a probationary basis for 20 days, with probationary status converting to complete full member status on the 21st day barring Staff objection.
  12. YAS. Frisbee Golf necro!
  13. Crozz has failed to achieve the necessary votes to become a full member of MadCast. Crozz may contact an SFM for a brief explanation of the reason(s) his candidacy was unsuccessful. Failed [C]'s may re-apply unless banned. If successful on their second try, they become tagged full members on a probationary basis for 20 days, with probationary status converting to complete full member status on the 21st day barring Staff objection.
  14. Looked to me like they wanted to kill highly participatory players from games past.
  15. Welcome