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Found 40 results

  1. This week we are going to be covering a few topics at once. We are going to cover pick and ban phase/team comp, Itemization and attitude as these topics all build on each other. Your pick and ban phase determines your teams strengths and weaknesses. Do you want a strong team fight so you can control fights over objectives? Maybe you'd rather have a pick comp so you can have the numbers advantage when you go for the objective (assassin/CC oriented comp)? Maybe your more interested in taking towers with your team around you (siege comp)? Perhaps you don't need your team to be around while you take the tower (split push comp)? All of this is decided in champ select and is something you need to keep in mind when playing the game. This also means that you should be paying attention to what the enemy team is picking. It helps greatly to know what their team is looking to accomplish as well. Then you have Itemization. You will gain nothing by going into the game on Malphite and build Randuin's, Deadman's, Thornmail and Gauntlet when their team is Swain, Zac, Syndra, Corki and Janna. Your armor is no use against all that AP. Look at what your enemy laner builds, hit tab frequently in game to check what the enemy team has built (your lane and other lanes too). Then build on that idea. Does your team need a massive tank that can go in and soak a couple ultimate's while your damage dealers go to town? Maybe you are the main source of peel for your team. It might help to build items that facilitate that (Randuin's for the aoe slow, banshee's for the anti-lockdown). Or you just run at them to disrupt the team. In that case Righteous Glory might be in order. All these things come together with your team when you decide on what you want to accomplish in the match. Before you start the match just take a minute to decide what your team is wanting to go with as a team comp. And last but not least, attitude. You will get nowhere if you don't have the right attitude. If you get behind in lane then ask your team what you should be doing to stay/get back into the game. If this means picking up cs in a side wave as it crashes into your tower instead of dying under tower in mid then swap around. If you need to ask your jungler if you can take a couple camps to get the last bit of gold you need for your item. Communicate that you are not able to fight or if you are sitting there in lane strong make sure your team is aware of that. All that being said here are this weeks videos on the topic. See you on the rift. I really love Locodoco. The dude is funny as hell. I really like the explanations given in this video. Here are a couple other videos that I found helpful as well. They go over some good and bad habits players have or need to break.
  2. Hello everyone. League of Learning is upon us again and this weeks topic we will be covering the importance of trading around cooldowns. This isn't just doing damage to your lane opponent while they are down summoner spells or an ult. This is knowing your opportunities to take objectives while spells are unavailable for the enemy. This could mean something like mid has no flash and no ult because they just tried to kill your mid but failed and dragon is about to spawn in 1 minute. Knowing your enemy has no flash or ult when a big objective is coming up can be a huge advantage going into a situation that is likely to result in a teamfight. The same thing can be said for your team. If you just used flash and ignite on Darius top lane trying to get a kill but failed when rift scuttle / baron vision is being fought over then you might want to make sure your team is aware and then you can decide if its still a fight your team can take around scuttle / baron. Remember than trinket vision is also a huge factor in deciding when to fight/poke/play safe. You don't want to be pushed past river and hitting top tower when you don't have vision in the river and all of a sudden you see scuttle has just been taken and you are overwhelmed with the dread that comes from knowing that you actually have 3+ people about to jump on you and there is nothing you can really do about it. Here are a couple videos on the topic and a couple tangent videos that have been linked in the past that are relivent to the subject at hand. Enjoy everyone and see you at the event!
  3. This week I am wanting to focus on the jungle and how you can influence your lanes with proper ganking. As I am not a jungler this is something I have little first hand knowledge on but thats why Google/YouTube exists. I grabbed some wonderful videos on the topic to help people learn how to gank properly as well as to help prevent a successful gank in your lane. While this is mostly a focus that affects the early to mid game (a.k.a. lane phase) I still think its massively important for people to understand how to handle repeat ganks (camping) and ganks in general. Keep in mind that preventing a gank is far less straight forward but knowing what a jungler is looking to do and how they do it will help you stay one step ahead of the enemy teams jungler. So here are your videos. I hope you learn something from them. I know I did.
  4. This weeks topic is? We surveyed 100 MadCast members and this was the top answer "teamwork"! That's right folks, we are focusing on what I feel is the core of this entire event, teamwork. This doesn't just mean helping each other out, this means working together to play the best you can and accomplish the most in your games. No one role wins games. Its a group effort and that's what we are going to hunker down and look at this week. This means we need to have 1 shot caller per team (not one person calling out whats going on but 1 person who has the final say in decisions. i.e. do we baron or do we take a base turret). We all help with vision. This does NOT mean that you place 1 ward in the river bush and call it a day. You need to use wards effectively so your team knows if there is a jungler top side or taking scuttle crab. Just because you have a strong hunch that the jungler is around doesn't mean he actually is. Vision will guarantee that you know so utilize it. We are all in voice comms to make sure your voice is heard. This does NOT mean that you ignore the use of pings. Pings are crucial for timing things out. In voice you can say that the jungler was just bot side and forced your flash but you also got ignite from the enemy support. This does give information but who is going to remember the time when this happened? PING IT. Its not hard and it helps a great deal when planning ganks and if its worth staying an extra 15 seconds in lane until you get a more favorable in on the enemy team. All in all people I think the event has been going great and I want to make sure we are all getting something out of it so make sure if you have any suggestions for topics that you leave a comment in the Feedback thread HERE. I do have a couple short (and yes, older) videos that are relevant to the subject at hand.
  5. This week we are going to be focusing on how to close out a game. Everyone has had games where they are clearly ahead for most of the game but just can't seem to make that final push to end it. It's especially frustrating when the game gets turned around and you lose after having such a comfortable lead. I have a couple of short videos to help out.
  6. This week we will be taking a break from focusing on mechanics and revisiting the very important topic of mentality during the game. This effects the game in lots of indirect ways as well as some very direct ones. Say your team has one specific person calling out plays, when to rotate, where you need vision, when objectives are spawning, when people were just seen walking over a ward. If that person constantly has people challenging them during the call or constantly after it that person is likely to stop calling things out all together. Maybe you have a team member constantly being dove under tower because the enemy jungler has shown up 2 or 3 times for ganks and got the lane ahead. They are less likely to be vocal about their lane leaving or even putting vision around the jungle to see a potential flank. My point is I want people to understand that this happens to everyone. Instead of beating yourself up or your team up over it try to isolate what you could have done different to prevent the situation. Ask your team what they suggest in a particular situation. Before you get mad at a team member for feeding as yourself would you want to be on the receiving end of that? We have all been there. Don't be a part of the problem and instead look at things from a different perspective. Keep an open mind about receiving advice as well as being tactful when giving advice. Here are a couple videos on the subject at hand (the second one is really long). Enjoy. https://www.youtube.com/watch?v=SvWcU5DQ4fA
  7. Tonight's topic teamfight positioning and target selection (or peel for your damage dealers). As always people, remember to have fun and keep it competitive! Here are some awesome videos on the subject. I suggest taking a peek at them.
  8. Welcome back to League of Learning. This weeks topic we will be building on the last 2 weeks and covering how to trading in lane. This is going to be something that the lower ELO players will benefit from much more than the higher ELO players will but its still something everyone should practice as it has a huge impact on the game. Successful trading in lane gives you pressure and allows you to roam to other lanes or even take objectives safer. Pushing your lane opponent out of lane by trading with them successfully is going to give you a level advantage as well as a gold lead. The less time they can stay in lane means less xp/gold for them and more for you. Some helpful videos for the subject at hand Now the one above still has a lot of great info but there is one thing that has been changed sense this video came out. Abilities now agro minions when they hit an enemy champion in range. Keep this in mind when you go for aggressive trades in minion waves.
  9. League of Learning is once again upon us. This week we will be covering pushing your lead / playing from behind (depending on what end of the game you are on). I have a few videos to link that cover this topic. Some rather in depth some just brush the surface but I think all of them are relevant.
  10. Hi there everyone. Time for League of Learning again. This week will start the first of a 4 week topic where we will start with one topic and build on it from week to week. I want to start with lane positioning when denying CS or favorably trading with your opponent. This, done properly, gives you a great advantage in game. It will allow you to get more favorable backs when you need items, lets you deny CS to your opponent, give you pressure to get deep wards in a bit safer, poking them out of lane and the obvious advantage of maybe allowing an all in to get a kill. All this gives you small leads that you can build up to snowball your lane and hopefully bring that to the other lanes as well. Now for jungling this can mean ganking a lane to get your lane further ahead or invading the enemy jungle to deny XP. This in turn will allow you to take objectives safer and push towers faster. Remember to be there early to get a spot and help us out by getting sorted early.
  11. Thursday is upon us once again everyone. With it comes our League of Learning. I want us to focus on something that we tend to use but don't utilize, summoner spell timings. By this I mean I'd like to focus on pinging the timing of summoner spells or typing them out in chat so we know when spells are on cool down and when they will be back up. I know most of us do this all the time anyways. I get that but this is where I feel we don't utilize this information. Most of us are in the habit of pinging out summoner spells or ults when we know they have been used but we don't do anything with that information or we don't pay attention to when they will actually come back up. This can lead to disastrous results when we think a flash is down before an engage or when we think Cassiopia doesn't have her ult when we tower dive her to push mid. I think it would do us all some good to think about our opponent's summoner spells and ult CDs before gearing up for a teamfight around objectives or when we are sieging towers. With this comes a great deal of team communication so keep that in mind when you are looking to roam, gank, push lane or TP into a fight. Make sure your team has all the information they need to help you take down your enemy. With the new season upon us its important to remember that while these are games with friends we should not stop being competitive and push ourselves to get better.
  12. Hello everyone. Our next topic of review for our wonderful League of Learning this week will be Shot-calling coupled with Team Fighting. I feel these two subjects are very closely tied together. I want everyone to keep this in mind when picking their champions. I'd like to put it out there that while split pushers aren't the best choice in a team fight oriented team comp they can still work. But again I'd like to remind you to keep the spirit of the game mode in mind when picking your champion this week. And remember to keep in mind all the subjects we have already covered. This is no time to be lax on your mechanics.
  13. Greetings everyone! Its time again for our League of Learning. In keeping with the theme of review for this series we will be focusing on Wave Management, Roaming, and with that comes Warding as always. I'm also going to be trying something new this week by creating a temporary League of Learning text channel in Discord. This will be setup the day of the event and be used for people to confirm they will be at the event. I'm also asking you to use it to indicate your Rank and Main Role/Off Role. I want to use this channel in an attempt to try and speed up getting into games, especially the second game.
  14. As the holidays got in the way of the past couple of weeks and are now coming to a close we can start up our events again! I'm going to shoot for the topics I didn't get to review last time. Topics: Champ select / team comp, warding, objective control Tonight we are going to focus on warding for objectives and as an extension to that overall objective control. I'd like to focus more on dragon control this week as the spawn timers got changed and I feel they are becoming a much stronger objective with the buffs to the first dragon of each type. This will all start in champ select. We want to put champions together that will allow for easier objective control but still fit well together. This can mean great team fighters, zone control for the corridors of the jungle, split pushers to create pressure in other lanes away from the objective being fought over or assassins that can create pics before or around the objective allowing for easier takes. While our focus is on these 3 things remember to keep the other topics we have covered in the back of your mind and always communicate with your team about what is going on.
  15. Greetings everyone! Its time for our League of Learning event again. This week I'd like to revisit some of our topics we have done in the past. Topics: Champ select / team comp, warding, objective control Tonight we are going to focus on warding for objectives and as an extension to that overall objective control. I'd like to focus more on dragon control this week as the spawn timers got changed and I feel they are becoming a much stronger objective with the buffs to the first dragon of each type. This will all start in champ select. We want to put champions together that will allow for easier objective control but still fit well together. This can mean great team fighters, zone control for the corridors of the jungle, split pushers to create pressure in other lanes away from the objective being fought over or assassins that can create pics before or around the objective allowing for easier takes. While our focus is on these 3 things remember to keep the other topics we have covered in the back of your mind and always communicate with your team about what is going on.