Search the Community

Showing results for tags 'league of legends'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Announcements
  • MadCast Articles
    • Know Your MadCast
    • Fatal Ramblings
    • VoShay's Game Garage
    • Bainick Made
    • A Developer's Perspective
    • In HyndeSyte
    • The Other Games Channel
    • Click Fatigue
    • From My Mother's Basement
    • Tort's Thoughts
    • Maday's Mentality
    • Guest Column
    • Dragon's Den

Forums

  • Preface
    • New to MadCast
    • Introductions
    • MadCast: Events
    • Full Member Admission Announcements
    • Administrator Applications
    • General Announcements
  • Games Section
    • League of Legends
    • Rocket League
    • Tabletop Games
    • More Games
  • General Interest
    • Off-Topic
    • On-Topic
    • The Sports Bar
    • The Tech Corner
    • The Arts
    • Archives

Blogs

  • Be-jazzled
  • MadCast: RedJustice's Blog
  • The Stinky Snake's Blog
  • kay-lehl
  • The Stark Royal-ity
  • Mimira's Anime Blog
  • Never stop growing.
  • On the Daily
  • In HyndeSyte
  • AP Types
  • The Innis Legacy
  • Kit's Kaboodles
  • A Cat's Ranked Journey
  • The Sims 4: The Oddball Legacy
  • The Sentinels of the Six

Categories

  • Featured Streamers
    • All Streams
  • FP Top Banner
  • MadCast Videos
  • Heroes of the Storm
  • SWTOR
  • Overwatch
  • Other
  • League of Legends

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


Website URL


Yahoo


Skype


Twitter


Location


Interests


Biography


Interests


Occupation


Membership Year


Steam ID


Bnet Tag


LoL Name


GW2 Name


Origin Name


Xbox Live


PlayStation Network


Nintendo Network ID

Found 64 results

  1. This week will be a bit different. I want to take time to relax and enjoy the game. So if a thing this week I want to focus on having fun. See you tonight.
  2. This week for League of Learning we are going to be doing with something a bit more simple. No iron clad focus. We will be going in and playing new champions that you are wanting to learn the interactions with or how to trade with. This means NO MAIN champions. This is focused on trying new champions and learning how to match up against your opponents. See you tonight everyone.
  3. This week we do our normal in house 5v5 games. The topics for this week will be "Objective Control" and when that isn't possible we work on "Trading Objectives". Prep for your objectives by warding ahead of time (60+ seconds so you can see the enemy warding / ward clearing), force fights when its appropriate and when you can't take the fight or you are out of position or even if you are just prioritizing a different objective, work on setting up or taking a different objective in response.
  4. Thursday is here again and this week instead of going into normals and putting into practice what we have covered over the month we will be doing our regular in-house games. The reason for this is that because of holidays and things we only had 2 actual weeks of games. That's alright though because we get to beat on each other in in-house games some more! Our topics for this week are going to be "Roaming" and "Collapsing / Rotations". These go together for obvious reasons. You are going to want to roam when your lane is ahead or when you have the enemy pushed in or when you have some sort of advantage that allows you to leave lane for a bit. This naturally leads into collapsing on enemies when they try to invade or if you are on the enemy team when someone goes roaming, you will want to try to coordinate with your team to collapse on them and murder them without remorse. And again this will lead to rotating between lanes when you get ahead or take towers or when you are wanting to prioritize a particular objective. The key thing to remember as always is communication. Always let your team know whats going on.
  5. This weeks topic will be what we would have gone with last week if I had not made last minute changes. We will be focusing on Trading Damage and couple that with recognizing your win conditions. Recognizing your win conditions is something everyone should start looking at before you even get into game. You can start getting an idea of what fights will look like when you see what the teams are picking. If your team is going with assassins in the jungle and mid with a brawler in top then you are likely looking at a pick comp. You will want to find small fights or ambushes in the jungle where you can quickly delete one player and gain an advantage on pushing an objective from there. If you are running a tank in jungle and top with a control mage in mid it's likely you will be looking for a teamfight based play or even siege comp to take towers. The other side of that is knowing how well your lanes are doing vs. how well the enemy team's lanes are doing. Know who is fightable and who isn't. You don't want to 1v1 a 9/1/4 Irellia when you are on a 2/2/3 Jax. Look at items, approximate gold and think about what they are wanting to do in the game to get their team ahead. All this will give you some picture of what you need to do to tilt the scales in your favor. You know, the "win conditions" I mentioned earlier. As for trading damage, this is more for early game lane dominance. If you are trading effectively you will push your opponent out of lane more often, force them into a passive game play style and give you the chance to get ahead in lane and eventually spill that over into other lanes. Nice and simple. I'll see you guys Thursday night!
  6. This week we are jumping into it with a core mechanic of Attack Move/Trading Damage and couple that with recognizing your win conditions.
  7. This week is our end of the month normal game review match. The topics to review and put into practice are as follows: vision control (specifically objective control and counter ganking wards) objective control Teamfights Cooldown Tracking Better decision making Playing from behind
  8. This weeks topics will be "Better decision making" and "Playing from behind" as they go hand in hand or you could say one prevents the need of the other. Either way they tie in together this week when we hit the rift. See you guys there!
  9. This week I want to cover "Teamfights" and "Cooldown Tracking". Teamfights can be won or lost by taking a fight when cooldowns are down for a given team. Keep in mind your team's cooldowns before you start trying to force a fight around dragon. This is easy to think about but can be tough to do because you can't always pick your fight.
  10. This week we go back to our 5v5 inhouse games. Focus will be on "vision control (specifically objective control and counter ganking wards)" and with that comes "objective control" which goes hand in hand with warding and counter warding for control. I'll see you all at 9pm EST!
  11. This week we jump into normals as a group of 5 and put into practice this months topics. These topics include: Attitude and better decision making, ----Top Lane---- Pushing out lane when jungle is wanting to do herald or get scuttle control. This gives a bit more safety for the jungler in case the enemy show up to counter. Collapsing in jungle when your jungler wants to invade ----Jungle---- When invading a buff let your laner know so that they can collapse if things go wrong. Its always safer to have backup. Letting your lanes know what you are planning allows them to react faster when things go wrong. Try to time out your objectives with when your lanes are pushing and have priority ----Mid Lane---- Ward enemy jungle paths on a regular basis to help prevent ganks and help keep eyes on the enemy jungler. Its much easier to prevent ganks when you can see where the enemy jungler is. Roam when you push your opponent in ----ADC---- Communicating with your support when to go in / follow up when your support goes in. You are much more effective when you go in together. If you actually talk to each other this happens much more frequently. Don’t greed for tower damage or minions when you are low or alone in lane ----Support---- Get deep vision in the enemy jungle when appropriate / safe. This means not going alone and if you are going alone making sure you probe bushes with abilities and keeping an eye where the enemy is on the mini map. Roam when appropriate / lane is pushed out and your adc is backing A bit of a specific list for this month. I wanted to try out something new in how I presented the topics. I'd appreciate your feedback on the change so if you could stop over at the League of Learning Feedback thread and let me know what you think it would help out a lot.
  12. Hey folks, below are the current weekly League events. Funday Monday: Funday Monday runs every Monday at 9:00 PM EST! Pile into Discord where an admin will roll dice to decide what kind of fun game modes will be played that night! Ionia vs Noxus? Team Mechanic? Team SMITE? Who knows what it will be, but be sure to be in Discord before the start time to enjoy this always entertaining batch of in-houses! LoL Mafia Tuesday: A fun new game mode adapted from our Rocket League team. LoL Mafia Tuesday at 9pm EST! It can be played with 2 teams of 3, 4 or 5 players on Howling Abyss where they fight it out with random champions. Each person given 2 chances to re-roll with the random button. The kicker to each team is you have one random person secretly designated as "mafia". Their goal is to sabotage their team without being obvious. The goal of everyone else is to figure out who the mafia is on their team! League of Learning: Thursdays at 9:00 EST are when we help you with your game! Join us on Discord for some In-house 5v5 matches where our admins and players cover team based tactics and individual skills. Come learn how to better yourself in a non judgmental environment. Feel free to drop in! All events and their topic threads can be found in our MadCast: Events section of the forums.
  13. This week we are going to, again, try out specific tasks for each lane to focus on. So here we go guys! ---- Top ---- Collapsing in jungle when your jungler wants to invade ---- Jungle ---- Try to time out your objectives with when your lanes are pushing and have priority ---- Mid ---- Roam when you push your opponent in ---- ADC ---- Don’t greed for tower damage or minions when you are low or alone in lane ---- Support ---- Roam when appropriate / lane is pushed out and your adc is backing There are your assignments guys. Come prepared and lets have some fun!
  14. until
    Mafia works like this: * Teams group up into 5v5 ARAM (or 4v4, 3v3 - minimum needed is 6 people) * One member from each team is randomly assigned to be the mafia, the other 4 on each team are villagers. The goal of the mafia member is to lose the game without their team suspecting that they were the mafia. * After the game, you vote on your respective teams on who you think the mafia was. Then after points are totaled, we do another game with 2 new mafias. * Note: If you want quicker games, you can play an optional rule where the game ends upon the Inhibitor being destroyed instead of Nexus. --- Points Breakdown: * Each villager player from the winning team receives 1 point off the bat (mafia from winning team gains 0.5 points.) * Losing team villagers gain no points. Losing team mafia gains 1.5 points. * During the voting, if you guess the mafia right on your team, you receive 1 point. * The mafia on each team gains 0.5 points for each person that doesn't guess them.
  15. I wanted to gauge interest in a new game event revolving around Teamfight Tactics that I've been working on. I wanted to post what I have here so far and see if you guys have any interest in trying it out and maybe add/tweak/improve what I have so far. Let me know what you think below! 1 - Noble 2 - Glacial 3 - Demon 4 - Yordle 5 - Knight 6 - Gunslinger 7 - Sorcerer 8 - Assassins 9 - Void 10 - Phantom 11 - Shapeshifter 12 - Ranger 13 - Imperial 14 - Blademaster 15 - Pirate 16 - Wild 17 - Brawler 18 - Elementalist Rules: At the start of the event everyone gets sorted into their groups (if we have more than 8 people we can split into multiple groups or have a bench to rotate in). Once in your group, those 8 people will roll a dice (!roll 1d8) in the #tabletop-dice channel to determine roll position. You then roll a dice (!roll 1d18) in the Discord channel #tabletop-dice to get assigned your team comp. You MUST get at least the first level of this comp first before you start building anything else. i.e. if you roll a 7 you are assigned sorcerer. You then have to get the first buff from Sorcerer before you can start putting anything else out on the field. You can put multiple of the same sorcerer out on the field to bolster numbers but until you get the first buff from your assigned comp you can't place other units on the board. This also means you can't buy other unit types until you get that first buff. This will give an advantage to some types over others (2 champs to get the buff vs. 3 champs to get the buff). The first player eliminated each game will be awarded a "WILD CARD" that will allow you permission to have 1 unit on the board of a different type before you gain your first buff. This will be "consumed" once you declair you want to use it. 1 time use only. Excluded Comps: Exile - There is only 1 of them and you cant get it until level 5 at the earliest. Dragon - There are only 2 of them and 1 of them is a 4 cost unit you cant get until level 5. Robot - There is only 1 robot in the game Guardian - There are only 2 of them and 1 of them is a 4 cost unit you cant get until level 5. Ninja - Because you only need 1 of them in order to get the buff and this will introduce too many unfair situations for people that get this assigned to them. Everything else has a 1, 2 or 3 cost unit that can be obtained early enough in the game that it wont impact play too drastically. So a mock up situation would look like this. 8 people in the channel. Everyone rolls 1d8 to determine roll position Player #1 - !roll 1d8 = 3 Player #2 - !roll 1d8 = 5 Player #3 - !roll 1d8 = 2 Player #4 - !roll 1d8 = 7 Player #5 - !roll 1d8 = 6 Player #6 - !roll 1d8 = 3 Player #7 - !roll 1d8 = 1 Player #8 - !roll 1d8 = 3 Player #1, #6 and #8 do another roll to sort out position. Those rolls determine final position. Player #1 - !roll 1d8 = 5 Player #6 - !roll 1d8 = 1 Player #8 - !roll 1d8 = 2 In this situation the final roll order will be: Player #7 Player #3 Player #6 Player #8 Player #2 Player #5 Player #4 Player #1 Then everyone rolls (!roll 1d18) in that order to determine their team comp and we play from there. It will take a bit of setup but I think it will be a fun change to the game mode. More havoc and even more RNG!!!
  16. League of Learning is here again everyone. This week I want to try something a bit different and by that I mean I want to give each lane their own assignment to focus on. ----Top Lane---- Pushing out lane when jungle is wanting to do herald or get scuttle control. This gives a bit more safety for the jungler in case the enemy show up to counter. ----Jungle---- When invading a buff let your laner know so that they can collapse if things go wrong. Its always safer to have backup. Letting your lanes know what you are planning allows them to react faster when things go wrong. ----Mid Lane---- Ward enemy jungle paths on a regular basis to help prevent ganks and help keep eyes on the enemy jungler. Its much easier to prevent ganks when you can see where the enemy jungler is. ----ADC---- Communicating with your support when to go in / follow up when your support goes in. You are much more effective when you go in together. If you actually talk to each other this happens much more frequently. ----Support---- Get deep vision in the enemy jungle when appropriate / safe. This means not going alone and if you are going alone making sure you probe bushes with abilities and keeping an eye where the enemy is on the mini map. The idea behind these tasks is to focus on a specific aspect of teamwork. Its easy to say, communicate what you are doing, in a general sense but its much easier to do that when you only have one specific thing to keep in mind. This will lead to a bit longer of a lane breakdown at the end of the match but I think that a narrower focus may help drive in the skills being worked on.
  17. Come one, come all! Step up and try your luck in the ring of random League of Legends fun. . . Funday Monday Event is upon us! Bring friends, bring enemies, bring family, bring your in-laws.... well maybe not in-laws >.> Event starts at 9pm EST Monday the 15th. Expect 3 or more games of pure evil fun! Teemo will be there, for better or worse. See you guys there!
  18. This week I want to work on something that I've been working on personally and think its worth going over in League of Learning again. We will be covering "attitude" as well as "better decision making" in game. These topics go hand in hand. If you go into a game with a good attitude and you understand that people will make mistakes, that overcoming these mistakes and turning things around is what makes this game so rewarding to play, that naturally leads to better decisions. This goes the other way as well. If you get in the habit of making decisions that are right for the situation it will lead to a better more relaxed attitude throughout your games. The point of covering these topics is not to remove irritation from the game but to learn how to deal with it and to keep a level head when you approach any situation and make an informed decision as to what should be done. With that being said I'll see you on the rift.
  19. This week we will not have a League of Learning event as it is the 4th of July. Holidays are time for family thus I will be canceling the event for this week. I still plan to be around to run random fun games if people are on. Likely Teamfight Tactics games and crazyness will be had. Have a happy 4th everyone!
  20. The end of the month is upon us and that means we will be going into 5 man normal games to practice what we have gone over. As a recap the topics this month were: Communication and Team Comps / Pick and Ban Phase, Sieging / breaking a siege as well as closing out a game and finally, Ganking as well as Collapsing and Rotating. We have also now had enough time to get a feel for the new format and how it works. I'd like to hear everyones thoughts on the new rotation as we have been sticking with it for a while now. Please let me know what you think of the format, likes / dislikes, any changes you'd like to see, anything at all please post it HERE or feel free to message me directly. See you guys on Thursday night!
  21. This week we will be looking into Ganking as well as Collapsing and Rotating. When you are looking to gank a lane (this is not specific to junglers) think about where wards might be, how long you have been out of lane or not seen and what approach gives you the best chance to get something out of the gank (force a summoner spell or get a kill). Is it more stealthy to go through lane, wait in a side bush for a few seconds through the enemy jungle and behind their turret? Where was the jungler last seen? What is his likely pathing (a bit easier to assume their pathing early on in the game)? Where are the other lanes at? Could they close in on you? And this brings us to our other topic "collapsing and rotating". Usually collapsing after a fight is already under way is too late. Not always though. There are some signs that you can read that will give you clues to if the enemy is looking to gank a specific lane (is dragon/baron/rift up? Does the top lane have TP and playing back a bit while bot is pushing and trading heavily? Has mid lane or support been missing for 30+ seconds?). This and many more hints will give you an idea to your enemies movements. Use this information to setup counter ganks or to get an objective on the other side of the map. I have a couple videos I'd like to share. I know they are more or less jungle specific but there are tricks that can be used for any roaming players to take advantage of.
  22. This week I want to cover Sieging / breaking a siege as well as closing out a game. I feel these go hand in hand as you are going to want to siege the enemy base until you catch someone or you can put enough pressure to take baron to force the push into their base. This brings us to closing out a game. Its not always needed that you take baron and push into the base. It obviously helps but the ever terrifying baron throw is always in the back of ones mind and if you don't need to risk that and can siege effectively you will not have to risk it. Knowing what to do and how to do it effectively are very important skills to have in League of Legends. Sieging and breaking that siege if you are the opposing team to the siege is a major way to get to that end goal. Victory! I hope to see many of you at League of Learning. Bring friends, bring family, bring that person selling puka shell necklaces on the corner for 3 bucks. Just bring as many people as you can and lets have some fun.
  23. A new month is upon us and with that we start back at our in-house 5v5s. This week we will start a little bit more straight forward in focusing on Communication and Team Comps / Pick and Ban Phase. Communication is key to doing anything in this game. You can't do everything yourself so use those pings and speak up in Discord. I also want to focus on team comps especially in pick and ban phase because you will want to pay close attention to what your team is picking and how it will effect your call outs. By this I man if your team is primarily assassins then chances are you wont be looking to call out a team fight. It will be more likely that you are calling for them to rotate to the skirmish to cleanup anyone at low health. Maybe you have mostly ADCs (I'm thinking about Graves jungle and Corki/Ezreal mids). Think about where the enemy is and how fast your team can either rotate to take an objective or push the lane they are in to take one there. If anyone has questions or would like help setting up hotkeys for pings feel free to message me and I will do what I can to help get you situated. See you guys Thursday night!
  24. Greetings everyone! Its the end of the month and the time is upon us. We venture forth into the world together as 5 to take what we have learned into battle to crush our opponents! We will not be focusing on a new topic this week as we are going to be breaking into groups of 5 to go into normals and put into practice what we have been working this month. The topics covered this month are: Roaming, Map Awareness, Attack Move Mechanics / Trading damage effectively, Itemization, Recognizing Win Conditions (for both teams), Team Fights, Decision Making, Objective Control and/or Trading Objectives. This is a lot to keep in mind when you are playing your games so help each other out and work together to win your matches. Many of the previous LoL events have videos associated with the topics. I would suggest watching the videos or at least skimming them as there is a lot of information in them that will help you out. Videos are as follows and there are many more in previous months as well.
  25. This week I want to focus on roaming and map awareness. These things go hand in hand and can make a huge impact on the game. Keep in mind the timing of your opponents backs or when they leave lane so you can match their roam or warn your team where they might be heading. Ever have mid lane show up in bot and claim a double kill or show up in top lane just as you get back in lane? Wouldn't you love to stop this from happening? Work together with your team, let them know where your lane opponent is and match their roam if its appropriate. These are just some of the ways to help prevent these horrible snowballs from happening. No one likes a fed Zed other than the Zed.