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Found 60 results

  1. This weeks topic will be what we would have gone with last week if I had not made last minute changes. We will be focusing on Trading Damage and couple that with recognizing your win conditions. Recognizing your win conditions is something everyone should start looking at before you even get into game. You can start getting an idea of what fights will look like when you see what the teams are picking. If your team is going with assassins in the jungle and mid with a brawler in top then you are likely looking at a pick comp. You will want to find small fights or ambushes in the jungle where you can quickly delete one player and gain an advantage on pushing an objective from there. If you are running a tank in jungle and top with a control mage in mid it's likely you will be looking for a teamfight based play or even siege comp to take towers. The other side of that is knowing how well your lanes are doing vs. how well the enemy team's lanes are doing. Know who is fightable and who isn't. You don't want to 1v1 a 9/1/4 Irellia when you are on a 2/2/3 Jax. Look at items, approximate gold and think about what they are wanting to do in the game to get their team ahead. All this will give you some picture of what you need to do to tilt the scales in your favor. You know, the "win conditions" I mentioned earlier. As for trading damage, this is more for early game lane dominance. If you are trading effectively you will push your opponent out of lane more often, force them into a passive game play style and give you the chance to get ahead in lane and eventually spill that over into other lanes. Nice and simple. I'll see you guys Thursday night!
  2. This week we are jumping into it with a core mechanic of Attack Move/Trading Damage and couple that with recognizing your win conditions.
  3. This week is our end of the month normal game review match. The topics to review and put into practice are as follows: vision control (specifically objective control and counter ganking wards) objective control Teamfights Cooldown Tracking Better decision making Playing from behind
  4. This weeks topics will be "Better decision making" and "Playing from behind" as they go hand in hand or you could say one prevents the need of the other. Either way they tie in together this week when we hit the rift. See you guys there!
  5. This week I want to cover "Teamfights" and "Cooldown Tracking". Teamfights can be won or lost by taking a fight when cooldowns are down for a given team. Keep in mind your team's cooldowns before you start trying to force a fight around dragon. This is easy to think about but can be tough to do because you can't always pick your fight.
  6. This week we go back to our 5v5 inhouse games. Focus will be on "vision control (specifically objective control and counter ganking wards)" and with that comes "objective control" which goes hand in hand with warding and counter warding for control. I'll see you all at 9pm EST!
  7. This week we jump into normals as a group of 5 and put into practice this months topics. These topics include: Attitude and better decision making, ----Top Lane---- Pushing out lane when jungle is wanting to do herald or get scuttle control. This gives a bit more safety for the jungler in case the enemy show up to counter. Collapsing in jungle when your jungler wants to invade ----Jungle---- When invading a buff let your laner know so that they can collapse if things go wrong. Its always safer to have backup. Letting your lanes know what you are planning allows them to react faster when things go wrong. Try to time out your objectives with when your lanes are pushing and have priority ----Mid Lane---- Ward enemy jungle paths on a regular basis to help prevent ganks and help keep eyes on the enemy jungler. Its much easier to prevent ganks when you can see where the enemy jungler is. Roam when you push your opponent in ----ADC---- Communicating with your support when to go in / follow up when your support goes in. You are much more effective when you go in together. If you actually talk to each other this happens much more frequently. Don’t greed for tower damage or minions when you are low or alone in lane ----Support---- Get deep vision in the enemy jungle when appropriate / safe. This means not going alone and if you are going alone making sure you probe bushes with abilities and keeping an eye where the enemy is on the mini map. Roam when appropriate / lane is pushed out and your adc is backing A bit of a specific list for this month. I wanted to try out something new in how I presented the topics. I'd appreciate your feedback on the change so if you could stop over at the League of Learning Feedback thread and let me know what you think it would help out a lot.
  8. Hey folks, below are the current weekly League events. Funday Monday: Funday Monday runs every Monday at 9:00 PM EST! Pile into Discord where an admin will roll dice to decide what kind of fun game modes will be played that night! Ionia vs Noxus? Team Mechanic? Team SMITE? Who knows what it will be, but be sure to be in Discord before the start time to enjoy this always entertaining batch of in-houses! LoL Mafia Tuesday: A fun new game mode adapted from our Rocket League team. LoL Mafia Tuesday at 9pm EST! It can be played with 2 teams of 3, 4 or 5 players on Howling Abyss where they fight it out with random champions. Each person given 2 chances to re-roll with the random button. The kicker to each team is you have one random person secretly designated as "mafia". Their goal is to sabotage their team without being obvious. The goal of everyone else is to figure out who the mafia is on their team! League of Learning: Thursdays at 9:00 EST are when we help you with your game! Join us on Discord for some In-house 5v5 matches where our admins and players cover team based tactics and individual skills. Come learn how to better yourself in a non judgmental environment. Feel free to drop in! All events and their topic threads can be found in our MadCast: Events section of the forums.
  9. This week we are going to, again, try out specific tasks for each lane to focus on. So here we go guys! ---- Top ---- Collapsing in jungle when your jungler wants to invade ---- Jungle ---- Try to time out your objectives with when your lanes are pushing and have priority ---- Mid ---- Roam when you push your opponent in ---- ADC ---- Don’t greed for tower damage or minions when you are low or alone in lane ---- Support ---- Roam when appropriate / lane is pushed out and your adc is backing There are your assignments guys. Come prepared and lets have some fun!
  10. until
    Mafia works like this: * Teams group up into 5v5 ARAM (or 4v4, 3v3 - minimum needed is 6 people) * One member from each team is randomly assigned to be the mafia, the other 4 on each team are villagers. The goal of the mafia member is to lose the game without their team suspecting that they were the mafia. * After the game, you vote on your respective teams on who you think the mafia was. Then after points are totaled, we do another game with 2 new mafias. * Note: If you want quicker games, you can play an optional rule where the game ends upon the Inhibitor being destroyed instead of Nexus. --- Points Breakdown: * Each villager player from the winning team receives 1 point off the bat (mafia from winning team gains 0.5 points.) * Losing team villagers gain no points. Losing team mafia gains 1.5 points. * During the voting, if you guess the mafia right on your team, you receive 1 point. * The mafia on each team gains 0.5 points for each person that doesn't guess them.
  11. I wanted to gauge interest in a new game event revolving around Teamfight Tactics that I've been working on. I wanted to post what I have here so far and see if you guys have any interest in trying it out and maybe add/tweak/improve what I have so far. Let me know what you think below! 1 - Noble 2 - Glacial 3 - Demon 4 - Yordle 5 - Knight 6 - Gunslinger 7 - Sorcerer 8 - Assassins 9 - Void 10 - Phantom 11 - Shapeshifter 12 - Ranger 13 - Imperial 14 - Blademaster 15 - Pirate 16 - Wild 17 - Brawler 18 - Elementalist Rules: At the start of the event everyone gets sorted into their groups (if we have more than 8 people we can split into multiple groups or have a bench to rotate in). Once in your group, those 8 people will roll a dice (!roll 1d8) in the #tabletop-dice channel to determine roll position. You then roll a dice (!roll 1d18) in the Discord channel #tabletop-dice to get assigned your team comp. You MUST get at least the first level of this comp first before you start building anything else. i.e. if you roll a 7 you are assigned sorcerer. You then have to get the first buff from Sorcerer before you can start putting anything else out on the field. You can put multiple of the same sorcerer out on the field to bolster numbers but until you get the first buff from your assigned comp you can't place other units on the board. This also means you can't buy other unit types until you get that first buff. This will give an advantage to some types over others (2 champs to get the buff vs. 3 champs to get the buff). The first player eliminated each game will be awarded a "WILD CARD" that will allow you permission to have 1 unit on the board of a different type before you gain your first buff. This will be "consumed" once you declair you want to use it. 1 time use only. Excluded Comps: Exile - There is only 1 of them and you cant get it until level 5 at the earliest. Dragon - There are only 2 of them and 1 of them is a 4 cost unit you cant get until level 5. Robot - There is only 1 robot in the game Guardian - There are only 2 of them and 1 of them is a 4 cost unit you cant get until level 5. Ninja - Because you only need 1 of them in order to get the buff and this will introduce too many unfair situations for people that get this assigned to them. Everything else has a 1, 2 or 3 cost unit that can be obtained early enough in the game that it wont impact play too drastically. So a mock up situation would look like this. 8 people in the channel. Everyone rolls 1d8 to determine roll position Player #1 - !roll 1d8 = 3 Player #2 - !roll 1d8 = 5 Player #3 - !roll 1d8 = 2 Player #4 - !roll 1d8 = 7 Player #5 - !roll 1d8 = 6 Player #6 - !roll 1d8 = 3 Player #7 - !roll 1d8 = 1 Player #8 - !roll 1d8 = 3 Player #1, #6 and #8 do another roll to sort out position. Those rolls determine final position. Player #1 - !roll 1d8 = 5 Player #6 - !roll 1d8 = 1 Player #8 - !roll 1d8 = 2 In this situation the final roll order will be: Player #7 Player #3 Player #6 Player #8 Player #2 Player #5 Player #4 Player #1 Then everyone rolls (!roll 1d18) in that order to determine their team comp and we play from there. It will take a bit of setup but I think it will be a fun change to the game mode. More havoc and even more RNG!!!
  12. League of Learning is here again everyone. This week I want to try something a bit different and by that I mean I want to give each lane their own assignment to focus on. ----Top Lane---- Pushing out lane when jungle is wanting to do herald or get scuttle control. This gives a bit more safety for the jungler in case the enemy show up to counter. ----Jungle---- When invading a buff let your laner know so that they can collapse if things go wrong. Its always safer to have backup. Letting your lanes know what you are planning allows them to react faster when things go wrong. ----Mid Lane---- Ward enemy jungle paths on a regular basis to help prevent ganks and help keep eyes on the enemy jungler. Its much easier to prevent ganks when you can see where the enemy jungler is. ----ADC---- Communicating with your support when to go in / follow up when your support goes in. You are much more effective when you go in together. If you actually talk to each other this happens much more frequently. ----Support---- Get deep vision in the enemy jungle when appropriate / safe. This means not going alone and if you are going alone making sure you probe bushes with abilities and keeping an eye where the enemy is on the mini map. The idea behind these tasks is to focus on a specific aspect of teamwork. Its easy to say, communicate what you are doing, in a general sense but its much easier to do that when you only have one specific thing to keep in mind. This will lead to a bit longer of a lane breakdown at the end of the match but I think that a narrower focus may help drive in the skills being worked on.
  13. Come one, come all! Step up and try your luck in the ring of random League of Legends fun. . . Funday Monday Event is upon us! Bring friends, bring enemies, bring family, bring your in-laws.... well maybe not in-laws >.> Event starts at 9pm EST Monday the 15th. Expect 3 or more games of pure evil fun! Teemo will be there, for better or worse. See you guys there!
  14. This week I want to work on something that I've been working on personally and think its worth going over in League of Learning again. We will be covering "attitude" as well as "better decision making" in game. These topics go hand in hand. If you go into a game with a good attitude and you understand that people will make mistakes, that overcoming these mistakes and turning things around is what makes this game so rewarding to play, that naturally leads to better decisions. This goes the other way as well. If you get in the habit of making decisions that are right for the situation it will lead to a better more relaxed attitude throughout your games. The point of covering these topics is not to remove irritation from the game but to learn how to deal with it and to keep a level head when you approach any situation and make an informed decision as to what should be done. With that being said I'll see you on the rift.
  15. This week we will not have a League of Learning event as it is the 4th of July. Holidays are time for family thus I will be canceling the event for this week. I still plan to be around to run random fun games if people are on. Likely Teamfight Tactics games and crazyness will be had. Have a happy 4th everyone!
  16. The end of the month is upon us and that means we will be going into 5 man normal games to practice what we have gone over. As a recap the topics this month were: Communication and Team Comps / Pick and Ban Phase, Sieging / breaking a siege as well as closing out a game and finally, Ganking as well as Collapsing and Rotating. We have also now had enough time to get a feel for the new format and how it works. I'd like to hear everyones thoughts on the new rotation as we have been sticking with it for a while now. Please let me know what you think of the format, likes / dislikes, any changes you'd like to see, anything at all please post it HERE or feel free to message me directly. See you guys on Thursday night!
  17. This week we will be looking into Ganking as well as Collapsing and Rotating. When you are looking to gank a lane (this is not specific to junglers) think about where wards might be, how long you have been out of lane or not seen and what approach gives you the best chance to get something out of the gank (force a summoner spell or get a kill). Is it more stealthy to go through lane, wait in a side bush for a few seconds through the enemy jungle and behind their turret? Where was the jungler last seen? What is his likely pathing (a bit easier to assume their pathing early on in the game)? Where are the other lanes at? Could they close in on you? And this brings us to our other topic "collapsing and rotating". Usually collapsing after a fight is already under way is too late. Not always though. There are some signs that you can read that will give you clues to if the enemy is looking to gank a specific lane (is dragon/baron/rift up? Does the top lane have TP and playing back a bit while bot is pushing and trading heavily? Has mid lane or support been missing for 30+ seconds?). This and many more hints will give you an idea to your enemies movements. Use this information to setup counter ganks or to get an objective on the other side of the map. I have a couple videos I'd like to share. I know they are more or less jungle specific but there are tricks that can be used for any roaming players to take advantage of.
  18. This week I want to cover Sieging / breaking a siege as well as closing out a game. I feel these go hand in hand as you are going to want to siege the enemy base until you catch someone or you can put enough pressure to take baron to force the push into their base. This brings us to closing out a game. Its not always needed that you take baron and push into the base. It obviously helps but the ever terrifying baron throw is always in the back of ones mind and if you don't need to risk that and can siege effectively you will not have to risk it. Knowing what to do and how to do it effectively are very important skills to have in League of Legends. Sieging and breaking that siege if you are the opposing team to the siege is a major way to get to that end goal. Victory! I hope to see many of you at League of Learning. Bring friends, bring family, bring that person selling puka shell necklaces on the corner for 3 bucks. Just bring as many people as you can and lets have some fun.
  19. A new month is upon us and with that we start back at our in-house 5v5s. This week we will start a little bit more straight forward in focusing on Communication and Team Comps / Pick and Ban Phase. Communication is key to doing anything in this game. You can't do everything yourself so use those pings and speak up in Discord. I also want to focus on team comps especially in pick and ban phase because you will want to pay close attention to what your team is picking and how it will effect your call outs. By this I man if your team is primarily assassins then chances are you wont be looking to call out a team fight. It will be more likely that you are calling for them to rotate to the skirmish to cleanup anyone at low health. Maybe you have mostly ADCs (I'm thinking about Graves jungle and Corki/Ezreal mids). Think about where the enemy is and how fast your team can either rotate to take an objective or push the lane they are in to take one there. If anyone has questions or would like help setting up hotkeys for pings feel free to message me and I will do what I can to help get you situated. See you guys Thursday night!
  20. Greetings everyone! Its the end of the month and the time is upon us. We venture forth into the world together as 5 to take what we have learned into battle to crush our opponents! We will not be focusing on a new topic this week as we are going to be breaking into groups of 5 to go into normals and put into practice what we have been working this month. The topics covered this month are: Roaming, Map Awareness, Attack Move Mechanics / Trading damage effectively, Itemization, Recognizing Win Conditions (for both teams), Team Fights, Decision Making, Objective Control and/or Trading Objectives. This is a lot to keep in mind when you are playing your games so help each other out and work together to win your matches. Many of the previous LoL events have videos associated with the topics. I would suggest watching the videos or at least skimming them as there is a lot of information in them that will help you out. Videos are as follows and there are many more in previous months as well.
  21. This week I want to focus on roaming and map awareness. These things go hand in hand and can make a huge impact on the game. Keep in mind the timing of your opponents backs or when they leave lane so you can match their roam or warn your team where they might be heading. Ever have mid lane show up in bot and claim a double kill or show up in top lane just as you get back in lane? Wouldn't you love to stop this from happening? Work together with your team, let them know where your lane opponent is and match their roam if its appropriate. These are just some of the ways to help prevent these horrible snowballs from happening. No one likes a fed Zed other than the Zed.
  22. This week I want to go over a few things that all go hand in hand. Attack move mechanic / trading damage effectively, itemization for the matchup and knowing your win conditions. While this might look like a lot to keep in mind, a lot of this you do without really realizing you are doing it. The focus tonight will be on improving these skills. You all know that to win fights in lane you should poke your opponent out a bit before you just all in them (most of the time) and you know generally that building MR items against an ADC like Jinx isnt going to do you any good (I hope). What I want to try to focus on with this is to get you to think about what the better item would be when you are getting to your mid to late game situations. Say you are Malphite in top lane and the enemy team has a Yi jungle and a Zed mid. Is it more useful to go with a Randuin's or would it be better to go with a thornmail? Maybe even a frozen heart? A lot of this will depend on who is ahead, who is doing more roaming, where you are compared to your lane opponent. There is no clear cut "always go with this option". This is where you might want to ask your team what they think would better suit the situation (see... Communication is key guys!). Now enter our last focus, Win Conditions. Knowing what the enemy team's win conditions will help you decide who you want to shut down harder. In turn knowing what your own win conditions are will help your team win as well. It does you no good as a Malphite to go full AP and dive bomb their back line when the rest of the enemy team is shredding through your team faster than you can delete 1 member of their team. With all that in mind I hope to see you Thursday!
  23. After a couple weeks of trying the new format I have got some feedback on the changes. I appreciate everyone that weighed in on what they liked and what they would like to see happen with the event. With that in mind I have decided to go with a modification in the monthly format. Instead of staying with groups of 5 going into normal games with a learning aspect in mind every week we will instead be doing this once a month at the end of the month. I got a lot of feedback about how the changes made to the event removes what people thought was the heart of the event, the lane breakdown at the end of the game. So what will happen going forward will be a 3 week set of our normal "old style" League of Learning with 5v5 in-house games with the last week of the month being the new format of groups of 5 going into normals with the idea in mind that you will be using what you have been focusing on in the previous weeks that month, putting all you have learned into practice. Any questions just let me know.
  24. This week our topic will revolve around Objective Control and Trading Objectives when its appropriate. Something I've run into a lot in games (even in our League of Learning games) is a ping or call out saying/indicating "they are doing dragon" or "they are starting herald/baron" which leads people to scramble to get there just in time to see it die. The purpose of these topics is to hopefully give us some focus on getting there BEFORE the enemy starts it. Ideally we get it before they have a chance to react. There are a lot of contributing factors to being able to take an objective such as a lane being pushed forcing the enemy team to spend more resources on that side of the map to get the wave under control, ganking a lane and getting a kill so that you have less enemies on the map for when you are actually going to group and take something (turret, dragon, herald, baron), hell even warding so you can see the enemy jungler is top lane and getting them to stay around and waste their time is pretty huge. Vision in general will be massive when you want to take objectives. Everyone has been in a game where you are pressing your advantage and pushing a tower but you don't have wards in the jungle so you can't see the flank that is about to wipe your entire team out. Point is when it comes to objectives there are a couple ways to look at them, one is to get vision and make sure you see anyone coming when you start taking an objective or when you know the enemy is taking an objective and you wont be there in time to do anything about it then you get something in return. They take dragon and you can't get there in time but you have your jungler top lane? Push top hard and take the turret. That way you still come away with something and you can look to set something up later with there being no T1 Turret in top (herald take?). I hope to see everyone there Thursday night and we will be continuing with the new format of running groups of 5 in normals.
  25. Greetings ladies and gentlemen! This has been something I've been thinking about for a while and just haven't been able to pin down what I wanted to do. I have finally come up with something that I believe will help the event pick up some more interest as well as help MadCast more as a recruitment tool. I am going to change up the format that we use for our League of Learning event. The goal of this will be to address some of the issues that we constantly struggle with (balance, attendance, etc.) and just give the event a makeover in general. I have been using @MadCast: doublestufforeo as a sounding board for some of these ideas so I want to thank him for that. It has been very helpful. Please note that these changes will not take effect this week and will be implemented 4-26-2019. Now on to the changes for League of Learning. First off, this will become a public event. By that I mean instead of an in-house 5v5 with a higher ELO and a lower ELO we will now by going with 5 man teams that will be queuing up for normal games after I give my event into to everyone. We will break these groups up into each division (iron, bronze, silver, etc.) with some overlap obviously as we might not have 5 iron players or we might have 8 silver players. In this case we will have a little bit of overlap. The intent behind this change is to take advantage of Riot's built in rank system. I know there will still be a few issues with this as MMR will not always accurately reflect a person's skill but I am convinced that it will be a good move none-the-less. This will give us the benefit of having a more balanced group as everyone in your group will be around your ranking and the enemy team should be as well. We will still have topics of focus each week that we will work on as a group. The difference will be you are not facing MadCast members who you have played with over and over. You will have to adapt to what you see the enemy picking or banning (which means your favorite champion might not be perma-banned. R.I.P. Morgana). This also means you will not face the same opponents every game, every week. With this being opened up to the general League of Legends populous I will be more strict with rules and guidelines. This means nothing negative in /all chat. No taunting, no bragging, no condescension. This is us representing the MadCast community in actual games and everyone will be expected to adhere to the MadCast CoC. Any violation will be punishable according to MadCast policy. Any violations need to be brought to me so that they can be handled. Rules for the League of Learning event 1. You are expected to follow MadCast's CoC and all MadCast Event policies will still be enforced. If you can't do this you will be removed. 2. Be on time (5 minutes before the start of the event) or you won’t be playing that night. If you can't make the first game that’s fine but don't come in late expecting that you have a spot for that game. 3. I ask that you bring a positive attitude to the event. If you have had a rough day and don't think you are in the mindset to play calmly then step up and sit out. You can always spectate and give advice to your fellow gamers. 4. Spots are “first come, first served”. If we have new people to the event show up before you they get the spot. We will rotate people in as needed but with the new format of 5 mans I see this being less of an issue. Procedure for the event (general flow) Event prep to be done (forum thread, discord channels, announcement in discord) The new channel layout will look something like: LoL 1, LoL 2, LoL 3, LoL 4, etc. to accommodate the new 5 man format. I will start forming the lobby 20-30 minutes before the event. You do not have to join that early. This is simply me getting ready for the event and so I'm around if anyone has questions. You will be required to be there 5 minutes early (to anyone who is willing to help me get lobbies set up I'd appreciate it if you could be around 10 minutes early) so we can go through the topic of the week and start getting things organized. I will probably change the password from game to game to annoy @MadCast: Baal. (because its fun) 5 minutes to the start of the event I will be going over everything people need to know about the event (topic, forming groups, introduce candidates, etc.) I will also be asking for a "captain" of sorts for each 5 man group that will be responsible for posting a quick into in /all chat and the post game lobby. They get to be my eyes and ears in each game as I can't be everywhere at once. The event starts at 9pm EST which means people should be in lobbies and queuing up at 9:05pm. Game length will vary but we will have a 10 minute gap between each game where you can get up move around, go to the bathroom, get a drink, while we are going through our game rundown. The rundown will be lead by the "captain" mentioned above from each team. Remember to keep the topic as the focus of the discussion. With that general flow outlined I have a rough post template for the intro /all chat post and the post game lobby post. (this is open to change if you have any suggestions) /all chat - "We are MadCast Gaming. Check us out at madcastgaming.com and join our League of Learning event every Thursday 9pm EST." Post game lobby - "Greetings LoL players! We are a premade 5 man from the MadCast Gaming community. This is our weekly League of Learning event where we work on our mechanics in a group setting and have fun. If you are interested in League of most any group game (online and off) we would be happy to have you stop by and check out our website (https://www.madcastgaming.com/) or stop in our Discord (https://discord.gg/3Zk6h92) to check us out. " Unfortunately Riot has disabled copy/paste while in game for spam purposes. I do believe that you can still copy/paste in the post game lobby though. I'm also planning on making a list of topics that we will rotate through (like 10+ topics) and will be happy to add more if anyone has any suggestions for topics. I'm also open to the idea of bringing back multiple week topics where we work on the same mechanic over multiple weeks and build on that by adding another skill to focus on that complements the previous one. If you have any suggestions on topics specifically please head to the League of Learning Feedback thread and post them there. For any suggestions regarding the new format for League of Learning please post them here or message me directly.