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Found 8 results

  1. Well guys, thanks for everyone who has supported us thus far, the stream has officially made it to affiliate which gives us a subscribe button and some other ways to make some money! Currently the stream is going to be using donations and subscription money to dump into our rocket league sunday tournaments to help grow it. The stream is not going to make a lot of money so if anyone has a twitch prime/amazon prime account and wants to use their free monthly sub on the channel we'd greatly appreciate it. You guys are the best and let's keep this train rolling!
  2. At the town hall meeting last night, I heard something that made me think. @MadCast: Epic said something to the effect that he joined MadCast when he was really young. (I forget just how young but teens I think) and he said that being in MadCast and starting to take on roles of more responsibility within MadCast really made him readjust how he acted. I thought it was a really great thing to realize, that we are as a community in some way shaping generations of upcoming adults. If I had a child, I don't think I would have any problem exposing them to MadCast. On a bigger scale, traditionally youths would be introduced to adults through their parents, via parents work acquaintances, family, and friends. It gave them a chance to observe (for good and for ill) all the different ways that are acceptable and unacceptable to act around peers. Society is changing (again, for good and for ill) and the internet, gaming, and different communities are where youths are spending a lot of time, which means they pick up their social skills HERE I wonder, if in the future we will see people who have been in the community for a long time, inviting thier children as they come of age enough to be responsibly play with others, will be introduced into our community. MadCast through the Generations!
  3. Hey guys, I already made one post about this but I didn't get much response. I've started streaming at Https:// in order to cast our rocket league tournaments on Sundays. The stream is doing very well considering it is just a few weeks old but at the time of this I am at 42/50 followers to become an affiliate. If I get the last 8 I will then get a subscribe button which will allow some people who have amazon prime to start generating a small amount of revenue for the stream which would be a big help for prizes for the rocket league tournaments. I humbly ask that if any of you have a twitch account that you please login and hit that follow button to help us out! Thanks in advance. Also, I am very likely going to start casting the Madcast League Season 3 matches and am still open for any other suggestions from people if they would like stuff casted or streamed. I will also be streaming some other games whilst playing with Madcast members so that hopefully the stream grows Madcast and Madcast grows the stream in an endless cycle til we take over the world!
  4. *Support Alistar Guide - 2016 Season* >Runes: *Greater Mark of Armor x9 *Greater Seal of Armor x9 *Greater Glyph of Magic Resist x9 *Greater Quintessence of Movement Speed x9 >Masteries: 0/12/18 *Cunning: Wanderer --> Secret Stash --> Meditation --> Dangerous Game *Resolve: Recovery --> Explorer --> Veteran's Scars --> Insight --> Legendary Guardian --> Bond of Stone >Summoner Spells: Flash/Ignite, Flash/Exhaust >Items: *Beginning: Relic Shield, Health Potion x3 *Core: Eye of the Equinox, Mobility Boots (Mercury Treads/Ninja Tabi situational) *Options: Righteous Glory, Locket of the Iron Solari, Mikael’s Crucible, Dead Man’s Plate, Randuin’s Omen, Frozen Heart, Spirit Visage, Iceborn Gauntlet >Skill Order: Q at level 1, either W or E at level 2 depending on enemy harass, and the other at level 3. Max Q always for higher AOE damage in skirmishes and a lower cooldown on your primary CC. >Explanation: Alistar is a hard CC machine and very reliable support, but can have trouble early on, especially during the laning phase. The only powerful engage we have is our Q + W combo, but that has a significant cooldown, and doesn’t take full advantage of Alistar’s abilities in skirmishes. This build helps maximize Alistar’s early game threat and keep him from getting punished too much for his opportunistic playstyle. *For Marks and Seals we’ve chosen armor, because we’re going to get auto’d a lot, plain and simple. These runes ensure that we can take more harass, and survive through damage in early skirmishes. Glyphs are typical magic resist, and our Quintessences NEED to be movement speed to give us the ability to open up with a Q as opposed to requiring a Q + W every time we need to engage. *With masteries, starting in Cunning, we take Wanderer for more movement speed (which = more threat), Secret Stash, Meditation (to help keep mana for a Q), and Dangerous Game over Bandit because we intend on brawling with folks. Following that in the Resolve tree we take Recovery for sustain, Explorer for more movement speed in brushes, Veteran’s Scars for early chunkiness, Insight, Legendary Guardian to help with mid-late game durability, and Bond of Stone as a tanky support. *For summoner spells we’ll always want Flash for its value as both an initiate and escape, then either Exhaust to lockdown a large enemy threat or help in early 2v2s, or Ignite for kill potential. *Items don’t carry Alistar very far after speedy boots and Eye of the Equinox for warding because his ultimate is very powerful as a survival tool, and can soak up a lot of enemy damage. However, as the game progresses, your ultimate will not be as strong against your enemy’s scaling damage. The item options afterwards need to be suited against your particular opponents. Need to pick off overextending enemies? Righteous Glory. Hard CC messing with one of your carries? Mikael’s Crucible. Lots of magic damage? Locket of the Iron Solari. Enemy ADC a big problem? Randuin’s Omen. >Gameplay: *Early – Even though you don’t have poke, make sure you are using your positioning to help zone opponents and give your ADC a chance to farm. With your movement speed quints, wanderer and explorer masteries, your speed will give you the opportunity to open up on your opponents with a Q if they get too ballsy. If you need to defend your carry, don’t be afraid to blow your Q + W combo. *Midgame – Alistar’s strength is in his CC, so while you’re roaming around the map warding, look for openings to catch out enemies or gank other lanes. Your Q + W combo is only avoidable with either a well-timed dash or a Flash. *Lategame – Be careful, as you’re ultimate isn’t enough to keep you alive anymore. However, it’s still very possible to catch out vital enemy targets. If you’ve bought Righteous Glory, abuse it whenever you see a good opportunity to engage, but don’t go getting your team killed. In lategame teamfights, your priority should be either peeling for your carry, or locking down one of the opposing carries, depending on the level of threat they pose. Tips: 1) If you W an enemy into a wall, they will be stunned for the distance that they would have moved had you knocked them back in an open environment. 2) If you’re having trouble doing the Q + W combo, take Q off of smartcast! 3) If possible, save your ultimate until you start being focused/cc’d because it removes most crowd control. Remember: Violence solves everything. If you have any questions, comments, suggestions or concerns, leave them in a comment below!
  5. *AP Jungle Cho'gath Guide - 2016 Season* >Runes: *Greater Mark of Hybrid Penetration x9 *Greater Seal of Armor x9 *Greater Glyph of Ability Power x9 *Greater Quintessence of Ability Power x9 >Masteries: 0/18/12 *Cunning: Savagery --> Runic Affinity --> Merciless --> Dangerous Game --> Precision --> Stormraider's Surge *Resolve: Recovery --> Tough Skin --> Veteran's Scars --> Insight >Summoner Spells: Smite/Flash >Items: *Beginning: Hunter's Machete, Hunter's Potion/Health Potion x3 *Core: Stalker's Blade w/ Enchantment: Runic Echoes, Rabadon's Deathcap, Sorcerer's Shoes (Situational options also include Mercury Treads or Mobility Boots) *Options: Rylai's Crystal Scepter, Void Staff, Zhonya's Hourglass, Abyssal Scepter, Morellonomicon, Nashor's Tooth, and 1 situational defensive item if needed (I.E Banshee's Veil, Spirit Visage, Randuin's Omen, Guardian Angel, or Frozen Heart) >Skill Order: Take E at level 1, Q at level 2, W at level 3, then choose between maxing Q or W depending on what you expect to be able to do. Maxing W is less damage than Q, and higher cooldown, but is very reliable damage and comes with an increased silence duration (it's also my preference). Maxing Q is higher damage and lower cooldown, but not guaranteed to hit unless accompanied by a slow and silence. >Explanation: Cho'gath is a deadly champion to be reckoned with. His massive burst and CC potential in both single target and AOE forms make him a formidable assassin or disruptor if built as such. My favorite way to play him, and the way I'll be explaining him, is as a terrifying nuke-monster that neutralizes his opponents before devouring them *The runes we've chosen are pretty self-explanatory. We're taking hybrid marks for maximum damage on jungle monsters without sacrificing much magic penetration, armor seals for reduced damage from jungle monsters, ability power glyphs for more damage and early game threat, and the same for quintessences. *As far as masteries go, in Cunning we're going with Savagery for easier monster kills, Runic Affinity as a jungler, Merciless because of its synergy with both our burst and Feast, Dangerous Game over Bandit, Precision for damage, and Stormrider's Surge because most of the other end-game masteries will not do us much good, and it's fun to eat somebody and zoom away like some kind of demonic hamburglar. Resolve will be our secondary tree. As much as I'd like to go into Ferocity, Cho is not particularly durable early on, being fragile to monsters, and susceptible to counter-jungling measures. We'll take Recovery over Unyielding because we're not planning on building much if any armor/magic resist, Tough Skin over Explorer for reducing the damage we take from jungle monsters, Veteran's Scars because it will beef us a up a little, and Insight over Perseverance. *With our summoner spells we have the common combination of Smite and Flash. Smite for jungling, Flash because it's wonderful for get-aways, surprise eatsies, and we're not gonna be chunky enough to warrant ghost. *Items we purchase are meant to help our CC, and maximize our burst damage. Hunter's Machete will give us more damage early in the jungle, and whether or not you grab Hunter's Potion or Health Potions x3 depends on how comfortable you are. On our first or second back we'll want to grab Stalker's Blade because it's slowing effect is highly recommended in combination with Cho'gath's abilities. A slow from SB + Feral Scream means our target will be both slowed AND silenced. A.K.A shit out of luck and ready to get hit with an undodgeable Rupture. Afterwards, our ideal core is Enchantment: Runic Echoes, Rabadon's, and Sorcerer's Shoes. If we've gained some chunkiness by building up Feast stacks on jungle creeps, we should be in a decent position to not get one-shot, and pose as a mega-threat to any and all enemy team members. If you are on a roll applying pressure early, you may consider Mobility Boots instead of Sorcerer's, and if they have sustainable CC that is stopping you from doing your job, you may consider Mercury Treads. Other options for big items include Rylai's for more consistent AOE slows and some chunkiness, Void Staff to blast through enemy Magic Resist, Zhonya's to live through massive spells, Abyssal against sustained magic damage, Morellonomicon for lower cooldowns to poke the enemy team, Nashor's Tooth (often accompanied by a large defensive item to allow it's continued use), in combination with a defensive item suited against your opponent threats. >Gameplay: *Early - Krugs is my preferred starting point, because beginning red buff will make Cho able to respond to an invading jungler, or counter any early cheese that may come up. This also means that by the time you have both Rupture and Feral Scream, you will have a sizeable mana pool to gank with for a longer period of time. Farm up and try to build up stacks with Feast, but remember that with Stalker's Blade and Feral Scream, you have a surefire way of making an overextending enemy's life absolute hell. *Midgame - Objectives, through and through. Make sure you have pressure and ward coverage around areas like Dragon, and maybe Rift Herald. With Smite and Feast, you have one of largest neutral monster nukes in the game, and it's almost impossible for the enemy jungler to outsmite you. Also, if you see a fragile enemy out of place, don't be afraid to lock them down and assassinate them with your slow + silence combo. *Lategame - At this point, the enemies probably have some Magic Resist, and they're tired of your one-shot bullshit. You need to be careful about your fragility, whilst looking for an opening to insta-kill an enemy target (Void Staff is amazing). If you can't sneak around without getting group-ganked, you need to poke, poke, and poke some more before engaging with your AOE burst. Tips: 1) If you're having trouble gauging the amount of damage your Feast will do, remember that there is a visual effect when your Feast will kill someone. 2) Don't be afraid to eat minions! Your Feast cooldown is lower when you do so. 3) Remember to AA your opponents as well if you can get away with it. You're a mage, but your E damage is nothing to scoff at. Have fun 'nomming folks on the rift! If you have any questions, comments, suggestions or concerns, leave them in a comment below!
  6. Today, with a fair bit of excitement, MadCast Staff announces the appointment of a new Executive Senior Full Member. For some historical background of the position, I refer you to 2008. MadCast existed in the form of divisions formed around each game it played. These divisions were led by Division Leaders who made virtually all day to day decisions in their respective games. Owing to a structure which MadCast's size was not ready for at the time, this hierarchy was altered in 2008 to reflect the needs of the community. The Division Leader position was retired, and the new Executive Senior Full Member position was established and filled by MadCast: Malacca. The position, as intended, is appointed solely by Staff as opposed to the elections required for SFM status and is the representative of Staff in administrative voting, as well as being the highest non-Staff position in MadCast. An indepth summary of the thought process behind the rank can be found here. Malacca served well in that position until stepping down in 2011. The position has since remained vacant, in part due to the impressive shoes left to fill by Malacca's efforts, and in part due to either a delegation of some responsibilities to the SFMs or Staff serving in these roles. However, it has become apparent to Staff that at our current stage of development and considering the diverse range of MadCast interests and projects, more high level day-to-day oversight is needed in the admin ranks. As such, today we announce that for the first time since 2011, the ESFM role will once again be filled. MadCast's second ESFM appointment is MadCast: Munsa. Munsa has added consistent quality to the SFM ranks since his election to the SFM ranks, and is a consistent and active presence on the Web site, in TeamSpeak, and in MadCast games. He is the current League of Legends Head Admin, and his efforts have included the recent Halloween tournament in addition to several smaller events. In addition to his organizing abilities, his constructive and solid input in administrative threads has long been a hallmark of his admin contributions. Munsa has demonstrated a passion for the continuing success and growth of this community. Staff expects these qualities to become even more pronounced upon his promotion. Elections will soon be upon us, and the slot opened by Munsa's promotion will be occupied by a new SFM in the coming cycle. In the meantime, please join me in congratulating the new ESFM, MadCast: Munsa.
  7. Kit

    MadCast Characters

    So I've done this a few times for other groups I've played with. I want to draw you all together in a bit of a gathering. When I say 'you', I mean your personas. If you pick on someone all the time (Ahem, Oliver), most likely you will be picking on them in this picture! Some of you I haven't gotten to know, so this will also be a fun way to get to know you. Who knows, maybe it'll have BF4 people dressed as soldiers while the GW2 people are dressed in fantasy. I haven't decided yet! If you want to be in this piece of work, please fill out the following: MadCast tag: Rank: Picture: (if not of you, then of your persona online) Description: (little bit about yourself, what you wear, who you hang out with the most, game you play, favorite champion if applicable. Give me anything to make -you- unique in this picture!) I'll start on it next Wednesday morning (10/23/13) so if you haven't giving me the info by then, I'm assuming you don't want to be drawn in it. =) This is available for Full Members+ at the time of the beginning of the drawing. Thank you! Edit: UPDATE I will finally be making my move on Friday so I likely won't start too much on this until Sunday (10/26/13)
  8. Long Sword + Ward. Then Doran's Blade. Then Boots and Vampiric Scepter. Then Blade of the Ruined King. Then victory. The ingredients, when mixed together with a sick CC comp of Lux, Syndra, Janna, and's going to be good. AD Heimer. Don't you forget it.