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Found 21 results

  1. To Whom ever it concerns, Erith, a world of wild nature and adventure just waiting to be explored. I'm looking for a few brave adventures to join me on this epic campaign, but there trouble brewing as time passes. I need a few brave heroes to help the good people in this world roughly 4 to 5. The must be brave, smart, courageous, and have time to play a few hours. This isn't no 1 day trip to the next town over but a life time fight to help others. The prep work to start our journey starts when everyone arrives. If you consider yourself brave enough to embark on this journey please send a letter back. Sincerely, StargazerLilli
  2. So, we have a LOT of interest in Tabletop RPGs. I am running a one-shot session that will be hosted March 17th @ 3PM EST. A one-shot is a single session game that helps introduce players (veteran and new) to specific games, variants, and dice systems. The first to 4 who can commit to a 4 hour window on that day are in. I'll keep a couple of extras just in case somebody can't make it. I will provide all of the materials for the game, and will be available through the forums and Discord to help with rules, character creation, or any other questions that folks may have. The most important rule is that if you sign up for a one-shot, make sure you can make it. We will be running D&D 5th Edition (the current edition). Sign ups: majorhoward Kitty Stark doublestufforeo StargazerLili When you sign up, I'll get with you on the forums or Discord, and we'll go over your character options. We'll be starting at level 3. I'll see you folks then!
  3. I am hosting another event for anyone who likes social deduction games (think werewolf/mafia/assassins/The Resistance/Murder Mystery Party/etc.). On September 8th, at 3 PM PST/6 PM EST, we will be playing as many games of 'Two Rooms and a Boom' as we can. The rules for the game are simple- Everyone is separated into two (Discord) Voice Channels, and teams are randomly assigned, with one person being the President on the Blue team, and one person being the Bomber on the Red team. In this tense hostage situation, you can trust no one- and the elected leader of each room will send one (or more people) as a trade between rooms as people desperately try to figure out who is working for who, where the President is, and more importantly, where is the bomb?! After 3-5 rounds of 5 or less minutes, the final trade occurs. If the Bomber is where the President is, the Blue team loses. If the President and the bomber are in two different rooms, then the red team loses. A more thorough explanation will be provided at game time and below. Games typically take less than thirty minutes, and I'm looking forward to getting as many people together as possible and getting as many rounds in as we feel like. Please post below to show your interest and help me get a good idea of the size of the crowd we'll see that day. The last game of the evening will include the POPULAR HOT POTATO CARD. Be sure you don't end the event with it! Instructions and Rules: Goal: Blue Team- At the end of the game, for the President to not share a room with the bomber. Red Team- At the end of the game, for the President to share a room with the bomber. Gambler- At the end of the game, before the team victory is announced, they must predict who will win publicly. If correct, the Gambler wins with that team. How to Play: The group will be divided into equal groups and separated into two Discord rooms. Everyone is given a character card. This is considered secret info unless shared. A 3 minute (or longer) timer is started. The following occurs: 1. A leader is selected. The first person nominated by someone other than themselves becomes the leader of that room. Leaders may be deposed/changed by the current leader giving leadership to a willing player, or by a majority vote of confidence. You can call for the replacement leader to be yourself, unlike the original nomination of a leader. Leaders choose who hostages are each round, but cannot choose themselves. Myself and any chosen volunteers will be in rooms to verify these changes. 2. During the 3+ minutes of the round, you converse with the people in the room with you. You may speak publicly in voice, you may show the entire room your card by announcing your color and role, or you may private message/query anyone IN your room in Discord to privately share cards or discuss teams. The rules at this time: You must stay in that (discord channel) room unless you move to the other room as a hostage later. If you ask to share cards, you must share cards both ways- there is no 'tricking' someone into telling you their card and not telling them back. You can ONLY share cards with someone in your room. If you are later in different rooms, please refrain from messaging that person again for the duration of that game/your time in different rooms. If there are 10 or more players, you may share only the color instead of the whole card (color and role). If you set up color and role, you must show color and role back. You are welcome to lie, bluff, mislead, organize, etc. as much as you want, but you must be completely honest when sharing cards with someone as a trade. (e.g. you can tell the entire room that you are blue, or you can try to get the room to share colors verbally, but if you and someone else are going to share cards, you must TELL THE UNVARNISHED TRUTH about your color and role (unless only sharing color in a 10+ person game). 3. When the round timer ends, Leaders pick 1 hostage (potentially more in a large game- I will instruct if different) to trade rooms. Leaders cannot pick themselves. When leaders have figured out who to trade, the trade happens, and a 2 minute (or longer) timer begins. The third round is 1 (or more) minutes long. More rounds, or longer rounds, may be instituted to facilitate better play in a voice server vs. a physical house as needed. You will be aware of any changes to the rules. 4. We determine who wins by having the President, the Bomber, and everyone else reveal who they are.
  4. I am hosting an event for anyone who likes social deduction games (think werewolf/mafia/assassins/The Resistance/Murder Mystery Party/etc.). On August 18th, at 2PM PST/5PM EST, we will be playing as many games of 'Two Rooms and a Boom' as we can. The rules for the game are simple- Everyone is separated into two (Discord) Voice Channels, and teams are randomly assigned, with one person being the President on the Blue team, and one person being the Bomber on the Red team. In this tense hostage situation, you can trust no one- and the elected leader of each room will send one (or more people) as a trade between rooms as people desperately try to figure out who is working for who, where the President is, and more importantly, where is the bomb?! After 3-6 rounds of typically less than 5 minutes, the final trade occurs. If the Bomber is where the President is, the Blue team loses. If the President and the bomber are in two different rooms, then the red team loses. A more thorough explanation will be provided at game time. Games typically take less than thirty minutes, and I'm looking forward to getting as many people together as possible and getting as many rounds in as we feel like. Please post below to show your interest and help me get a good idea of the size of the crowd we'll see that day. Instructions and Rules: Goal: Blue Team- At the end of the game, for the President to not share a room with the bomber. Red Team- At the end of the game, for the President to share a room with the bomber. Gambler- At the end of the game, before the team victory is announced, they must predict who will win publicly. If correct, the Gambler wins with that team. How to Play: The group will be divided into equal groups and separated into two Discord rooms. Everyone is given a character card. This is considered secret info unless shared. A 3 minute (or longer) timer is started. The following occurs: 1. A leader is selected. The first person nominated by someone other than themselves becomes the leader of that room. Leaders may be deposed/changed by the current leader giving leadership to a willing player, or by a majority vote of confidence. You can call for the replacement leader to be yourself, unlike the original nomination of a leader. Leaders choose who hostages are each round, but cannot choose themselves. Myself and any chosen volunteers will be in rooms to verify these changes. 2. During the 3+ minutes of the round, you converse with the people in the room with you. You may speak publicly in voice, you may show the entire room your card by announcing your color and role, or you may private message/query anyone IN your room in Discord to privately share cards or discuss teams. The rules at this time: You must stay in that (discord channel) room unless you move to the other room as a hostage later. If you ask to share cards, you must share cards both ways- there is no 'tricking' someone into telling you their card and not telling them back. You can ONLY share cards with someone in your room. If you are later in different rooms, please refrain from messaging that person again for the duration of that game/your time in different rooms. If there are 10 or more players, you may share only the color instead of the whole card (color and role). If you set up color and role, you must show color and role back. You are welcome to lie, bluff, mislead, organize, etc. as much as you want, but you must be completely honest when sharing cards with someone as a trade. (e.g. you can tell the entire room that you are blue, or you can try to get the room to share colors verbally, but if you and someone else are going to share cards, you must TELL THE UNVARNISHED TRUTH about your color and role (unless only sharing color in a 10+ person game). 3. When the round timer ends, Leaders pick 1 hostage (potentially more in a large game- I will instruct if different) to trade rooms. Leaders cannot pick themselves. When leaders have figured out who to trade, the trade happens, and a 2 minute (or longer) timer begins. The third round is 1 (or more) minutes long. More rounds, or longer rounds, may be instituted to facilitate better play in a voice server vs. a physical house as needed. You will be aware of any changes to the rules. 4. We determine who wins by having the President, the Bomber, and everyone else reveal who they are.
  5. Has anyone run the dungeon, White Plum Mountain from the 5e book Tales from the Yawning Portal? Its not my first time DM'ing but it is my first dungeon crawl of this style. Do any other DMs out there have any advice for me.
  6. Hello friends! I am looking to get some new forum games a going! The first foray into forum games will be based on a well-known tabletop gaming property, Powered By The Apocalypse! Powered By The Apocalypse (PbtA henceforth) is a rules/games system with a multitude of settings and/or hacks that allow for approachable gaming in any of a ton of separate settings. I am looking to run two Play by Posts games using rule sets from PbtA. To Facilitate the next part, let's pretend you the reader has magically asked the exact questions I want to answer! What is a Play by Post? Play by Post (PbP henceforth) is a way to use a forum, such as our very own MadCast forum, to experience tabletop gaming where time or scheduling constraints would otherwise get in the way. In a typical tabletop, players come together to a real or virtual table and, for 3+ hours, play the game together by speaking or typing their instantaneous responses to the game as it occurs. In PbP, we replace the table with a forum thread (or two) and players post their responses to the game- which is then responded to by yours truly as needed to keep the game moving forward. Posting sounds like a lot of work... Not a question strawman reader, but I'll answer it. Play by Posts typically expect a post by a player every (period of time), often a day or two. You can certainly post more to roleplay, or if you have a leading role in the game at the moment, but as long as you can long on, catch up with the thread, and post every couple days you can totally manage this. On that note- What are the Requirements to play? Do I need to be an Expert? Nope! This is specifically intended to facilitate play for brand new players and veterans! With two games, we could easily support up to a dozen players so feel free to show up. Here are the Requirements: Post every 48 hours or less: Outside of the occasional busy work week, it's highly desirable for you to post every 48 hours or less. Your character is part of the narrative and matters! It can be a bummer to have your character suddenly become a lifeless drone who listlessly follows the party around, or even worse, stops the narrative from going forward as we wait for your next post! Willingness to Learn: Unless you are a multi-campaign veteran of PbtA, you probably need to learn how the game works. I'm never going to rap your knuckles for being new to the game, but expect to have to learn new things, ask questions, and make the occasional mistake. Invest Yourself: When posting, try to invest yourself in the game, the narrative, etc. No one expects every post written in a PbP to be Pulitzer prize winning, but we all want posts to be your best attempt at a fun moment in the gameplay. Think about how you want the moment to look, your character to act, what you might want to say, and make it happen (or not if the dice curse you!). Best Effort, not Results: No one here is going to judge you for your best efforts. We are all here to have fun and explore a shared narrative. Never feel inadequate in the quality of your roleplay- just have a good time! What are these systems you mentioned? Just what I wanted to talk about next! You are so useful, straw-reader! The following are the systems being played: Apocalypse World (Max Players= Unknown, up to maybe a dozen max)- In an apocalyptic future designed by the playgroup at the first session, the cast attempts to eke out a living in a dead or dying world. Similar Media: Mad Max, Tank Girl, Fallout, etc. (Players: RedJustice, Mike, Khaos) Dungeon World (Max Players= 6)- In a fantasy playground designed by the playgroup at the first session, the cast attempts to become heroes of legend while dealing with a world full of danger and magic. Similar Media: Game of Thrones, D&D, Skyrim, etc. (Players: Icarus, Majorhoward, Lunalesk, Vyoletta) What do I have to do to get involved? That's the easiest part. Just reply in this thread stating your interest, and listing the three systems above in order of your interest in playing it. If you have no interest at all in one of the settings, include that too! I'll set up one to two games with interested parties once we have enough people!
  7. Hey! It's Vyoletta from the Geek at Heart!, where we take tabletop gaming seriously. That is why we have dedicated an entire section of articles to “Tabletop Talk.” In this subset of articles, we will be discussing our love for role-playing games and, more specifically, for content creation! Oftentimes, people who play tabletop role-playing games eventually become interested in the nuances of world building and campaign structure. They develop strong emotions and opinions on the type of world they would design and bring into reality. Once these strong feelings come to a head, many players choose to become content creators and dungeon masters. This transition from being a “reader” to becoming an “author” can be quite the task. From deciding the size of the universe to designing the life of a small town NPC, content creators have the responsibility and the freedom to make their own decisions. Many people find that responsibility to be quite daunting, and many more don't know where to start... In this two-part piece, we will be discussing starting points. Because everyone designs content differently, we have identified 8 different starting points creators can use to begin world building and will go over each one in depth. They are as follows: the Socratic method, social media, mass media, maps, the narrative, history, observation, and your gut. Socrates and the Socratic Method The first and most obvious way to start out is by asking questions. Why ask questions? Well, it helps to draw out your innermost desires. Asking questions is how most people start out. The first question they might ask is: what kind of world do I want to live in? Then they can go on from there by answering the question and asking another. For example, if I ask myself what kind of world I want to live in, my initial answer might be a peaceful world. And what does peaceful look like? Well, maybe all peoples live in harmony. Was it always peaceful? Did the peace come at a cost or does the world live in harmony naturally? As you can see, these questions that ask about peace lead from one question to another, and it works with most topics. In fact, when we discuss the other methods of starting your world building, many of the topics will eventually lead back to asking and answering questions of yourself. It is very much like playing a 20 Questions game where you are both the one who knows and the one who asks the questions. It’s also one of the less intimidating methods of starting out because there are no outright comparisons yet. The only drawback is that asking questions can become haphazard and unstructured. We can ask all the questions we want, but without knowing which questions to ask, we might not be able to create the world the way we ultimately would like. Which is why we can always look to outside sources such as our next method…. Social Media Social media sites like Facebook groups, Instagram, Reddit, Imgur and many others are a great way to find other people who are doing the same thing you are now - creating a world of your own. These sites let content creators share their work, be supported by others, and also inspire other aspiring content creators. For example, the local tabletop game store near us has two groups that allow for their patrons to discuss new game editions, look for new players, and get advice on how to run their games. They also have support for players who might be running for the first time and are trying to do their own thing apart from a specific module. Imgur is another great place for people to share photos and stories about their own experiences. I just google searched d&d advice on Imgur and it came up with an AMA thread from someone offering advice to anyone who was interested. In this way, new content creators have the ability to look at their peers work and gain inspiration and perspective. We can use our community to help guide the questions we need to ask ourselves in order to build a full and thriving world. The only warning for this is not to steal from others. If we are going to use it for solely personal gaming, then a short message to the original content creator mentioning a thanks would be appropriate, but if the content is going to be translated to something for profit, then it is absolutely necessary to get the original creators permission first as it is their intellectual property. Speaking of which, our next starting point is also considered intellectual property and is often used in content creation. Mass media Mass media is defined by dicitionary.com as “any of the means of communication, as television or newspapers, that reach very large numbers of people.” This type of intellectual property is familiar to all of us. The books of Tolkien and Martin, the movies that followed, the stories that have stayed with us since our childhood and the places we have maybe only seen in our dreams- these are the sources of inspiration for many content creators. In fact, one of the hacks that we will be reviewing next week, Scum & Villainy, is a great example of a world built on mass media inspirations. The game is rife with allusions to famous space operas like Star Wars, Star Trek, and Firefly, and many space anime shows like Cowboy Bebop and Outlaw Star. These shows not only bring a certain flavor to the world but also help define some of the characteristics- such as the major races, political groups, the shape and flow of the planetary system, and the level of technology that is available to players. All of these things are derived and influenced by these fantastic mass media resources. A commonality between a lot of mass media resources like these- the Lord of the Rings, Game of Thrones, even Star Wars, and others- is the way their worlds are charted. All of these worlds have maps! And that is our next starting point possibility…. Maps Maps are a great way to start building your world visually. By creating a map first, we gain a visual perspective on what the world might look like and how the world might interact and be interconnected. And there are quite a few ways you can start this way as well. For example, I personally started building my world this way by taping together 9 pieces of 8 ½ by 11 blank pieces of paper and just drawing what I thought my map should look like. I named the world “Misneach,” and once all of the lines were drawn, I started filling in each continent. Each land was named, the climate chosen, and then the people and history. While I was drawing the outline, I also decided on the pantheon of the Gods and how they interacted with the world. This method is very tactile as well, and it really makes you feel as if you are making good progress. The product of your concerted thoughts and efforts are clearly visible on the page. And once it is all filled in and colored, you can get it laminated or maybe visit a cartographers guild to get it to look actually professional (unless you already possess the skills to make it look realistic). As I said previously, questions can arise from any method and a map automatically generates quite a few questions naturally as it is created. How do I want this content to look like? Do the continents all connect in some way? How do they travel? How much of the world is inhabited and discovered? Another method of generating a map was showcased on Imgur by Slipspace55. And it involves the use of dice. You can see the full post at this link but I will summarize it here as well with my own pictures. Basically, you start out with a piece of a grid or blank paper and a selection of dice. Now, there was a table generated by Tumblr user “somethingdnd.” That took into account all of the different biome types: plains/fields, forests, mountains, tundras/snow/ farms & towns, larger cities, and capitals. Depending on the dice you used, you could generate a land with all of those or only one or two of those things and edit for your own preference. This is how mine worked out: I literally just dumped my pool of dice onto the sheet of paper. Draw some lines, take notes on which dice produced which results, and - Voila! A great starting point for your world. Here are the tables I made for my world: d20 Results 1-5 Plains/Flat 6-8 Forests/Forest 9-11 Mountains/Mountainous 12-14 Tundras/Snow 15-17 Towns/Inhabited 18-19 Large Cities/Populated 20 Capitals/High Tech d10 Results 1-3 Forests/Forest 4-6 Plains/Flat 7-8 Mountainous 9 Towns/Inhabited 10 City/Populated d8 Results 1-3 Forests/Forest 4-6 Plains/Flat 7-8 Mountainous 9 Towns/Inhabited d6 Results 1-3 Plains/Flat 4-6 Forests or Mountain 7-8 Town or City d4 Results 1-3 Plains or Forests 4-6 Mountain or Tundra 7-8 Town or City The same idea can be used to generate a small universe of planets. Instead of Forest continents, they could be forest planets or tundra planets and other things. Just decide what type of planetary system you want, dump the dice, and then draw your planets exactly like you draw in the continents! It’s a great concept, I think. Also, I tweaked the above tables to use with some basic planets. It would probably be best to include more variables if the aim were to create a larger universe. Once you have your continents or planets drawn out and colored, then you can move onto using any of the other methods to add to your content. The great thing about these ideas is that they don’t have to be and probably shouldn’t be used solely on their own! Isn’t this a great way to start out a world? I definitely think it’s the most fun. I urge you to try one of these first four methods and share with me how they worked for you! How about sharing one of your favorite ways to generate a map? Let me know in the Tabletop forum thread related to this article!
  8. Welcome to Kyen-Keil, the Forest World. Imagine a temperate rain forest, stretching to blanket most of a world not too unlike our own Earth. A world where instead of oceans, massive forests stretch down, down, and down- blotting out the sky and surrounding in darkness, mystery, and danger another world unknown to the dwellers above. Genre: Mystery-Thriller focusing on Exploration and Roleplaying Background: You will awake on the forest floor, in the 'Marianas Trench' of this world, with no memory of how you got there, or who you are- merely that you had some mission, that it was important, and you don't recall if you finished it. System: Sky Wars: Fantasy Conversion of Edge of the Empire Starting: Sometime in October Wanted: Brave Adventurers to take care of a Problem! If you feel you have the bravery to delve deep into the forest, indicate your interest below. Requirements: Available on Monday Nights from roughly 9pm EST to 12AM EST- likely extending to 1AM ESTish as often as not. Familiarity (even passing) with Edge of the Empire/FFG Star Wars OR a strong familiarity with Roleplaying Games generally A desire to focus on exploration and roleplaying over combat dungeon crawling.
  9. Session Recordings: Session 1 Session 2 Session 3 Session 4 Session 5 - May have ads because the WWE submitted a copyright claim for when I forgot to turn off the music that Munsa linked me. Session 6 Session 7 Session 8 - Technical difficulties resulted in a recording with no audio. Session 9 Session 10 - Audio doesn't kick in until about the 2 minute mark for some reason. Session 11 Session 12 Session 13 Session 14 Session 15 Session 16 Session 17 Session 18 Juggernaut Prequel - Dungeon World Campaign (First 34m is character creation) The Party: Munsa - Beldroth - Eld Barbarian Angelix - Shadowcrank - Mechan Rogue 2Clueless - Hunter - Human Ice Sorcerer Caveman42 - BronzeLeaf - Warforged Transformer (Mood Druid Reskin) Psycolistic - Eberk - Dwarf Life Cleric We are playing 5e and have built our setting over in the Microscope Thread.
  10. I've been running a play by post tabletop rpg campaign over on the paizo forums for about two months now. The concept is sort of Firefly in a high fantasy universe. Uses a hack of Dungeon World. Through attrition I now have a solid core of four PCs. Things were running fine with six, so I thought I would reach out to MadCast to see if anyone would be interested in playing.
  11. Posted this earlier today with the wrong date. I'd like to run an impromptu tabletop rpg one shot tomorrow night (10/16). Free to play, no experience necessary, game will be resolved in a single session. I don't play many of MadCast's regular games anymore, so I'm hoping this might be a chance for me to meet some candidates. All you need to do is show up in the TS channel. We can run with a minimum of two other players.
  12. Welcome to MadCast's first (that I know of) attempt at a play by post forum tabletop rpg game. We will be using the Dungeon World system. This is a 2d6+MOD system focusing heavily on narration and propelling action forward. Please do not post in this game thread unless you are a player. Spectators are welcome to join us in the Out of Character Thread to discuss the game, etc. Quick Background Information: The Party The World The System With the admin stuff out of the way ... let's get to it! Welcome to Misneach, a world torn asunder centuries ago, when the races of man and earth determined to buck off the rule of their capricious creators. Man, monster, angel, and demon died in untold numbers during this conflict. The war was unending, until the best and brightest of the gnomes created the "immolo divinus", a device capable of destroying all that was divine and demonic in the world. The gnomes were afraid to use their creation, but the human king Selius had no such fear. His agents detonated the immolo divinus. The resulting magical explosion destroyed the divine forces, but also devastated the continent of Ebron, the birthplace of the races of man. As predicted by gnome philosophers opposed to the immolo divinus, the races of man were lost without divine guidance. Kingdoms fell, cities burned, and the races of man turned upon one another. The immolo divinus itself was lost to the sands of time. Survivors fled Ebron, and made their way to Firlas Ha'que, a wild continent previously untouched by man. But even centuries later Firlas Ha'que will not be tamed. Cities are limited to the coastline, and men fear to tread into the interior where the gods and demons of Firlas Ha'que still rule. One such city is Kinsale, seat of the MacTire Clan. Like all cities of note in Firlas Ha'que, Kinsale is a seaside port that acts as a local trading hub. The city is ruled by Lady Deidre, matriarch of the MacTire Clan. Yesterday, a group of small humanoids raided the city, killing dozens of guards, and making off with a variety of treasures. Trackers indicate that these monsters fled north into the Soulless Swamp, a land which no man or beast would enter by choice. Lady Deidre's counselors have posted a large bounty to any adventurers who can track down these monsters and return a precious statuette, said to grant the bearer the power to commune with the gods themselves. Faolan MacTire, Lady Deidre's younger brother and a fighter of great reknown in his own right, has convinced his longtime friends to take up his sister's quest. The human cleric known as Whisp, the halfling druid Tansy, and the salamander immolator Tenebris were understandably nervous but were unwilling to allow Faolan to face the Soulless Swamp alone. You find yourselves deep within the Soulless Swamp, following tracks heading almost due north as night falls. It is impossible to know how many creatures you are following, as they travel in single file to hide their numbers. Tansy leads the group, stopping at regular intervals to inspect a broken twig or a small footprint. Thus far, your path has curved around the larger pools of stagnant gray waters lying among the dead and dying trees. Tansy, you halt the group as you notice drops of blood along the path laid down by your quarry. There is no sign of a struggle, and you follow the trail of blood. Soon you come upon a small body. It has a reptilian face and dark leathery skin. It is dressed in rotting rags. Faolan, Tenebris, and Whisp quickly set up a perimeter as you inspect the body. It is clear to you that the creature has bled out from a single ragged cut along its neck. You also find several wounds in its abdomen that appear to have been made posthumously. It almost looks as if something burrowed into the body in several locations. Upon cautious inspection, you discover that many of the creature's organs have been eaten away. Your attention is dragged away as Tenebris whistles sharply. As you look up you notice scores of yellow eyes glowing menacingly in the branches overhead. You squint in the twilight and see what appears to be huge bushy tails behind each set of eyes. You each brace yourselves. The creatures leap down at you, fangs bared. What do you do? (Anyone)
  13. I'm interested in starting up a 13th Age game on Fridays (Saturday mornings) from 1:30am-3:30am EST, strictly limited to two hours per session. If you are interested post your preferred class below. We will have access to the following classes: Barbarian, Bard, Chaos Mage, Cleric, Commander, Druid, Fighter, Monk, Necromancer, Occultist, Paladin, Ranger, Rogue, Sorcerer, Wizard. I'd like to see an Occulist in play because it opens up interesting story possibilities. All experience levels welcome, open to candidates. It will be played over Roll20, and you won't have to pay anything to play. I'm hoping for 4-5. 6 is doable, but pushing it. EDIT: We could also run on Saturday nights at the same time, if that is more convenient for people. I didn't want to conflict with tabletop gaming saturdays, but I suppose this could be a part of it, and just allow drop in play.
  14. This is the out of character thread for the Dungeon World Play by Post happening here. Anyone should feel free to post here with feedback, questions, comments, etc. I'll be posting background information here soon.
  15. Greetings MadCast, If there is any interest, I'd like to to GM a forum play by post Dungeon World tabletop rpg game for some MadCasters. This is a bit of an experiment for me as I've never done a play by post game before. Here is an elevator pitch for Dungeon World that I didn't write: "Original D&D meets modern story focused play. Dungeon World features mechanics that constantly push the game forward, cinematic combat, and pulp action." My pitch: Character creation is a breeze, rules are simple and intuitive and don't get in the way. This will be played in this thread (or another) and will look something like this. In the spirit of Trust, but Verify, we will be using www.rolz.com for our dice rolls. It is a free and easy to use site that tracks all rolls. While no MadCaster would ever cheat a roll, this will put everyone at ease without there ever being any suspicion. You can easily embed your rolls into a thread and they will look like: GMKhaos:2D6+4 → 7(2 +1 + 4)#Hack and Slash against the Orc If you are interested, take a look at the list of classes and indicate which of these classes you would like to play as. I want to avoid repeat classes. I can help you create your characters, and will send you the playbook for your class. Once you've done the basics of character creation, we will work together to establish the bonds among your characters. Then we will build the setting world together by having you each answer a series of questions about the world. Hopefully this will be a successful experiment.
  16. I've been running a variety of tabletop rpg's for my kids in the past few years, and I've decided to record and make public sessions of our newest campaign using the new Star Wars system (in part because my kids like listening to them). The sessions are short (~30 minutes) and, unlike my usual recordings, these recordings are heavily edited to remove dead air time and tangents. Editing takes a lot of time, so I'm trying to get a sense of whether a series or podcast of these sessions would have any broader appeal. I thought some of our MadCast tabletop fans might be willing to give some brutally honest feedback. So far I've posted two sessions, as well as character creation. If you are exceptionally bored, I'd appreciate knowing what you think! Session 1 - Rescue the Princess Session 2 - Escape from Hoth Character Creation
  17. MasterWonton's Superfight Arena! Superfight is a card game that pits two hypothetical combatants against each other. Imagine all your favorite heroes, villains, monsters, and people are given random effects and thrown into an arena, and YOU need to place your bets! It is super easy to hop right in and play, and you can easily step in and out as is convenient, so if you don't have time for the whole tournament you are still encouraged to hop in and play as long as you can! We will be playing Saturday May 2nd 8:00 PM to midnight (EST). [sFM]MadCast: Kit will be administrating and co-hosting the evenings activities. Everyone is encouraged to join us, although [C]+ will take priority. We will be playing 2 rule variants and full rules will be taught during the event. [8:00-10:00] Wonton's Duels: 2 players argue the cases of 2 random combatants in a location decided by unbiased outsiders, you have a limited amount of time to make a case as to why your fighter would win, after which all non combatants vote on the victor. The winner keeps the court and the loser picks the arena of the next fight. [10:00 - 12:00] Supervillain: 1 player is the supervillain. He / She may craft the perfect villain based on a set of draws. Everyone else creates what they think would be the ideal hero to take the villain on. the heroes get 1 minute each to argue how your hero would defeat said villain and the most effective superhero is decided by the villain. Both games will be scored separately and the winners of each will face off at the end of the event in a final battle to determine the champion! Wonton's Duels supports almost unlimited people and it is very possible to take part without actually being in Tabletop simulator. Supervillain however only supports 8 players and tabletop simulator is a necessity, but everyone is still welcome to hang out in TeamSpeak and contribute to the conversation, or just listen in, trust me it will be entertaining. you can find tabletop simulator here. Please add me on steam before hand here. I look forward to seeing you all there!
  18. Ladies and Gentlemurderhobos, introducing Fiasco! What is Fiasco? "A game of powerful ambition and poor impulse control inspired by cinematic tales of small time capers gone disastrously wrong - films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan." The Fiasco Rulebook Fiasco is a nontraditional (no tactical combat here folks!) GM-less tabletop roleplaying game for 3-5 players. It is a game of pure roleplaying, storytelling, and improvisation. The game has been featured on Wil Wheaton's Tabletop series, so you can see an example of gameplay here: https://www.youtube.com/watch?v=WXJxQ0NbFtk FAIR WARNING: This is a game of black comedy, and it can get quite dark. In line with the Code of Conduct there will be some limits placed on what is acceptable, and players will be asked to speak up if they are uncomfortable. The Setup Gameplay starts with the Setup, where the players establish relationships with one another, obsessive needs, as well as objects and locations that will play a prominent role in the game. This setup allows each player to figure out who they are, where they are, and what they want. A general pool of six sided die is also created, with two "positive die" and two "negative die" for each player. Act One Gameplay consists of a series of scenes played out by the players. It is an exercise in improvisation, and goes best if each player takes a "Yes, and" mentality to each scene. Each player gets two scenes during Act One. On each turn, the active player chooses to either Establish or Resolve. To Establish, the active player determines the content of the scene (people, place, conflict). The players roleplay the scene and partway through the nonactive players decide whether the scene resolves positively or negatively for the active player. If the scene resolves positively, that player gets a positive die. If the scene resolves negatively, a negative die. In Act One, the player gives his die to one of the other players. In contrast, if the active player chooses to Resolve, the nonactive players set the scene, and the active player gets to decide whether they will get a positive or negative resolution. The Tilt After each player establishes or resolves two scenes, the players roll on the Tilt Table. This introduces random elements that muck things up. (Examples: "Death, out of the blue" or "A tiny mistake leads to ruin"). After the tilt there is a brief break and intermission for snacks, bio breaks, and discussion. Act Two Act Two plays out like Act One, except things typically take a turn for the worse for everyone. Because of the dice pool, there are a finite number of positive resolutions and negative resolutions. If Act One is filled with positive resolutions, Act Two will necessarily be filled with negative resolutions. In contrast to Act One, each player keeps every resolution die that they earn from their scenes. The Aftermath After each player has had four scenes, the players each roll on the Aftermath Table. You roll all your positive dice and all your negative dice and your final score is Positive Die Total minus Negative Die Total. So you will end up with Positive 5 or Negative 1 for example. If you get a low number, shit goes terribly for your player, for example a score of 0 results in "Worse Thing in the Universe" and a score of 13 results in "Fantastic Outcome." So from a metagaming standpoint, you want your scenes to either be all positive resolutions or all negative resolutions. Each player then takes turns adding small bits to an end of the movie montage explaining what happens to their character, fitting with their Aftermath result. "This is Khaos, fleeing the scene of the burning building with a briefcase full of money. This is Thortt, slowly being crushed under a fallen beam as the flames creep closer to him. This is Khaos, on his knees with his hands in the air, surrounded by police. This is Thortt, lying in a casket as his family cries." That sounds ridiculous. Yes it does, but it also sounds like a ton of fun. The game has been getting great reviews, including winning: 2009 Indie RPG Awards - Best Support - Winner; 2010 Golden Geek RPG of the Year Nominee; 2010 Origins Awards Best Roleplaying Game Nominee; 2011 Diana Jones Award for Excellence in Gaming - Winner. What do I need? A free Roll20 account and a willingness to set aside your dignity for an evening. How many people can play? 3-5
  19. With the close of my experimental Star Wars Dungeon World campaign, I've found myself with a tabletop RPG shaped hole in my life. I'd like to continue gaming at my regularly scheduled ridiculous time of Saturdays from 10:30 pm - 1:00 am PST (1:30 am - 4:00 am MCT). I want to give interested and available players a chance to decide on the system. I have experience with: 13th Age Edge of the Empire (Star Wars system) Dungeon World D&D4E D&D5E (I haven't run it, but I'll throw it in as a possibility) Anyone who would be interested and available at this time can post other systems that we can consider. After some time for suggestions, I will put up a poll to decide on the system.
  20. This poll relates to: http://www.madcastgaming.com/ips/topic/19240-mcgs-next-tabletop-rpg-campaign/ Please only vote if you are available and interested in playing in a weekly campaign from 1:30am to 4:00am MCT/EST on Sunday Mornings (5:30am to 8:00am GMT).
  21. Each Saturday night at 1:30 - 3:30 MCT I will be running a tabletop star wars campaign (10:30-12:30 PST / 1:30-3:30 AM EST). While we have regulars, the game is also open to anyone with a few hours to spare in the wee hours of the morning. You are not expected to commit to weekly participation. You are welcome to join just for a single session. The system is Dungeon World. It isn't complicated, and can be explained in five minutes. You will be able to choose to play as one of the seven existing characters out of the pool of characters listed below. Our regulars that show up get first dibs on the character that they created. The game is set in the height of the Clone Wars. The party is a group of scoundrels and mercenaries trying (but failing) to keep their heads down and make a living. If you plan to join us, we do ask that you read the campaign summary so far, which is available here. You will also need a free Roll20 account. The Characters are: Cairn (Unaffiliated) - Clone soldier, purchased by Solice's family as her bodyguard and protector. HK-51 (Unaffiliated) - Ancient battle droid found on the Droid Revenge. Zanros (Thortt) - Human Scoundrel and pilot. Currently pilots the party's ship, the Droid Revenge. Solice (Kit) - Human noble traveling the galaxy with her bodyguard, Cairn. Tereez (SabreWolf) - Bothan explorer Aight (Cinchil) - Force Sensitive Astromech Droid and longtime companion of Zanros. Nox (TheRealJJ) - Mercenary with a long history of working with Zanros. All you need to do is show up in the TS channel around 1:30 MCT.