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Found 4 results

  1. Greetings everyone! I am wanting to run a small TFT tournament for MadCast Members. To do that I want to cement some rules to follow for the tournament but I'd like to get everyone's feedback so that we can make this as fair as possible (or as fair as an RNG based game can be). I have some basic format in place but am open to any suggestions as well as any ideas on how to make things a bit more fun. I don't have a date in mind just yet as all the holidays will be keeping people pretty busy so its likely that it will be after New Years hits. Let me know what you think and feel free to throw any suggestions in here. Here is my rough draft on the format for the tournament: We will do a total of 3 games. It will not matter if we do a full 8 man group as points are static based upon place that you finish in. 1st - 8 pts 2nd - 6 pts 3rd - 4 pts 4th - 2 pts 5th to 8th - 0 pts If we do not have enough for a full in house 8 man group we will split into even groups (as best we can) and queue up. The random people in the games will act as obstacles. They do not count for points if you eliminate them but they will count for overall place. This means if you queue up in a 5 man group you end up with 3 PUGs. If the 3 random players get 1st, 3rd and 4th then the best anyone in that game can do is get 6 pts. Example: 1st - PUG #1 2nd - Tournament player #1 3rd - PUG #2 4th - PUG #3 5th to 8th - Tournament player #2 - #5 The one to get the most points out of everyone in the tournament will receive a mystery skin from me.
  2. Hello Everyone, Set 2, Rise of the Elements, for Teamfight Tactics is officially launching tomorrow (Wednesday Nov. 6th) and since ranked is being turned off til patch 9.23 (aka the next patch), I thought it'd be fun to do some in-house matches to have fun and help familiarize everyone with how set 2 works. With that, I thought it'd be the perfect time to spice it up and roll some random modifiers into the games as well. Here are the three modes I plan on using (separately ofc). Blacklist - Pretty straight forward but before the game starts, each player picks a champion to Blacklist or Ban basically, and no one is allowed to buy or use that champion the whole game. With 8 players, that means you'll have 8 bans and only be able to use 43 of the 51 different champions, meaning you'll have to find fun new builds without relying on certain champions. Hoping this helps people be more creative with their builds and find new fun options they never would have thought of otherwise. Natural Selection - At the start of the game, whatever champion you pick from the first carousel, dictates the champions you can buy/use the rest of the game. Basically, you can only buy/use champions that have one of the same synergies as the champion you got. For reference, if you were to pick up a Jax (Light/Berserker), you would only be able to buy/use champions that have at least one of those synergies. As for the other carousels, you can grab whatever item you need, but if the champion doesn't fit the synergies you've been assigned, then you have to sell that champion immediately. Some of these might be tough, but will help people find ways to make certain synergies work together when they normally wouldn't. No Items - This one is tricky, because it won't start til after the first minion wave, but basically it will require everyone to sell their first champion at stage 1-2, and buy a new champ off their bar. From that point on, no one can use any items at all, period. When you get a champ at carousel, you'll have to sell the champion to put the item on your bench; All items must be on your side bar and NOT on a champion on your bench. The idea behind this mode is to focus less on items and item stacking and more on positioning, pushing a solid comp, and trying to out wit your opponents. Or in some peoples' cases, it'll be an excuse to force 3 star champions to roll over those who don't have any. I'll be starting the event at 8pm est, and if there's a large enough turn out, will run two groups if necessary. While these matches don't last nearly as long as normal SR matches in League, they're not as short as URF either, and with 3 different game modes to try I'd like to make sure everyone gets a chance to play each one. As such I'll be running this event for as long as people want to continue playing with the latest the event will go being midnight est. Anyone who stays beyond that point does so at their own peril. If you know you're gonna be late and still want to attend when you get home, please feel free to send me (MadCast: Craiden) a direct message in discord so that I know you're coming and can plan on weaving you into a group. Look forward to seeing everyone tomorrow for some in-house action and for anyone that wants to know more details about what's changing, I'm linking posts from Riot Mort below for reference. TFT patch 9.22 Notes TFT Set 2 Synergies and Items Descriptions
  3. Set 2 for Teamfight Tactics will be dropping on Wednesday Nov 6th, and I just want people to be aware, if you have never played, or haven't played since set 1, there's a lot of changes. Myself, @MadCast: Lunalesk, and @MadCast: Nimli have been playing set 2 exclusively lately on the PBE, and are Gold+ on both live and PBE. Anyone who's looking to get into set 2, feel free to hit one of us up if you have questions, comments or concerns about all the new stuff and for some good inside tips on builds for the new rank season to climb with. I can't promise I'll be on wednesday, as I assume atm that I'll have to work, but I know after work I'll be on (around midnight est) doing ranked and trying to push for Plat in the first few days of the season. Below I'll link Riot Mort's latest post about what's coming in Set 2 so you can browse over what to expect. Teamfight Tactics Set 2 If there's enough interest, I will be looking at finding a time to set up an event for anyone that would like to do some in-houses with the new set 2 once it's live. I'll try to find the most active time for the majority of people, but please feel free to leave suggestions here of days/times that work if you're interested in attending.
  4. I wanted to gauge interest in a new game event revolving around Teamfight Tactics that I've been working on. I wanted to post what I have here so far and see if you guys have any interest in trying it out and maybe add/tweak/improve what I have so far. Let me know what you think below! 1 - Noble 2 - Glacial 3 - Demon 4 - Yordle 5 - Knight 6 - Gunslinger 7 - Sorcerer 8 - Assassins 9 - Void 10 - Phantom 11 - Shapeshifter 12 - Ranger 13 - Imperial 14 - Blademaster 15 - Pirate 16 - Wild 17 - Brawler 18 - Elementalist Rules: At the start of the event everyone gets sorted into their groups (if we have more than 8 people we can split into multiple groups or have a bench to rotate in). Once in your group, those 8 people will roll a dice (!roll 1d8) in the #tabletop-dice channel to determine roll position. You then roll a dice (!roll 1d18) in the Discord channel #tabletop-dice to get assigned your team comp. You MUST get at least the first level of this comp first before you start building anything else. i.e. if you roll a 7 you are assigned sorcerer. You then have to get the first buff from Sorcerer before you can start putting anything else out on the field. You can put multiple of the same sorcerer out on the field to bolster numbers but until you get the first buff from your assigned comp you can't place other units on the board. This also means you can't buy other unit types until you get that first buff. This will give an advantage to some types over others (2 champs to get the buff vs. 3 champs to get the buff). The first player eliminated each game will be awarded a "WILD CARD" that will allow you permission to have 1 unit on the board of a different type before you gain your first buff. This will be "consumed" once you declair you want to use it. 1 time use only. Excluded Comps: Exile - There is only 1 of them and you cant get it until level 5 at the earliest. Dragon - There are only 2 of them and 1 of them is a 4 cost unit you cant get until level 5. Robot - There is only 1 robot in the game Guardian - There are only 2 of them and 1 of them is a 4 cost unit you cant get until level 5. Ninja - Because you only need 1 of them in order to get the buff and this will introduce too many unfair situations for people that get this assigned to them. Everything else has a 1, 2 or 3 cost unit that can be obtained early enough in the game that it wont impact play too drastically. So a mock up situation would look like this. 8 people in the channel. Everyone rolls 1d8 to determine roll position Player #1 - !roll 1d8 = 3 Player #2 - !roll 1d8 = 5 Player #3 - !roll 1d8 = 2 Player #4 - !roll 1d8 = 7 Player #5 - !roll 1d8 = 6 Player #6 - !roll 1d8 = 3 Player #7 - !roll 1d8 = 1 Player #8 - !roll 1d8 = 3 Player #1, #6 and #8 do another roll to sort out position. Those rolls determine final position. Player #1 - !roll 1d8 = 5 Player #6 - !roll 1d8 = 1 Player #8 - !roll 1d8 = 2 In this situation the final roll order will be: Player #7 Player #3 Player #6 Player #8 Player #2 Player #5 Player #4 Player #1 Then everyone rolls (!roll 1d18) in that order to determine their team comp and we play from there. It will take a bit of setup but I think it will be a fun change to the game mode. More havoc and even more RNG!!!