Minigun heals Tychus for 100% of the bonus damage done to Heroes after the ability ends.
This will show a Heal preview during Minigun's duration that will heal Tychus as soon as the ability goes on cooldown.
Neosteel Coating (Active)
Increased Spell Armor from 50 to 75
Developer Comments: Tychus has proven to be just as good at Assassin-busting as he is at Tank-busting, which was never our intention. This has made drafting him a good choice against just about any enemy team composition, which has led him to be one of the highest contested Heroes in HGC. We would like to see him gain the most value from sticking to front-line targets so we are lowering his Basic Attack range to limit his options while allowing other ranged Heroes to trade a bit more favorably against him.
Basic Attack damage penalty reduced from 25 to 20%
Now increases Charge's slow from 75% to 85%, instead of adding a stun
Damage reduced from 6% to 5% of the target's maximum Health.
Developer Comments: The frequency and power of a ranged point click stun was too powerful from Warbringer. While it may have been “balanced” in terms of winrate, its potency wasn’t healthy or fun for opponents. It didn’t offer many options for opponents that were stunned and then Taunted for over 2 seconds, greatly increasing the reliability of other abilities (like Sulfuras Smash). By making Warbringer a massive slow instead of a stun, it allows enemies to use abilities to defend themselves (or forces a Varian to use Taunt early, greatly reducing the duration of his opening crowd control). We’ve shifted more of the power of Warbringer over into the mobility aspect to compensate (since Warbringer makes Charge a 6 second cooldown now). The other part of these changes is providing some buffs to the Assassin focused Heroics to bring them up to par with Taunt, so that Varian can frequently opt into any of the Heroic choices to really fulfill the multi-class Hero fantasy that makes him unique.
Murky Base Maximum Health reduced from 761 to 730
Base Health Regeneration reduced from 30.43 to 29.20
Slow duration reduced from 8 to 6 seconds
Slime slow amount reduced from 25 to 20%
March of the Murlocs (R)
Cooldown increased from 80 to 110 seconds
Fishy Deal (Active)
Number of Bribe stacks needed to bribe a Mercenary increased from 7 to 8
Maximum stacks increased from 30 to 32
Egg Hunt (Trait)
Vision range of Fake Eggs reduced by 1
Slime Time (Q)
Slow reduced from 35 to 30%
Slippery When Wet (E)
Movement Speed bonus increased from 35 to 40%
Time to Krill (Passive)
Slow reduced from 8 to 7%
Rejuvenating Bubble (E)
Healing reduced from 50 to 40% of maximum Health
Developer Comments: Murky slimed his way back to the top of the Nexus, and we’re all still cleaning the gunk out of our shoes as a result. His release pushed him much further than intended, so we’re targeting a series of nerfs at some of the frustrating aspects of the Hero. Overall, his effectiveness will be less reliable, and his ability to slow and zone opponents will be less powerful. Nerrrrfgggle Mrrggl.