MadCast: Pushover

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About MadCast: Pushover

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    Male

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  • Occupation
    Software Engineer
  • Steam ID
    Pushover
  • Bnet Tag
    Pushover#11724
  • LoL Name
    Pushover

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  1. I'm at close to 100 hours, and I'll keep playing it. I can stream solo, but I potentially have lag issues streaming in MP, and the game is more fun in MP.
  2. Fortunately (unfortunately?) Sunday plans got cancelled, so I should be able to make it! Count me in.
  3. Just picked this game up, and it's absolutely fantastic. It's an up to 4 player coop game where everyone is a beer-loving dwarf miner in space, working for Deep Rock Galactic, a company that cares almost as much about employee safety as a 19th century coal mining company. It plays similar to Minecraft cave exploration mixed with Left for Dead. You explore caves, shoot alien bugs in the face, mine resources, load them up onto the cart until you have met your mission goals. Then you battle your way back to the surface to get on the drop pod before it leaves without you. Each player plays one of 4 different classes, and you mine resources to unlock weapon and equipment upgrades. The different biomes and enemies along with the procedural level generation makes the levels different every time. Each class provides something different to the team, but does so in a way that does not make any class mandatory or stronger than another. It's still in early access, but it's a full game at this point, and is probably close to release. I'm still new at the game, but it's a lot of fun and has great atmosphere.
  4. Unfortunately I have plans for Sunday, I might show up late, depending on how things go.
  5. I'm down to play coop, not particularly interested in the multiplayer. pushover242 on Steam.
  6. Is the next League of Learning after next week's happening on 2020/01/02 or 2020/01/09?
  7. I'm reminded of this classic:
  8. This is absolutely what I have an issue with. There is a lot to be learned about closing out a game when you have a big advantage before allowing the other team to catch back up. There is a reason that as rank increases, games get shorter on average. If you have a massive lead in a lane, especially when you have an earlygame champion or team composition, you should try to close the game before you get outscaled. When you are 3-0 in lane, you absolutely should work out how to take objectives without letting the other person back in, or how to convert that lead into another lane. If you are simply 4-0 in top lane, but your bottom lane is 0-2, you still need to press and snowball your lead to actually convert it into a win. When you are 4-0 in lane, it's absolutely not worth it to lane your opponent anymore, and you want to do things like call your jungler to gank the turret so you have the freedom to roam. Learning how to close/not throw is an important skill. On the other hand, if all of your lanes are winning and everyone agrees that the game is over before the 15 minute mark, what are you really going to learn from one team AFKing for a few minutes? If team 1 is Vlad, Shyvana, Karthus, Lulu, Kog'Maw against Pantheon, Lee Sin, Talon, Lucian, Braum, you can fully expect Team 2 to just stomp the game due to the draft. Team 1 is a super greedy lategame team with nothing to get through the earlygame, team 2 is a very earlygame and lane focused team. What would team 2 learn by backing off and letting team 1 into the game, only to get outscaled later? They need to end the game before 25-30 minutes or else they simply lose the game. If you get absolutely crushed in lane, learning how to sit back and not die can be important, so that other people can step up to carry. When you have lost lane, you don't have as much agency in terms of winning the game, but performing damage control is also a skill. Obviously there is less to analyze in a 10 minute game versus a 60 minute game, but there is still stuff there to analyze.
  9. I've made my feelings on doing the 'off role/new champ' thing before, but I guess I can reiterate them after the semi-disaster that was tonight's League of Learning. League of Learning is already difficult to balance with the wide range of skills we have. It ends up being a complete mix of skills relative to people on their top 4 champions. For me personally, I'd like to think that I have at least a few champions in each role that I can play at a low-plat level, and I think that on my main roles, I can find several champions that I have barely/never played, and play them to a low plat level. Moving me to a champ I have never played before that I have some interest in For people who only main a single role or only a few champions, going to a different lane results in a sharp drop in effective skill level. I think everyone who regularly or semi-regularly attends League of Learning plays at at least a silver level on their main role. With bans aimed at the higher ranked players' main roles, it narrows the skill range of the game, and hopefully makes the game competitive. When we do offroles/new champs, the skill level for a lot of people drops drastically, and I start to see major mechanical errors Another issue I have with off roles/new champs is that it's hard to talk about matchups because people probably aren't familiar with how they are supposed to go. In tonight's game, as Kled vs Cho'Gath, I knew how the matchup was supposed to roughly go because I've faced Kled, and I play a decent amount of Cho'Gath, but I can easily see 2 people who are unfamiliar with a matchup just get the power dynamics wrong, which can result in 'learning' something that will need to be unlearned later. When people are familiar with the basics of their champion and their role, they can learn the details of the matchup. I think even when the game is a stomp, we could have briefly talked about how each lane ended up snowballing badly. For example, in today's game, Support Welfare was unfamiliar with the dynamics of top lane (as he rarely plays there). I could point out several errors I saw in the way he played the lane that resulted in him falling as far behind as he did. Pinpointing why things went right and wrong is critical in improving, and I can't help but feel that our post-game analysis ends up too focused on the 'what happened' rather than the 'why did this happen'. Doing stuff like going over the replay is great to really drill into the details, but takes too long if we are trying to play 2 games. Still not sure what the best solution to this is. With Discord Streaming, I've been wondering if that makes following someone's gameplay easier (it's tough to provide live feedback through the 3 minute delay...). Lastly, when there is a full map-wide stomp going on, the way the game went tonight, I think 'giving your opponent space' isn't really worth doing. When you are already 0-3 in lane, there isn't really much you can do but try to CS a bit under tower, and concede all priority. If all lanes are doing that, there's no hope of a comeback. No one can get a CS lead, no one can contest neutral objectives, etc. If anything, we should be able to coordinate a super early remake if both sides agree the game is a complete stomp. I think we could have called the game tonight at 10:30 at the latest (that was the point where I'd argue that all lanes and jungle were completely won) and potentially fit another game in. No one is really learning anything by extending the duration map-wide stomp. In tonight's game, by 5:00, there was a 2.5k gold difference. By 10:30, it was almost 7k. Even if the winning team 'lets up' on the other team, they have such a massive lead that short of intentionally feeding a bunch of kills back, they will have an advantage for the rest of the game. I'd be down to watch someone's gameplay live and provide coaching/postgame analysis, but I always worry that I come across as preachy/rude. Maybe it would make sense to just break down a League of Learning game once in a while, and just dig in to how everyone played in every role, and post it on the forums?
  10. First champion that came out after you started the game: Orianna First champion you played: Galio First Penta kill: Anivia Favorite Champ: Camille Cutest champ: Yuumi Champ that needs nerf'd: Pantheon Champ that needs a buff: Taric Hardest champ to play: Fiora Easiest champ to play: Garen
  11. As a Camille player, she gets dumpstered by Malphite pretty badly as long as he can figure out where his E key is located. Just can't find a favorable trade until about 3 items. You can cheese Malphite before he gets mana, but otherwise the lane generally goes terribly. Press just seems worse than Grasp, you can easily win trades with a single auto, rather than having to get 3. The 2nd game is the tank playstyle in a lot of matchups, get what CS you can, be more relevant in teamfights and hope for the best.
  12. Man, when Aatrox got reworked and he was sitting in the low 40s for winrate, I remember thinking how busted he was. They keep nerfing his ult, but put damage back into his Q. Standard combo is usually Q1-W-EQ2-Q3 on the W pullback. Not a huge fan of DD first on Aatrox unless you can actually complete it, the build path is awkward compared with BC. You almost always go Warhammer into Kindlegem into boots 2/Cleaver. The early 20-30% CDR reduces the window where your Q is on cooldown to almost 0s as long as you don't cast Q3. DD and Yomuus leave you vulnerable to getting busted in ganks due to a lack of max HP. Without the revive, not too much changed. A lot of the time, when you get a reset on your ult, Triumph+ult heals you for like 20% of your health, giving you enough to push the next kill on a fleeing team. You just can't be completely fearless after a reset now.
  13. I think the important thing you are missing is priority. If your lanes are pushed up, they have some time to help you counterjungle, or at least be the first to arrive ahead of the enemy laner. Ganking depends on the jungler. I'm not going to complain when Shyv or Karthus hasn't ganked any lane 8 minutes into the game, but I would be unhappy if they haven't hit 6 yet. Showing your face in a lane without getting something for it isn't ideal, if you can position to be able to support without showing, it's a lot better, since you don't lose pressure on the other side of the map.
  14. Knowing how to play melee vs aggressive ranged is important. You almost always concede a few minions at level 1 because 40 gold isn't worth 100-200 hp. I think Jax can actually beat an overly aggressive Teemo pre-6 and at 6, until there are a few shrooms down. Jax doesn't need to use his E until after he has jumped on Teemo, and he can just use his E for damage and run into a bush to drop aggro. Teemo does well vs the melee fighters, but struggles a lot against safe champions that don't need to autoattack to trade, like Sion.