Search the Community

Showing results for tags 'madcast event'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Announcements
  • MadCast Articles
    • Know Your MadCast
    • Fatal Ramblings
    • VoShay's Game Garage
    • Bainick Made
    • A Developer's Perspective
    • In HyndeSyte
    • The Other Games Channel
    • Click Fatigue
    • From My Mother's Basement
    • Tort's Thoughts
    • Maday's Mentality
    • Guest Column
    • Dragon's Den

Forums

  • Preface
    • New to MadCast
    • Introductions
    • MadCast: Events
    • Full Member Admission Announcements
    • Administrator Applications
    • General Announcements
  • Games Section
    • League of Legends
    • Rocket League
    • Tabletop Games
    • More Games
  • General Interest
    • Off-Topic
    • On-Topic
    • The Sports Bar
    • The Tech Corner
    • The Arts
    • Archives

Blogs

  • Be-jazzled
  • MadCast: RedJustice's Blog
  • The Stinky Snake's Blog
  • kay-lehl
  • The Stark Royal-ity
  • Mimira's Anime Blog
  • Never stop growing.
  • On the Daily
  • In HyndeSyte
  • AP Types
  • The Innis Legacy
  • Kit's Kaboodles
  • A Cat's Ranked Journey
  • The Sims 4: The Oddball Legacy
  • The Sentinels of the Six

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


Website URL


Yahoo


Skype


Twitter


Location


Interests


Biography


Interests


Occupation


Membership Year


Steam ID


Bnet Tag


LoL Name


GW2 Name


Origin Name


Xbox Live


PlayStation Network


Nintendo Network ID

Found 47 results

  1. Thursday is here again. That means it time for some in house games with lane breakdowns at the end of the matches. We will be adding a rule fer League of Learning going forward from now on (many of you will know I've been implementing this rule as of late already) but there will be no level 1 invades. This is just something that tends to destroy games when they happen, especially if one team walks away with 2 or 3 kills because of it. Some of you might argue "its part of the game and is a legit tactic. People should be prepared for it." Yes I agree its something people should be aware of and prepare for. My counter argument to this would be that when you are making games in pre-made groups of 5 you tend to remake and redraft if things go drastically wrong early in the game. As we do not do this I'm not going to be putting a stop to the level 1 invades. This gives people a more stable opening to the game and generally prevents people from tilting off the face of the earth at 2 minutes in. If you guys have any questions or concerns please feel free to bring them up to me and I will field any questions you have.
  2. I've gotten a fair amount of people signed up for the TFT Tournament already. We are going to have some good fun with this guys. I'm putting an official event post here so it stays fresh in people's minds. Below is the post for the sign up and I will post / update both posts with who will be part of the tournament. Tournament Sign Up List MadCast: Support Welfare (I will not be taking a prize but will be destroying you all!!!) MadCast: Suixide22 MadCast: Mike MadCast: doublestufforeo MadCast: Lunalesk MadCast: StargazerLilli MadCast: Kitty Stark
  3. Hello again everyone! Thursday League of Learning is near at hand again. Thursday night at 9pm EST. Join in for some in house games where we will be doing lane breakdowns at the end of the match and give some constructive feedback on game play. See you guys there.
  4. Greetings everyone! League of Learning is back this week! As I mentioned at Town Hall on Monday, we will be putting a hold on the specific topics for LoLearning but will be keeping the post game run down. I want to focus more on getting into games quicker and having more fun all around. We will still be playing games as long as we have 5 people. This means if we don't have enough for in house games we will go play in normal queue. Either way we will have some fun. See you guys Thursday night!
  5. Hello again everyone! This week is our last League of Learning for a while (until after New Years). This week I want to cover a few things. Don't worry, its nothing too overwhelming. With the pre-season patch hitting there are a lot of changes to how the game plays out. With that in mind I want to keep the item changes in mind as there have been many changes and even some removals as well as returns. I suggest reading up on the patch notes in the game client for specifics. The other thing I want to cover is "attitude". With new changes and the game changes shaking things up so much there are bound to be some lack of knowledge while people figure out the shape of the new meta and how things all work out. So the overall theme for this week will be a focus on learning how the patch effects our game play as a team. We will put more of a focus on the end of game analysis so be prepared to spend extra time on it as the game warrants it. As always, have fun and I'll see you Thursday night!
  6. This week's focus will be on teamfighting and cooldown tracking. I want you to keep in mind what your opponents CDs are and try to play around them in lane and eventually when you get into the teamfighting stage of the game. This could mean something as simple as Morgana's Q is down so she doesn't have binding which means her team is going to have a tougher time pealing for their damage dealers. This does also mean the big CDs such as Ults and summoner spells like Flash, Ignite, Teleport, Exhaust, etc. Try to play around these spells, bait them out, keep your own teams CDs in mind when looking for a fight or engage. Its a tough thing to balance in the heat of the moment but it will make you a much better player to have this skill under your belt. And as always everyone have fun! See you Thursday night!
  7. This week there will be no specific focus in game. We will still have the end of match game breakdown but this will be more geared toward just having some fun in games. I'm more than happy to give you guys homework assignments at the time of the event if you would like something specific to work on or if you have something in mind I'd be happy to keep an eye out in game and focus feedback on what you are working on. See you there!
  8. This week there will be no event as it falls on Halloween and lets be honest, we are all going to be in diabetic comas from all of the candy. Have a great Halloween everyone!
  9. This week is another straight to the point focus in that we will be paying special attention to the mini map! That's right folks, the mini map. Keep you eyes open for movement on the mini map so you don't get caught out during rotations or ganks. Know where you enemy is as well as your allies so you can kill mercilessly and not suffer the consequences!
  10. This week will be a bit different. I want to take time to relax and enjoy the game. So if a thing this week I want to focus on having fun. See you tonight.
  11. This week for League of Learning we are going to be doing with something a bit more simple. No iron clad focus. We will be going in and playing new champions that you are wanting to learn the interactions with or how to trade with. This means NO MAIN champions. This is focused on trying new champions and learning how to match up against your opponents. See you tonight everyone.
  12. This week we do our normal in house 5v5 games. The topics for this week will be "Objective Control" and when that isn't possible we work on "Trading Objectives". Prep for your objectives by warding ahead of time (60+ seconds so you can see the enemy warding / ward clearing), force fights when its appropriate and when you can't take the fight or you are out of position or even if you are just prioritizing a different objective, work on setting up or taking a different objective in response.
  13. Thursday is here again and this week instead of going into normals and putting into practice what we have covered over the month we will be doing our regular in-house games. The reason for this is that because of holidays and things we only had 2 actual weeks of games. That's alright though because we get to beat on each other in in-house games some more! Our topics for this week are going to be "Roaming" and "Collapsing / Rotations". These go together for obvious reasons. You are going to want to roam when your lane is ahead or when you have the enemy pushed in or when you have some sort of advantage that allows you to leave lane for a bit. This naturally leads into collapsing on enemies when they try to invade or if you are on the enemy team when someone goes roaming, you will want to try to coordinate with your team to collapse on them and murder them without remorse. And again this will lead to rotating between lanes when you get ahead or take towers or when you are wanting to prioritize a particular objective. The key thing to remember as always is communication. Always let your team know whats going on.
  14. This weeks topic will be what we would have gone with last week if I had not made last minute changes. We will be focusing on Trading Damage and couple that with recognizing your win conditions. Recognizing your win conditions is something everyone should start looking at before you even get into game. You can start getting an idea of what fights will look like when you see what the teams are picking. If your team is going with assassins in the jungle and mid with a brawler in top then you are likely looking at a pick comp. You will want to find small fights or ambushes in the jungle where you can quickly delete one player and gain an advantage on pushing an objective from there. If you are running a tank in jungle and top with a control mage in mid it's likely you will be looking for a teamfight based play or even siege comp to take towers. The other side of that is knowing how well your lanes are doing vs. how well the enemy team's lanes are doing. Know who is fightable and who isn't. You don't want to 1v1 a 9/1/4 Irellia when you are on a 2/2/3 Jax. Look at items, approximate gold and think about what they are wanting to do in the game to get their team ahead. All this will give you some picture of what you need to do to tilt the scales in your favor. You know, the "win conditions" I mentioned earlier. As for trading damage, this is more for early game lane dominance. If you are trading effectively you will push your opponent out of lane more often, force them into a passive game play style and give you the chance to get ahead in lane and eventually spill that over into other lanes. Nice and simple. I'll see you guys Thursday night!
  15. This week we are jumping into it with a core mechanic of Attack Move/Trading Damage and couple that with recognizing your win conditions.
  16. This week is our end of the month normal game review match. The topics to review and put into practice are as follows: vision control (specifically objective control and counter ganking wards) objective control Teamfights Cooldown Tracking Better decision making Playing from behind
  17. This weeks topics will be "Better decision making" and "Playing from behind" as they go hand in hand or you could say one prevents the need of the other. Either way they tie in together this week when we hit the rift. See you guys there!
  18. This week I want to cover "Teamfights" and "Cooldown Tracking". Teamfights can be won or lost by taking a fight when cooldowns are down for a given team. Keep in mind your team's cooldowns before you start trying to force a fight around dragon. This is easy to think about but can be tough to do because you can't always pick your fight.
  19. This week we go back to our 5v5 inhouse games. Focus will be on "vision control (specifically objective control and counter ganking wards)" and with that comes "objective control" which goes hand in hand with warding and counter warding for control. I'll see you all at 9pm EST!
  20. This week we jump into normals as a group of 5 and put into practice this months topics. These topics include: Attitude and better decision making, ----Top Lane---- Pushing out lane when jungle is wanting to do herald or get scuttle control. This gives a bit more safety for the jungler in case the enemy show up to counter. Collapsing in jungle when your jungler wants to invade ----Jungle---- When invading a buff let your laner know so that they can collapse if things go wrong. Its always safer to have backup. Letting your lanes know what you are planning allows them to react faster when things go wrong. Try to time out your objectives with when your lanes are pushing and have priority ----Mid Lane---- Ward enemy jungle paths on a regular basis to help prevent ganks and help keep eyes on the enemy jungler. Its much easier to prevent ganks when you can see where the enemy jungler is. Roam when you push your opponent in ----ADC---- Communicating with your support when to go in / follow up when your support goes in. You are much more effective when you go in together. If you actually talk to each other this happens much more frequently. Don’t greed for tower damage or minions when you are low or alone in lane ----Support---- Get deep vision in the enemy jungle when appropriate / safe. This means not going alone and if you are going alone making sure you probe bushes with abilities and keeping an eye where the enemy is on the mini map. Roam when appropriate / lane is pushed out and your adc is backing A bit of a specific list for this month. I wanted to try out something new in how I presented the topics. I'd appreciate your feedback on the change so if you could stop over at the League of Learning Feedback thread and let me know what you think it would help out a lot.
  21. Hey folks, below are the current weekly League events. Funday Monday: Funday Monday runs every Monday at 9:00 PM EST! Pile into Discord where an admin will roll dice to decide what kind of fun game modes will be played that night! Ionia vs Noxus? Team Mechanic? Team SMITE? Who knows what it will be, but be sure to be in Discord before the start time to enjoy this always entertaining batch of in-houses! LoL Mafia Tuesday: A fun new game mode adapted from our Rocket League team. LoL Mafia Tuesday at 9pm EST! It can be played with 2 teams of 3, 4 or 5 players on Howling Abyss where they fight it out with random champions. Each person given 2 chances to re-roll with the random button. The kicker to each team is you have one random person secretly designated as "mafia". Their goal is to sabotage their team without being obvious. The goal of everyone else is to figure out who the mafia is on their team! League of Learning: Thursdays at 9:00 EST are when we help you with your game! Join us on Discord for some In-house 5v5 matches where our admins and players cover team based tactics and individual skills. Come learn how to better yourself in a non judgmental environment. Feel free to drop in! All events and their topic threads can be found in our MadCast: Events section of the forums.
  22. This week we are going to, again, try out specific tasks for each lane to focus on. So here we go guys! ---- Top ---- Collapsing in jungle when your jungler wants to invade ---- Jungle ---- Try to time out your objectives with when your lanes are pushing and have priority ---- Mid ---- Roam when you push your opponent in ---- ADC ---- Don’t greed for tower damage or minions when you are low or alone in lane ---- Support ---- Roam when appropriate / lane is pushed out and your adc is backing There are your assignments guys. Come prepared and lets have some fun!
  23. League of Learning is here again everyone. This week I want to try something a bit different and by that I mean I want to give each lane their own assignment to focus on. ----Top Lane---- Pushing out lane when jungle is wanting to do herald or get scuttle control. This gives a bit more safety for the jungler in case the enemy show up to counter. ----Jungle---- When invading a buff let your laner know so that they can collapse if things go wrong. Its always safer to have backup. Letting your lanes know what you are planning allows them to react faster when things go wrong. ----Mid Lane---- Ward enemy jungle paths on a regular basis to help prevent ganks and help keep eyes on the enemy jungler. Its much easier to prevent ganks when you can see where the enemy jungler is. ----ADC---- Communicating with your support when to go in / follow up when your support goes in. You are much more effective when you go in together. If you actually talk to each other this happens much more frequently. ----Support---- Get deep vision in the enemy jungle when appropriate / safe. This means not going alone and if you are going alone making sure you probe bushes with abilities and keeping an eye where the enemy is on the mini map. The idea behind these tasks is to focus on a specific aspect of teamwork. Its easy to say, communicate what you are doing, in a general sense but its much easier to do that when you only have one specific thing to keep in mind. This will lead to a bit longer of a lane breakdown at the end of the match but I think that a narrower focus may help drive in the skills being worked on.
  24. Come one, come all! Step up and try your luck in the ring of random League of Legends fun. . . Funday Monday Event is upon us! Bring friends, bring enemies, bring family, bring your in-laws.... well maybe not in-laws >.> Event starts at 9pm EST Monday the 15th. Expect 3 or more games of pure evil fun! Teemo will be there, for better or worse. See you guys there!
  25. This week I want to work on something that I've been working on personally and think its worth going over in League of Learning again. We will be covering "attitude" as well as "better decision making" in game. These topics go hand in hand. If you go into a game with a good attitude and you understand that people will make mistakes, that overcoming these mistakes and turning things around is what makes this game so rewarding to play, that naturally leads to better decisions. This goes the other way as well. If you get in the habit of making decisions that are right for the situation it will lead to a better more relaxed attitude throughout your games. The point of covering these topics is not to remove irritation from the game but to learn how to deal with it and to keep a level head when you approach any situation and make an informed decision as to what should be done. With that being said I'll see you on the rift.