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Found 6 results

  1. I've gotten a fair amount of people signed up for the TFT Tournament already. We are going to have some good fun with this guys. I'm putting an official event post here so it stays fresh in people's minds. Below is the post for the sign up and I will post / update both posts with who will be part of the tournament. Tournament Sign Up List MadCast: Support Welfare (I will not be taking a prize but will be destroying you all!!!) MadCast: Suixide22 MadCast: Mike MadCast: doublestufforeo MadCast: Lunalesk MadCast: StargazerLilli MadCast: Kitty Stark
  2. Hurray! TFT tournament time! The tournament will be held a couple weeks out on January 20th, to give people time to sign up, formulate their strategies and set aside time for the games. We will do a total of 3 games. These games are only available to Candidates and Full Members of the MadCast community and we will be having a signup sheet for the tournament. This means if you are not already a Candidate or Full Member of MadCast you are not eligible to participate in this tournament. By signing up (which you will do by indicating so down below) you will be held to the MadCast Policies that apply (MadCast CoC, Event Attendance Policy) It will not matter if we do a full 8 man group as points are static based upon place that you finish in. So this will allow us to field a tournament with an odd number of participants (example would be 15 players would still mean we play 2 groups but one group would have 8 people and the other group would have 7 people and 1 PUG player) 1st - 10 pts 2nd - 7 pts 3rd - 4 pts 4th - 2 pts 5th to 8th - 0 pts If we do not have enough for a full in house 8 man group we will split into even groups (as best we can) and queue up. The random people in the games will act as obstacles. They do not count for points if you eliminate them but they will count for overall place. This means if you queue up in a 5 man group you end up with 3 PUGs. If the 3 random players get 1st, 3rd and 4th then the best anyone in that game can do is get 6 pts. Example: 1st - PUG #1 2nd - Tournament player #1 3rd - PUG #2 4th - PUG #3 5th to 8th - Tournament player #2 - #5 There will be special objectives that will net you extra points each round similar to how they did it in the eSports show match a while ago. These objectives will be: 1) Finish the match with 4 different Bonus' active (Cloud, Infernal, Swordsman, Assassin, Predator, Poison, etc. There are plenty of these you can have active) - This will be worth 2 points 2) Have a Gold level bonus of an element (6 Ocean, 9 Infenro, 6 Glacial, 9 Light and 6 Shadow) active on the board when you finish the match. All other bonus' will not count. - This will be worth 2 point 3) Have NO bonus active when you finish the match. - This will be worth 3 point 4) If you are in a group that has random PUG players you will get points for being the FIRST person to eliminate a PUG player. (PUG = random queued person. Points will only be awarded for the FIRST PUG eliminated in each group. If they are eliminated by a "shadow" player because others have been eliminated already then no points will be awarded for that group.) - This will be worth 2 points The one to get the most points out of everyone in the tournament will receive $10 of RP and second place will receive a masterwork chest from me. DISCLAIMER!!! The following factors determine whether you can send or receive gifts: The player receiving a gift needs to have been on your buddy list for at least one day. The player receiving a gift cannot be banned or suspended (this includes Leaverbuster, Tribunal, etc.). To send a gift, you must be at least level 10. There are also specific rules for different types of gifting. That being said the second you decide to sign up you will want to send an in game friend request to "Support Welfare" so that I can gift you a prize if you win. If you fail to do so you will either be getting your gift really late or have the option to forfeit your prize and it will go to the next highest point scoring player. ---------------------------------------------- Tournament Sign Up List MadCast: Support Welfare (I will not be taking a prize but will be destroying you all!!!) MadCast: Suixide22 MadCast: Mike MadCast: doublestufforeo MadCast: Lunalesk MadCast: StargazerLilli MadCast: Kitty Stark
  3. Greetings everyone! I am wanting to run a small TFT tournament for MadCast Members. To do that I want to cement some rules to follow for the tournament but I'd like to get everyone's feedback so that we can make this as fair as possible (or as fair as an RNG based game can be). I have some basic format in place but am open to any suggestions as well as any ideas on how to make things a bit more fun. I don't have a date in mind just yet as all the holidays will be keeping people pretty busy so its likely that it will be after New Years hits. Let me know what you think and feel free to throw any suggestions in here. Here is my rough draft on the format for the tournament: We will do a total of 3 games. It will not matter if we do a full 8 man group as points are static based upon place that you finish in. 1st - 8 pts 2nd - 6 pts 3rd - 4 pts 4th - 2 pts 5th to 8th - 0 pts If we do not have enough for a full in house 8 man group we will split into even groups (as best we can) and queue up. The random people in the games will act as obstacles. They do not count for points if you eliminate them but they will count for overall place. This means if you queue up in a 5 man group you end up with 3 PUGs. If the 3 random players get 1st, 3rd and 4th then the best anyone in that game can do is get 6 pts. Example: 1st - PUG #1 2nd - Tournament player #1 3rd - PUG #2 4th - PUG #3 5th to 8th - Tournament player #2 - #5 The one to get the most points out of everyone in the tournament will receive a mystery skin from me.
  4. Hello Everyone, Set 2, Rise of the Elements, for Teamfight Tactics is officially launching tomorrow (Wednesday Nov. 6th) and since ranked is being turned off til patch 9.23 (aka the next patch), I thought it'd be fun to do some in-house matches to have fun and help familiarize everyone with how set 2 works. With that, I thought it'd be the perfect time to spice it up and roll some random modifiers into the games as well. Here are the three modes I plan on using (separately ofc). Blacklist - Pretty straight forward but before the game starts, each player picks a champion to Blacklist or Ban basically, and no one is allowed to buy or use that champion the whole game. With 8 players, that means you'll have 8 bans and only be able to use 43 of the 51 different champions, meaning you'll have to find fun new builds without relying on certain champions. Hoping this helps people be more creative with their builds and find new fun options they never would have thought of otherwise. Natural Selection - At the start of the game, whatever champion you pick from the first carousel, dictates the champions you can buy/use the rest of the game. Basically, you can only buy/use champions that have one of the same synergies as the champion you got. For reference, if you were to pick up a Jax (Light/Berserker), you would only be able to buy/use champions that have at least one of those synergies. As for the other carousels, you can grab whatever item you need, but if the champion doesn't fit the synergies you've been assigned, then you have to sell that champion immediately. Some of these might be tough, but will help people find ways to make certain synergies work together when they normally wouldn't. No Items - This one is tricky, because it won't start til after the first minion wave, but basically it will require everyone to sell their first champion at stage 1-2, and buy a new champ off their bar. From that point on, no one can use any items at all, period. When you get a champ at carousel, you'll have to sell the champion to put the item on your bench; All items must be on your side bar and NOT on a champion on your bench. The idea behind this mode is to focus less on items and item stacking and more on positioning, pushing a solid comp, and trying to out wit your opponents. Or in some peoples' cases, it'll be an excuse to force 3 star champions to roll over those who don't have any. I'll be starting the event at 8pm est, and if there's a large enough turn out, will run two groups if necessary. While these matches don't last nearly as long as normal SR matches in League, they're not as short as URF either, and with 3 different game modes to try I'd like to make sure everyone gets a chance to play each one. As such I'll be running this event for as long as people want to continue playing with the latest the event will go being midnight est. Anyone who stays beyond that point does so at their own peril. If you know you're gonna be late and still want to attend when you get home, please feel free to send me (MadCast: Craiden) a direct message in discord so that I know you're coming and can plan on weaving you into a group. Look forward to seeing everyone tomorrow for some in-house action and for anyone that wants to know more details about what's changing, I'm linking posts from Riot Mort below for reference. TFT patch 9.22 Notes TFT Set 2 Synergies and Items Descriptions
  5. Set 2 for Teamfight Tactics will be dropping on Wednesday Nov 6th, and I just want people to be aware, if you have never played, or haven't played since set 1, there's a lot of changes. Myself, @MadCast: Lunalesk, and @MadCast: Nimli have been playing set 2 exclusively lately on the PBE, and are Gold+ on both live and PBE. Anyone who's looking to get into set 2, feel free to hit one of us up if you have questions, comments or concerns about all the new stuff and for some good inside tips on builds for the new rank season to climb with. I can't promise I'll be on wednesday, as I assume atm that I'll have to work, but I know after work I'll be on (around midnight est) doing ranked and trying to push for Plat in the first few days of the season. Below I'll link Riot Mort's latest post about what's coming in Set 2 so you can browse over what to expect. Teamfight Tactics Set 2 If there's enough interest, I will be looking at finding a time to set up an event for anyone that would like to do some in-houses with the new set 2 once it's live. I'll try to find the most active time for the majority of people, but please feel free to leave suggestions here of days/times that work if you're interested in attending.
  6. I wanted to gauge interest in a new game event revolving around Teamfight Tactics that I've been working on. I wanted to post what I have here so far and see if you guys have any interest in trying it out and maybe add/tweak/improve what I have so far. Let me know what you think below! 1 - Noble 2 - Glacial 3 - Demon 4 - Yordle 5 - Knight 6 - Gunslinger 7 - Sorcerer 8 - Assassins 9 - Void 10 - Phantom 11 - Shapeshifter 12 - Ranger 13 - Imperial 14 - Blademaster 15 - Pirate 16 - Wild 17 - Brawler 18 - Elementalist Rules: At the start of the event everyone gets sorted into their groups (if we have more than 8 people we can split into multiple groups or have a bench to rotate in). Once in your group, those 8 people will roll a dice (!roll 1d8) in the #tabletop-dice channel to determine roll position. You then roll a dice (!roll 1d18) in the Discord channel #tabletop-dice to get assigned your team comp. You MUST get at least the first level of this comp first before you start building anything else. i.e. if you roll a 7 you are assigned sorcerer. You then have to get the first buff from Sorcerer before you can start putting anything else out on the field. You can put multiple of the same sorcerer out on the field to bolster numbers but until you get the first buff from your assigned comp you can't place other units on the board. This also means you can't buy other unit types until you get that first buff. This will give an advantage to some types over others (2 champs to get the buff vs. 3 champs to get the buff). The first player eliminated each game will be awarded a "WILD CARD" that will allow you permission to have 1 unit on the board of a different type before you gain your first buff. This will be "consumed" once you declair you want to use it. 1 time use only. Excluded Comps: Exile - There is only 1 of them and you cant get it until level 5 at the earliest. Dragon - There are only 2 of them and 1 of them is a 4 cost unit you cant get until level 5. Robot - There is only 1 robot in the game Guardian - There are only 2 of them and 1 of them is a 4 cost unit you cant get until level 5. Ninja - Because you only need 1 of them in order to get the buff and this will introduce too many unfair situations for people that get this assigned to them. Everything else has a 1, 2 or 3 cost unit that can be obtained early enough in the game that it wont impact play too drastically. So a mock up situation would look like this. 8 people in the channel. Everyone rolls 1d8 to determine roll position Player #1 - !roll 1d8 = 3 Player #2 - !roll 1d8 = 5 Player #3 - !roll 1d8 = 2 Player #4 - !roll 1d8 = 7 Player #5 - !roll 1d8 = 6 Player #6 - !roll 1d8 = 3 Player #7 - !roll 1d8 = 1 Player #8 - !roll 1d8 = 3 Player #1, #6 and #8 do another roll to sort out position. Those rolls determine final position. Player #1 - !roll 1d8 = 5 Player #6 - !roll 1d8 = 1 Player #8 - !roll 1d8 = 2 In this situation the final roll order will be: Player #7 Player #3 Player #6 Player #8 Player #2 Player #5 Player #4 Player #1 Then everyone rolls (!roll 1d18) in that order to determine their team comp and we play from there. It will take a bit of setup but I think it will be a fun change to the game mode. More havoc and even more RNG!!!